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Generally favorable reviews - based on 61 Critics What's this?

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Mixed or average reviews- based on 325 Ratings

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  • Summary: Assume command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.


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BattleTech Mech Warfare Gameplay Presentation - E3 2017
Score distribution:
  1. Positive: 50 out of 61
  2. Negative: 0 out of 61
  1. Apr 24, 2018
    An unmissable strategy gem that will unquestionably keep you playing one more contract. If you like mechs or tactical strategy games you’ll have a great time here whether you are a newcomer to the universe or not. BattleTech gets my full recommendation.
  2. May 7, 2018
    The story, the characters and the writing are better than you could hope for. If you are willing to overcome a few technical hiccups, and if you are an unrepentant sci-fi nerd, Battletech can be your new favorite game.
  3. May 23, 2018
    If you are looking for a heavy turn based tactical game with a lot of similarity to X-Com, or if you are a fan of the tabletop version, Battletech is a great game for PC players. Make sure you don’t pass this up.
  4. Apr 30, 2018
    Battletech's intricate components ultimately foster a fascinating wealth of nuanced systems that build a uniquely strenuous, detailed, and thoroughly rewarding tactical strategy game.
  5. Games Master UK
    May 18, 2018
    The testing combat is fun, and managing your squad of mercenaries is even better. [June 2018, p.78]
  6. May 10, 2018
    Battletech is a good effort from the people at Harebrained Schemes, and the passion poured into this project is clearly visible from many little details. Still, the game is in need of some more polish, and the AI particularly desperately needs a patch or two. Buy it in any case if you love the original license, or everything mech - related as a whole.
  7. Apr 25, 2018
    While the story in BattleTech takes some interesting turns, and the combat is slow if serviceable, the game chugs along as playable with occasional moments of greatness. The major issues come from how combat is both too slow at times and too random, plus there are too many numbers to sort through for anyone short of the very dedicated. The structural problems are too ingrained in the game to easily fix, which is unfortunate as there is actually a solid package underneath the problems.

See all 65 Critic Reviews

Score distribution:
  1. Positive: 72 out of 115
  2. Negative: 25 out of 115
  1. May 10, 2018
    An excellent game that perfectly captures the spirit of the original table top game while providing a great pc experience for the modern gamer.
  2. Apr 26, 2018
    If you're a fan on squad based, tactical, turn based strategy games like XCOM, Jagged Alliance, or Battle Brothers you shouldn't hesitate toIf you're a fan on squad based, tactical, turn based strategy games like XCOM, Jagged Alliance, or Battle Brothers you shouldn't hesitate to pick up BattleTech. If you're used to twitchy action games or expecting something like MechWarrior Online this might not be the game for you. That said this game is a ton of fun. I can't recommend it highly enough. Expand
  3. Apr 24, 2018
    Old BattleTech fan. Been waiting for something like this for years. Delivers in every regard.
  4. May 13, 2018
    HBS BattleTech is the fulfillment of a BattleTech nerds dreams. If you have enjoyed BattleTech table top games or MechWarrior computer gamesHBS BattleTech is the fulfillment of a BattleTech nerds dreams. If you have enjoyed BattleTech table top games or MechWarrior computer games in the past then this is probably the game that you have been waiting years for. Bear in mind that it is a Turn Based game so do not expect real time combat or a lightning fast FPS game when you buy thing. This is a strategy game where you manage a mercenary companies finances, put together a crew, take contracts from employers and drop on planets to do battle and accumulate salvage (loot). The music is outstanding and the art work is a beautiful combination of 2D stills and animations that fit this style of game perfectly.

    I was a late kickstarter backer of the game and I could not be happier with my investment. As with any game, there have been a few launch teething issues that have affected a few customers but HBS has been very reactive in fixing those quickly. There have been two patches already and a third is currently in the beta stage waiting for release. Personally, I have experienced none of the issues and have only found a couple minor bugs which I reported and one of them has already been fixed.

    If you enjoy BattleTech or SciFi type combat or big stompy killing machines then I highly recommend that you give this game a try. It is a nice relaxing style of game to play but at times it can still get you up on the edge of your seat as a battle takes an unexpected turn and you become aware that you might have to retreat or may just lose one of your favorite Mech pilots.

    HBS has promised additional free DLC and stated that there will be expansions or additional chapters of the game offered for sale in the future. There is also an active modding community which promises all sorts of interesting community driven content.

    Two thumbs up. Give this title a try. It is well worth the money.
  5. May 14, 2018
    An incredibly solid strategy game, with great visuals, gorgeous mech detail, and hits on almost everything you'd want in a mech commanderAn incredibly solid strategy game, with great visuals, gorgeous mech detail, and hits on almost everything you'd want in a mech commander game.

