Mixed or average reviews - based on 35 Critics

Critic score distribution:
  1. Positive: 2 out of 35
  2. Negative: 3 out of 35
  1. Dec 11, 2014
    An interesting stealth/survival adventure. You can overlook small defects and enjoy the solid gameplay.
  2. Apr 15, 2014
    In the end, Betrayer is still $20 well spent.
  3. Jul 31, 2014
    For the price of £15 you get a game that rewards you with story and atmosphere, albeit a slight lacklustre combat experience and a game that is in need of updates adding more enemies and areas. Is it worth looking at this game? For certain. For me at least there are a number of unanswered questions that I need to resolve.
  4. May 14, 2014
    Betrayer in no way is a bad game, but also it is not what one would expect from developers with such experience. If you are interested in a remarkable horror/adventure/FPS with heavy exploration and mystery, then it is worth your attention, otherwise check somewhere else.
  5. May 8, 2014
    Despite its ups and downs, it's easy to turn a blind eye to Betrayer's faults thanks to its good atmosphere.
  6. PC PowerPlay
    Apr 15, 2014
    Conceptually interesting, visually stunning, but ultimately feels hollow in the gameplay department. [May 2014, p.62]
  7. Apr 11, 2014
    Betrayer is certainly an atypical FPS both in visual style and in the environment, both in gameplay that mixes exploration, combat, and search for clues in a particular way.
  8. Apr 8, 2014
    It's not a perfect game and has its fair share of defects, but Betrayer knows how take advantage of its strong points: a great setting and hybrid playability.
  9. Apr 6, 2014
    It could have done with being ten dollars cheaper and two hours shorter, but Betrayer is a beautiful looking title with a compelling atmosphere and enjoyably tense combat.
  10. Mar 31, 2014
    A lot of riddles are solved by the end of the game, yet even as the final curtain falls, many more questions are left unanswered.
  11. Mar 31, 2014
    Betrayer is a hugely atmospheric and unique game, with a cool exploration/survival thrust that never gets frustrating thanks to some excellent sound and visual design, but it's really let down by these two major flaws. It desperately wants to be scary but never manages it, but most importantly it gets way too repetitive way too fast.
  12. Mar 29, 2014
    Betrayer is a very interesting first person adventure, with several hardcore elements but also a lot of annoying things to deal with.
  13. Mar 27, 2014
    Blackpowder Games' debut is a thrilling experience, which sometimes is able to scare the player. With its creepy atmosphere, you won't get bored, but the concept sometimes is clumsy and recurring. Even with its flaws, it's a delightful horror game.
  14. Mar 25, 2014
    Betrayer is rougher around the edges than its stylish exterior may suggest, but it's never less than fascinating.
  15. Apr 7, 2014
    There are definitely some areas that could use a little polish - inventory and shop system, the save/load points, but those things aside, the game is fun to play.
  16. Games Master UK
    May 4, 2014
    Navigating the environment is both refreshingly unguided and frustratingly obtuse. [June 2014, p.79]
  17. CD-Action
    Jul 23, 2014
    An interesting experiment that’s only partly successful. Betrayer has its moments but in the long run becomes too repetitive. [06/2014, p.51]
  18. Mar 26, 2014
    We appreciate the attempt of doing something original, but not all gameplay mechanics are well implemented, creating an experience that some times becomes way too confusing. Still, if you like the idea behind and you understand what pieces don't fit as they should, it deserves a try.
  19. Apr 4, 2014
    It starts promising and gets better in the final act, but the bulk of Betrayer's journey is let down by inconsistent quality, repeat enemies, and investigative drudgery.
  20. LEVEL (Czech Republic)
    May 16, 2014
    A solid stealth game that fails as an action adventure. While the aesthetics are interesting, the story quickly becomes a bore. [Issue#241]
  21. Apr 18, 2014
    Betrayer absolutely excels at offering a mysterious and atmospheric world to explore, which is supported with a fantastic monochromatic art direction and strong ambient sounds. It’s just a shame that the combat, AI and structure of the game can become monotonous; losing its magic that it hit you full on at the start of the game.
  22. Apr 10, 2014
    It truly is wonderful to see a company try something creative and succeed in at least some areas. The art, the mechanics and the atmosphere all work and come together very well. The downfall, however, is that Betrayer wants to be mysterious, but the inscrutable objectives become too perplexing due to a couple of factors, and as a result the game becomes one big enigma in itself.
  23. Apr 9, 2014
    A narrative with no juices and no firm hand is the reason you lose your interest in a few hours playing the game, which is definitely a pity. But you see, stealth and tactical combats in the woods are both fun and thrilling, and they use a background that is stylish and functional at the same time.
  24. Mar 24, 2014
    Betrayer faces interesting dilemmas. It has an intriguing story built from a great mystery and good gameplay to back it up, but feels unnecessarily punishing.
  25. May 7, 2014
    Betrayer is like a decaying old mansion. Inside there is leaky roof, holes in the floor and walls… Yet the beautiful black-and-white façade still looks amazing.
  26. Apr 2, 2014
    This mix of ideas just never properly congeals. Uncovering mysteries and vanquishing foes while building up your repertoire and knowledge should be fun, but wandering this world is often little better than performing listless chores.
  27. Apr 29, 2014
    Its mechanics and narrative grew routine. I appreciated those aesthetics only from a distance it wouldn’t give me. It’s hard to criticize a game for being good-looking, but it’s hard not to when its ambitions so clearly lay beyond that.
  28. GameStar
    Apr 7, 2014
    Quotation forthcoming.
  29. games(TM)
    May 2, 2014
    A poor payoff for hours spent trudging through this black-and-white world. [Issue#147, p.120]
  30. Apr 6, 2014
    These contrived, familiar mechanics rob Betrayer of its initial promise: taut stealth against monstrous creatures and mystery.
  31. Apr 3, 2014
    Betrayer’s unique setting, style, and grim stories that pepper the journey all make this a game that’s eye-catching at first glance and briefly emotional. But the things you actually do in this world rarely come across as anything other than uninspired.
  32. Mar 28, 2014
    Stylistically and in terms of storytelling Betrayer is very interesting. But in the long run neither mechanics nor game direction can deliver.
  33. Apr 3, 2014
    Betrayer is an FPS where the shooting is lackluster and the enemies annoying.
  34. Mar 24, 2014
    Unfortunately, Betrayer falls apart quickly, and it can’t afford to do this given how short it is.
  35. Mar 24, 2014
    Betrayer is a game that suckered me in with its alluring visuals, but once it had me within its grasp it outright refused to let me enjoy myself. This is a game that is far below the standard of quality one would expect from the creators of F.E.A.R., and further proof, if we ever needed it, that presentation shouldn’t take precedence over gameplay.
User Score

