Before We Leave Image
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72

Mixed or average reviews - based on 21 Critic Reviews What's this?

User Score
7.3

Mixed or average reviews- based on 38 Ratings

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  • Summary: Before We Leave is a non-violent city building game set in your own cozy corner of the universe. Rediscover and rebuild civilization. Create a multi-planet resource network. Overcome ancient challenges and fend off hungry space whales.
Score distribution:
  1. Positive: 9 out of 21
  2. Negative: 0 out of 21
  1. Jun 1, 2021
    90
    A pleasant little distraction to while away some time. Worth a look if you like the idea of peaceful city building, if you don’t mind not having a grand finale to work towards.
  2. LEVEL (Czech Republic)
    Jul 23, 2020
    80
    Before We Leave represents an unusual and very charming approach to the city-builder genre. The game is a pleasure to both watch and play, with some minor interface issues here and there. [Issue#303]
  3. May 30, 2021
    80
    Creating a grand interplanetary civilisation is one thing, but managing the needs and supplies of the subjects is tough work. Before We Leave makes logistics an easy, streamlined process through an intuitive UI and readability across its design. The fun lays in ironing out the kinks in your immense system and achieving a sustainable economy, all to overcome impending doom. While there is some underlying mundanity, the overwhelming joy and optimism the game extrudes from the player cannot be understated. And hey, if you grow tired of the system, you can always sabotage it from the inside to try and teach your Peeps to live free and naked.
  4. Jun 5, 2020
    70
    With a little extra attention, Before We Leave could probably turn into a much larger, more sophisticated game. The foundation is strong enough for that to happen with minimal effort, but I don't think that's what the developers had in mind, and truthfully, I don't have a problem with that.
  5. May 18, 2021
    70
    Before We Leave is a lovely indie builder that slowly loses its appeal after a cosy first few hours.
  6. 70
    A paradoxically relaxing and overwhelming game, Before We Leave is a cute city builder with a lot of depth.
  7. May 5, 2020
    50
    Before We Leave's a surprisingly well-optimized, visually pleasing, and refreshingly relaxing city builder that excels at making players feel like reclaimers of a massive, interplanetary empire, but it has many gameplay issues to iron out in its full release before it can live up to its own ambitions. The gripes noted herein are all present in an alpha build, so it's possible that Balancing Monkey already addressed these and other concerns between then and now. If not, though, the subtle makings of a personality may not be able to atone for the fact that its mysterious, mellow tone is undermined by frequent annoyances.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 6 out of 13
  2. Negative: 0 out of 13
  1. Jul 27, 2022
    10
    Unless you play the game on Xbox or PC Game Pass (or Xbox Play Anywhere) (which won't get the last and already available content updates),Unless you play the game on Xbox or PC Game Pass (or Xbox Play Anywhere) (which won't get the last and already available content updates), Before We Leave is a super chill game experience made by a very small and nice indie game development studio in New Zealand. It's a very casual and stress-free city builder. Expand
  2. Dec 27, 2020
    9
    This game is really good.
    It's a relaxing city builder, but also a good strategic game, there are new updates that keep your attenction on
    This game is really good.
    It's a relaxing city builder, but also a good strategic game, there are new updates that keep your attenction on the game.
    Furthermore you can get it at a very low price, because it costs 16€, but with the 10€ discount of epic games, it costs only 6€, so there is no excuse not to try this game.