    The difficulty curve is tough yet fair, providing adequate challenge from even the very first non-tutorial mission (second mission) and you will be struggling to make ends meet, taking contracts just for money because your best mech got blown to pieces and you lost a pilot.

    The action is tense and spectacular, with a SERIOUS focus on positioning and strategy. Some missions you REALLY don't want to bring your heavy mechs because you need speed. Sometimes you want your light mechs because you need a spotter for your three monster LRM boats. You could have a berserker melee force, a sniper lance, and everything in between.

    Balance is great. getting in close has high risk and high reward. Staying far out leaves you potentially vulnerable if something gets in close.

    Overall, this game is addictive, satisfying, and deep.

    I have pretty much two complaints that keep it from a perfect ten.

    Firstly, it needs voice acting. It's painfully dry in the dialogue department, and I don't care about anyone but Yang. Even the flat dialogue itself would benefit some even modest voice acting. Community voice actors aren't that expensive and would add a huge amount of depth.

    And second, line of sight and body blocking needs to be a thing. I want to be able to dive in front of my shadowhawk that got knocked down and tank all subsequent shots with my dragon. I have run into this multiple times where I think to myself about how much I wish I could have saved one of my mechs by just body blocking, and have fond memories of MWO, a wolfhound diving into the backside of our critically damaged VIP, burying his face in the VIP's buttcheeks and tanking every single shot, saving the VIP and winning the game.

    Give me those two things (I don't expect voice acting, but patch in body blocking) and I'd be one happy clam. As it is? I'm still having a ton of fun.
  6. Apr 25, 2018
    There is a lot of potential here, just needs a layer of polish.
    Battles are *incredibly* slow, even if you turn down all special animations.
    There is a lot of potential here, just needs a layer of polish.
    Battles are *incredibly* slow, even if you turn down all special animations.
    Whenever an action happens, it seems to not lock out your UI for the correct amount of time: you either see the entire animation happen, and then wait 2-3 seconds for no reason until you get control back, or the animation starts, then doesn't have time to complete and it just skips the last bit.
    (If you're familiar with XCOM and the 'Stop Wasting My Time' mod, this is exactly the same problem, only much worse)
    When a special camera is used, you often find that your view is obstructed by terrain, other mechs, building, etc, or simply not framed properly, with the effects of your enemy's shots being off-screen (so it won't show how much damage you've taken).
    Another problem is the EXTREMELY long loading times. If you've ever played Kerbal Space Program, you'll be familiar with how Battletech handles scene changes when out of combat. You click on something, the screen goes black for 4 or more seconds, then you get your UI back.
    Some missions require escorting allied vehicles. They move very, very slowly. One at a time. The game doesn't let you fast-fowrard.

    All of these types of artificial slowdowns take a huge amount of time when you add them together, making a pretty good game into only slightly above average.

    Then there's the UI:
    Hello, this is 2018. My mouse has a right mouse button as well as a left. Perhaps you can do something with that right mouse button, such as cancel a planned order? Instead I need to hit ESC or one of the other orders in order to cancel a move.
    Scrapping a mech is an option... but why not let the user know that they could sell it for more money? All I need is a "get rid of mech" option, give me the max money I can get out of it. Or at least mention that scrapping a mech gets you less money than selling it?
    When preparing for a mission, I constantly get reminded that my mech is 0.01 tonnes underweight. Yeah. I know. Stop pestering me about it.
    When exiting a mission, I constantly get reminded that I can't use my mechs until I repair them again (even though they took 0 structural damage, and are instanly available again)
    When moving your ship between systems, there's lots of unskippable video. I realize it's 'cool', but I don't want to see a jump anymore.

    When outfitting your mech, you need to create a kind of 'shopping list' of changes, and then your mechanic will proceed with those changes. If 90% way through designing your refit you realize you'd like to add another laser, you need to *cancel the entire refit* (5s loading time), go to the shop (5-10s loading time), buy a laser, go back to the refit screen (5-10s loading time), *re-do your entire refit from the top*, and then add the laser. They could have just added store items to the refit screen, and have them add to the cost of the refit, but no...

    Also, if you cancel a refit order - even seconds after you made it, you lose 50% of the money it cost to place. WTH, the game is paused, let me cancel refit orders if they're not started yet.

    Also, there's a queue of refit work - meaning only one mech can be worked on at any given time. However if you schedule any work for your mechs they are unavailable for combat even if they're not being worked on - WTH ?
  7. Aug 4, 2018
    Poor writing and weak game play. Does not capture the essence of Battletech, in my opinion. Avoid.

See all 115 User Reviews