Before We Leave Image
Metascore
72

Mixed or average reviews - based on 13 Critic Reviews What's this?

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7.0

Mixed or average reviews- based on 21 Ratings

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  • Summary: Before We Leave is a non-violent city building game set in your own cozy corner of the universe. Rediscover and rebuild civilization. Create a multi-planet resource network. Overcome ancient challenges and fend off hungry space whales.
Score distribution:
  1. Positive: 5 out of 13
  2. Negative: 0 out of 13
  1. 86
    Space whales! Before We Leave brings us space whales! And along with them, a polished city builder which takes known tenets of the genre to forge its own direction. Repetitive assets are a minor flaw in an overall extremely enjoyable experience with a lot to do even in the absence of a real game over.
  2. May 20, 2020
    80
    Before We Leave is a relaxing take on the post-apocalypse and city building, with enough benefits to overcome its hiccups.
  3. LEVEL (Czech Republic)
    Jul 23, 2020
    80
    Before We Leave represents an unusual and very charming approach to the city-builder genre. The game is a pleasure to both watch and play, with some minor interface issues here and there. [Issue#303]
  4. Jun 5, 2020
    70
    With a little extra attention, Before We Leave could probably turn into a much larger, more sophisticated game. The foundation is strong enough for that to happen with minimal effort, but I don't think that's what the developers had in mind, and truthfully, I don't have a problem with that.
  5. 70
    A paradoxically relaxing and overwhelming game, Before We Leave is a cute city builder with a lot of depth.
  6. Jun 10, 2020
    70
    It’s such a shame that that serenity is broken by frustration when trying to plan roadways and neighborhoods. This may not seem like much of an issue for some, but for someone who finds odd satisfaction from having complete control of how my society will look, it kept me from falling in love.
  7. May 5, 2020
    50
    Before We Leave's a surprisingly well-optimized, visually pleasing, and refreshingly relaxing city builder that excels at making players feel like reclaimers of a massive, interplanetary empire, but it has many gameplay issues to iron out in its full release before it can live up to its own ambitions. The gripes noted herein are all present in an alpha build, so it's possible that Balancing Monkey already addressed these and other concerns between then and now. If not, though, the subtle makings of a personality may not be able to atone for the fact that its mysterious, mellow tone is undermined by frequent annoyances.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
  1. Dec 27, 2020
    9
    This game is really good.
    It's a relaxing city builder, but also a good strategic game, there are new updates that keep your attenction on
    This game is really good.
    It's a relaxing city builder, but also a good strategic game, there are new updates that keep your attenction on the game.
    Furthermore you can get it at a very low price, because it costs 16€, but with the 10€ discount of epic games, it costs only 6€, so there is no excuse not to try this game.

    The only limit of the game is that it is sold only on epic games store, so there are no achivement and no comunity available, this last part is replaced by the discord server.
    Expand
  2. May 11, 2020
    8
    This is an excellent fun game that will get you pulled in similar to the "one more turn" of Civ. For the price it is definitely worth theThis is an excellent fun game that will get you pulled in similar to the "one more turn" of Civ. For the price it is definitely worth the hours you will get from it. There is a discord where the devs talk to you directly so some of the minor issues I had seem to be in the works for improvement in upcoming patches. World of possibilities with this game so one to watch going forward. Expand
  3. May 12, 2020
    5
    I have read plenty of "it's OK but something's missing" reviews but this game looked great on paper so I bought it. The reviews were right.I have read plenty of "it's OK but something's missing" reviews but this game looked great on paper so I bought it. The reviews were right. This is a hex-based city builder with some exploration and supply chain management elements. It's alright. But, I cannot help but think "so what?" when I play it. The challenges are straight forward, the aesthetic is a bit weird (wooden space ships drawing inspiration from Land and Overland, maybe?), and there seems to be no incentive to move forward. I really doubt that it is because the game is incomplete; I did not run into any bugs or any unavailable content, at least not yet. It also does not seem like anything is implemented incorrectly. There just seems to be an inherent lack of hook or personality that will most likely remain unless it is completely gutted. Expand
  4. May 26, 2020
    5
    This is a perfectly average game, exactly 5/10. It looks nice, sounds nice and everything is...fine. It can be a great introduction to theThis is a perfectly average game, exactly 5/10. It looks nice, sounds nice and everything is...fine. It can be a great introduction to the Settlers/Anno style of game. But if you're already a veteran of this genre looking for a new adventure then BWL won't contain one iota of surprise for you. It's everything you played a 100 times before - setting up basic supply chains, researching new stuff - only in with a small visual twist. Expand
  5. May 18, 2020
    5
    I was pretty disappointed with the game play. Everything seems good up front but there are many bugs once the worlds get more complicated... II was pretty disappointed with the game play. Everything seems good up front but there are many bugs once the worlds get more complicated... I bought the game right after its initial release, I haven't been in the gaming space for some time but this COVID reality had me check in just as this game was released. Chose to start with 5 planets, somehow ended up playing with 6 (still confused how that happened but it was a welcome error, it helped me realize some of the issues I encountered were in game design not code). I didn't realize that choosing fewer than the max allowable planets meant that I wouldn't have full access to the whole game, this should be said at the beginning as the game doesn't entice you into playing it twice, its kinda boring.. it could be meditative but there are too many glitches for that. So just to lay that out here first since Balancing Monkey doesn't, if you don't choose to play with 7 planets you cannot advance through all the research available. When I realized this I stopped playing but there were many things before this that led me to throw in the towel. Before this point I encountered many glitches particularly in shipping resources around that had me micro managing computer errors, while macro managing the spread of the worlds. I run a construction business in the real world (hence why its been so long since Ive played computer games), micro managing sucks, this doesn't make for fun game-play. Shipping lanes were ships would only move partial loads or no loads at all even when storage was open on both sides. Ports that would mysteriously get packed with 700 units of some thing even though they are only able to carry 120. "Ports are full" messages popping up when they weren't and a lack of clear messaging when shipping lanes were clogged for other reasons. Its an "eh" game that didn't even get executed well... 5 stars is being generous and its mostly for the fact that they put a lot into the aesthetic and the in-game complications they tried to pull off weren't easy, they still failed tho. Regardless they need to take this one back to the drawing board. Expand