Mixed or average reviews- based on 129 Ratings

User score distribution:
  1. Positive: 80 out of 129
  2. Negative: 18 out of 129
  1. Mar 26, 2014
    This game is like Marmite. You will either love it, or utterly hate it.
    When initially presented with a largely monochrome menu screen with
    This game is like Marmite. You will either love it, or utterly hate it.
    When initially presented with a largely monochrome menu screen with the exception of a red face on a post, I was a little put off. I hadn't seen reviews of this on Youtube, or any trailers. It threw me. A lot.
    After about five minutes playing in a generally monochrome setting, I got tired of it and tried to change the graphics options and sure enough, was presented with a means to give the playing field a lot more colour and a lot more life of which this game is otherwise entirely void of except for deadly spaniard spirits and a woman doing her best to resemble a grown up Red Riding Hood
    I've found the gameplay thus far massively frustrating. The colour scheme of the hud doesn't match well with the environment of the play itself - with white being the same colour as the clouds, it's hard to determine the direction of noises when a block either side of the compass bar is generally masked by white cloud. So you're still none the wiser about what direction to go in unless you're hiding in the shadows of a tree.
    Combat is woefully punishing. This game FORCES you to play carefully and quietly. In some ways this would be a good thing, but it's not. I think it takes a lot of the "fun" factor out of the game. You have one central base in which to return, only two swigs of some kind of healing liquid to patch your health back up to 100% - and within a couple of always ruthlessly accurate shots, you've used those two gulps and find yourself having to either find another source for that liquid or having to traipse back to Fort Henry just to resupply for health alone. It's remarkably tedious, and you most likely *will* have to take the latter of those options just to be able to actually get anywhere.
    For some reason the sound is a little confusing - the audio quality needed fine tuning here - I've heard better sound engineering from Ubisoft and the like, but it still did the job. The noises though can be particularly unpleasant on the ears with the wind, the bells, the whole nine yards - if you have sensitive hearing, which can be caused by all manner of tricky issues with ears, this is not one of those games with which to wear earphones.
    It's a little bit of fun in very small doses, but the dangerously (and historically unbelievably) accurate musket fire of long distance contacts makes this game remarkably unrewarding, no matter how patient I may be, this in turn makes it impossible to keep wanting to play it for extended periods of time after the third or fourth trip back to base to get resupplied and the like.
    It's certainly original in many respects, but originality is not always the hallmark of quality, and there are some aspects of this game in which it seems to be missing that little bit of finesse in it's final production.
    A risky purchase for any gamer I reckon, and those who gave it 10 out of 10 are either remarkably tolerant and forgiving, or just really liked the game - for reasons I doubt I could fathom.This is not one of those games I would absolutely recommend to just anyone. This one will definitely be appreciated only by those who have "acquired" tastes.
    Full Review »
  2. Apr 3, 2014
    It's not a big-budget title, and it might not appeal to everyone, but Betrayer is a fantastic blend of old-school FPS, survival horror, andIt's not a big-budget title, and it might not appeal to everyone, but Betrayer is a fantastic blend of old-school FPS, survival horror, and adventure that oozes atmospheres and creativity. If you think that FPS specifically and games generally have been "dumbed down" for the console generation, you'll appreciate the influence of the developers' experience working on classic PC FPS such as NOLF and FEAR. Casual gamers might be turned off by the difficulty and some might take exception to the unique (and slightly controversial) art design, but overall this is a must-buy if you're looking for an alternative to the hand-holding of modern console shooters like Call of Duty.