    The only limit of the game is that it is sold only on epic games store, so there are no achivement and no comunity available, this last part is replaced by the discord server.
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  3. May 15, 2021
    9
    Before we Leave is a wonderfully crafted, laid back top down city builder that focuses entirely on peaceful re-colonisation. what its missingBefore we Leave is a wonderfully crafted, laid back top down city builder that focuses entirely on peaceful re-colonisation. what its missing IS the whole point of the game with no wars or 'enemy' as such. if you want a chilled city builder that's focused on exploration and rebuilding of civilisation then this is for you Expand
  4. May 28, 2021
    7
    This review contains spoilers, click expand to view. I enjoyed building on my first island. But by the time I got to the third, I grew bored of having to build my civilization on another island from scratch again. Moreover, most islands seemed identical with a few variations here and there. Expand
  5. Dec 16, 2021
    7
    Before We Leave è un city builder/4X dalle premesse semplici: fai fiorire la tua civiltà superando le avversità e senza rovinareBefore We Leave è un city builder/4X dalle premesse semplici: fai fiorire la tua civiltà superando le avversità e senza rovinare irrimediabilmente il pianeta su cui stai costruendo. Diversi anni dopo una misteriosa “calamità,” i tuoi sudditi (definiti amichevolmente “Peeps“) emergono dal loro rifugio nel sottosuolo e si affidano alle tue capaci mani per ricominciare a vivere in superficie.

    Quella che ci si è presentata è stata un’esperienza fluida e priva di bug o problemi di software, che ormai è sempre più rara ma certamente non meno apprezzata. Sia su PC che su XBOX, i Balancing Monkey Games hanno ottenuto ottimi risultati. Il gameplay è molto intuitivo e si concentra soprattutto sulla raccolta di risorse, disposte su isole generate casualmente all’inizio di ogni scenario. Non esistono scontri sanguinosi, espansioni militaresche e brutali conquiste: tutte le difficoltà dovranno essere superate in maniera pacifica, gestendo sapientemente le risorse limitate a disposizione per creare una società autosufficiente che possa far fronte al ritorno della minaccia.

    Il gioco dispone di una campagna abbastanza impegnativa (in cui la “calamità” è in realtà ancora in agguato) e di scenari liberi che stabiliscono degli obiettivi meno articolati da raggiungere. La società partirà da un livello tecnologico basilare (con pozzi, fattorie e alloggi semplici), ma potrà progredire fino all’esplorazione di pianeti limitrofi (ottima fonte di risorse aggiuntive), con tutto ciò che sta nel mezzo. Non tutti i pianeti dispongono delle stesse risorse, però: la difficoltà sta appunto nel bilanciare ogni insediamento in modo che possa provvedere sia al proprio fabbisogno che a quello della colonia, e viceversa, creando una catena interconnessa di pianeti che si supportano a vicenda.
    È anche necessario fare attenzione alla soddisfazione dei Peeps: un basso livello di felicità può avere conseguenze disastrose sulla prosperità di un pianeta. Bisognerà fornir loro cibo, acqua e vestiti, ma anche apparecchiature elettroniche e tutti i comfort che ci si aspetti di avere in una società più progredita. Risolvere i problemi di gestione delle risorse e della produzione può essere alle volte frustrante, ma la risoluzione delle crisi è estremamente soddisfacente.

