Technically this seems like a good port to PC (I believe the problems lie in the original product and not the port)
The graphics & actorsTechnically this seems like a good port to PC (I believe the problems lie in the original product and not the port)
The graphics & actors look great in-game.
There were some nice cues on the soundtrack.
There were *some* moments done well cinematically.
It's a cool feature to have two different orders to play throughout the story.
Plus Elaine Page rocks.
Unfortunately this is where the good stuff ends, and she's ending up being wasted on this mess of a thing.
I think the main problem was playing this after Heavy Rain, which lifted up the expectations quite high in my opinion.
While on Heavy Rain I felt every chapter had a meaning to the big scheme of things, and felt I was getting more and more involved in the story & with the characters, in here I felt nothing like it. Although there is an attempt of clever storytelling when you're playing the "Original" order which is actually travelling back and forth along the timeline (a concept which I actaully really like) In Beyond Two Souls it felt there were plenty more of time fillers and inconsistency of vibe and inner sence.
At plenty of times seems like Beyond Two Souls isn't not really sure what it tries to be.
Is it a Game? a Movie? An action-thriller themed thing? Supernatural fiction? Horror? Mystery? An Aliens&Predator tribute? Teenage drama? Feminist-thingy? Not really sure what to think when you're playing Spy-girl and also watching her get abused as a teenager at the same storyline.
The former is, specifically, not necessarily a wrong idea in itself, but in here it's done extremely cliche'd and really actually feels like this product simply scattered around in various directions in a journey of a self discovery.
This game is indeed quite ambitious, I'll give QD that, but while the previous games were also ambitious & never without flaws - that's the first one which managed to truly disappoint me, even though it has much potential.
The story just felt mediocre at best, some of the dialogues were just.. just... not good. Some of the scenes didn't make much sense. With the various "action phases" (which, by the way, felt much more frequent here than in previous games) I felt it was usually not too clear where to go next, the controls and camera were "artistically" clunky, and at many of the QTE it wasn't clear what was expected of me to do, hence I missed plenty of them, and guess what - it didn't even matter that much.
Which leads me to the next point - for a company such as Quantic Dream which is known for making interactive movies, with various paths, where your choices have consequences, etc.. Beyond Two Souls is extremely linear along its script. There are plenty of chapters throughout the game and where it feels *most* of your actions' consequences are confined within the very same chapter and nowhere else later.
I'm about 90% through the game and I have a feeling this is definitely not about to chage, and not any of the other things I've said.… Expand