    If your experience with the FPS genre begins and ends with CoD: Modern Warfare or Far Cry 2, this game will come as something of shock. Even on the normal difficulty enemies are challenging, and you can't expect to wade into a group of foes and emerge victorious. There is no cover system, and health doesn't regenerate, so expect to be punished for charging blindly into combat unprepared.

    The game's signature art style is also the game's biggest source of complaints. The game is intended to be played in a high-contrast black and white, with red the only visible color. Per the dev team, the point of this is to both disorient the player, making exploration and combat more intense, and emphasize creatures and items of note (which glow a jarring red). Normal colors can be restored in the settings, but this takes a lot of atmosphere out of the game. I found adjusting the black and white levels slightly was an acceptable compromise.

    I got in on the Early Access part of the game and have watched it improve over time. The devs were active in the forums and engaged in the community from the get-go, and comments and critiques made in the forums found their way into the final product. It's refreshing to see developers in this day and age actually listen and respond to players in a professional manner, and even more so to see them actively incorporating player concerns and suggestions in the final product. The point of Early Access, i.e. that players can take an active role influencing the development of a game, seems to get lost pretty often, so it's always good to see a dev team using Early Access as more than just a way to get funding.

    This game isn't really made to appeal to a wide audience. There are a lot of people who will find it too challenging or will be put off by the lack of eye-candy. For fans of classic FPS, survival horror, and atmosphere, and for "hardcore" gamers, there's a lot of bang for the buck here.
    Full Review »
  3. Mar 25, 2014
    When you spend your career giving out 10-out-of-10s in exchange for thousands of dollars, when a truly good game comes around you can't beWhen you spend your career giving out 10-out-of-10s in exchange for thousands of dollars, when a truly good game comes around you can't be blamed for missing it. Read the critic reviews at left. What do they say? Aw, it's not call of duty. Aw, I have to take my time to find everything. Aw, I have to walk through the wilderness in a game that takes place in North America in 1600!!!

    These people have been whores for so long they no longer enjoy foreplay. This game is excellent... a great story, VERY challenging combat, and a love of exploration prerequisite.

    - The black-and-white esthetic is beautiful, but replaceable if you're not into that.
    - The storyline is amazing and the characters you meet are written to make you like or hate them -- a lot.
    - The stealth combat is great -- creep into shadows and expect to get owned if you go running at two bad guys like an idiot.
    - Shadows count toward stealth
    - Wind counts toward stealth
    - When you're nearby important items, there are audio cues to draw your attention
    - Four hits and you're dead
    - You are rewarded for exploration
    - You can't lose aggro -- enemies will follow you until either you are dead or they are dead
    - Very simple inventory system; tons of lore and each clue you find is recorded just in case you want to review it later.
    - While sprinting, you never get winded
    - In my opinion, good game length
    - If the combat is too difficult or time consuming, there's a button for that
    - Full rekeybinding with warnings when you unbind a key
    - Audio cues are important, but if that's an issue, there's an option to turn them into visual cues

    - Limited graphics options (no 1080; MAX = 1280x720)
    - There is no warning when you are exploring and walk into an "exit zone" to the next area. So while exploring, you might accidentally leave the area and then have to come back -- which is a pain.
    - FOV slider goes to 110, but it looks very weird visually and really hinders you given how important it is to zoom in to hit targets at range with your bow and arrow.
    - Light refraction off of water is junky
    - Enemies always walk in a triangle, so you can anticipate where they'll be.
    - Enemies occasionally walk on top of a tree
    - Enemies make a huge ruccous when they spawn
    - There's no letter or other device to tell you why you're here at the start of the game. You can piece together the story as you go along, but the first fifteen minutes of the game could be a lot more informative
    - Game is very linear all things considered
    - Each area takes about an hour to fully explore and technically you have to explore them twice (I won't spoil why)
    Full Review »