    Before We Leave ricorda aggressivamente di essere un gioco nella grafica e nell’estetica. Più che affidarsi al freddo realismo, infatti, il titolo presenta i suoi edifici e i suoi pianeti come se fossero davvero dei giocattoli. Anche i Peeps sembrano dei pupazzetti, sia nell’aspetto che nel modo di muoversi, e la musica riflette il grado di prosperità del pianeta su cui si sta costruendo – laddove gli abitanti sono tristi o demoralizzati, sarà addirittura assente, sostituita dal suono monotono e deprimente degli attrezzi da lavoro.
    Il punto debole più notevole del gioco è sicuramente la lunghezza delle partite. Ogni scenario è infatti parecchio lungo, e ciò non costituirebbe un problema se non fosse per la ripetitività delle attività da svolgere. Raccolta, raffinazione e distribuzione delle risorse sono processi che restano pressoché identici per tutta la durata della partita, e anche se il processo tecnologico e la minaccia finale a cui far fronte tengono alto l’interesse, non è troppo difficile annoiarsi. La logistica del gioco è però ben rifinita e funziona come un meccanismo ben oliato, quindi superare la sensazione di monotonia porta a ottimi risultati.
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  6. Nov 15, 2021
    7
    You start on an island with a few people coming out of an underground bunker. The world is mostly empty but you can see remnants of a previousYou start on an island with a few people coming out of an underground bunker. The world is mostly empty but you can see remnants of a previous civilization (is this our future?). Soon enough you'll need more resources for expansion and have to settle on the next island. These island are, from what I've read, randomly generated so your experience will be slightly different then mine. You'll need to start a new settlement on that island and establish a trade route between your islands because every island has it's own unique resources. Once I had colonised all three island on the planet it was time to find even more resources on the next planet. I repaired an old wooden spaceship and colonised the next planet. The same routine goes on there, this planet is bigger and actually has 5 islands. I can see two more planets in the galaxy so there's still a lot more to do.
    Basic but very balanced city builder. There's nothing here that I haven't seen before, taking elements from city builders and 4X games before it. But it's well made and well balanced. What sets Before we Leave apart is it's lack of urgency and the fact that it doesn't want to be more than a slow and relaxing city building experience. The very first sentence in the developers synopsis is: a non-violent city-builder and that's what this is. There are underlying messages here about colonization, globalization and climate change if you appreciate those but they are subtle and not in-your-face.
    You would expect a non-violent relaxing city builder to be a sandbox experience but this game is actually very goal oriented. While there is no clear end goal in sight, there is always a goal to achieve and those goals ultimately always lead to further expansion of your "empire".
    I very much enjoyed this game for all those reasons but it's biggest draw is always it's biggest set-back. Because it always stays relatively casual and because you keep having to do the same thing on the next island, you'll run out of reasons to continue. After colonising the second planet the game starts to run out of ideas and incentive to go on. Reading the reviews and statistics I can see that most people have moved on well before this point. I doubt half of the players ever even meet the space whales (not the game changer it sounds like). Either the game should be shorter or there should be more new ideas and incentives to keep going. Also, with the aesthetic the way it is, and setting up trade routes between multiple islands and planets it because rather clunky after a while.

    I've very much enjoyed and relaxed for about a dozen hours with Before we Leave before I left.
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  7. May 18, 2020
    5
    I was pretty disappointed with the game play. Everything seems good up front but there are many bugs once the worlds get more complicated... II was pretty disappointed with the game play. Everything seems good up front but there are many bugs once the worlds get more complicated... I bought the game right after its initial release, I haven't been in the gaming space for some time but this COVID reality had me check in just as this game was released. Chose to start with 5 planets, somehow ended up playing with 6 (still confused how that happened but it was a welcome error, it helped me realize some of the issues I encountered were in game design not code). I didn't realize that choosing fewer than the max allowable planets meant that I wouldn't have full access to the whole game, this should be said at the beginning as the game doesn't entice you into playing it twice, its kinda boring.. it could be meditative but there are too many glitches for that. So just to lay that out here first since Balancing Monkey doesn't, if you don't choose to play with 7 planets you cannot advance through all the research available. When I realized this I stopped playing but there were many things before this that led me to throw in the towel. Before this point I encountered many glitches particularly in shipping resources around that had me micro managing computer errors, while macro managing the spread of the worlds. I run a construction business in the real world (hence why its been so long since Ive played computer games), micro managing sucks, this doesn't make for fun game-play. Shipping lanes were ships would only move partial loads or no loads at all even when storage was open on both sides. Ports that would mysteriously get packed with 700 units of some thing even though they are only able to carry 120. "Ports are full" messages popping up when they weren't and a lack of clear messaging when shipping lanes were clogged for other reasons. Its an "eh" game that didn't even get executed well... 5 stars is being generous and its mostly for the fact that they put a lot into the aesthetic and the in-game complications they tried to pull off weren't easy, they still failed tho. Regardless they need to take this one back to the drawing board. Expand

See all 13 User Reviews