Bleak Faith: Forsaken is a game with incredible potential. It makes up for technical issues with surreal environments and horrific enemy designs, but its core gameplay suffers from heavy focus on Souls-like mechanics and common deaths. It still needs time to resolve those problems, but if the devs make use of that time with continued updates and support, faith in this game's greatness might not be so bleak after all.
Bleak Faith: Forsaken has a lot of potential, and the developers seem dedicated to updating the game, so it's possible that a lot of this review will be outdated in a few months. At the moment, it's a testament to the difficulty of making a good Soulslike. All of the pieces are there, but they don't fit together properly, which exacerbates the genre flaws more significantly than any other type of game on the market. Bleak Faith has some strengths if you're willing to work past its flaws, but it doesn't stand out among the absolute glut of similar titles on the market.
I was absolutely blown away by this game. Sure, it had its quirks here and there, but the game's design was simply amazing, and the graphics were absolutely stunning. I recently finished the game, and I can't express how much I loved it. Initially, I had concerns about the game's size, but as I dove deeper into it, I discovered that everything somehow connected in the end.
I'm really excited to dive into a New Game+ playthrough, and I'm genuinely hoping for some DLC down the line. I've heard some people griping about the price, but honestly, in my opinion, this game is worth every cent. The developers have been hard at work fixing numerous bugs, and while it might take a little getting used to, the gameplay has become even more challenging, especially with the revamped boss fights. And let's not forget about the fantastic armor sets and weapons you can find in the game. If you take the time to master the game's gems, understand your character's stats, and choose the right perks for your build, you can become a total powerhouse in this game and have an absolute blast. When I first started playing, it felt a bit strange, but as I continued, I realized that it just required a bit of adjustment. I want to extend a heartfelt thanks to the three developers who crafted this gaming masterpiece. I plan on revisiting it, and I'm thoroughly impressed with the significant number of bugs they've fixed. This level of patching loyalty is rarely seen in the industry! Thank you once again, for delivering such an incredible gaming experience. ^.^ Archangel FTW!!! Can't wait for more from the studio!
It's actually incredibly good once you get past the poor optimization and occasional jankiness. I would recommend buying this simply because it is incredibly creative with excellent visuals and sound design, as well as detailed RPG mechanics with many possible builds. Is it polished? Is it as good as Elden ring? No. But it's different, and it's creative, and it's higher quality than most AAA games released these days, and it was made by 2 or 3 people.
Bleak Faith: Forsaken is a competent sci-fi soulslike with a beautiful and brutal new world to explore. It’s combat is serviceable, but its lack of explanations, narrative or even lore will leave many floundering without anything much to grab onto. This is one for the really dedicated Souls veteran who leans far to the extremes of the From Software design school.
Bleak Faith Forsaken’s screenshots are impressive. The game’s art direction and atmosphere suggest an oppressive future world, but Bleak Faith Forsaken is all window dressing. Behind the façade, a seriously unpolished Soulslike filled with broken dreams awaits.
I embarked on this game's journey well after the controversy surrounding its launch. This unique context likely colored my experience, but I was pleasantly surprised by the depth and quality of the game.
Atmosphere and Artistic Direction
The ambiance of the game is incredibly immersive, capturing a unique technofuturistic essence. The settings are meticulously crafted, showcasing beautiful panoramas that invite exploration. The soundtrack, on the other hand, is perfectly balanced, enriching every moment spent in this world.
Gameplay and Player Experience
The freedom of exploration is a significant highlight. I felt in control of my discoveries, navigating through a universe that rewards curiosity. The movement and combat system particularly impressed me; it reminds me of the rigor and precision of Dark Souls, with an emphasis on the characters' weight and stamina management. This approach makes combat more strategic and realistic, far from the usual superhero displays.
Technical and Design Aspects
Despite the game not being a AAA title, its charm and quality should not be underestimated. It's evident that the developers poured a lot of passion into its creation, which shines through every aspect of the game. It's refreshing to see such a polished work stemming from a team clearly dedicated to delivering a memorable experience.
Conclusion
In conclusion, this game represents a unique and deeply satisfying adventure. It stands out not only for its demanding gameplay but also for its ability to immerse players in a rich and captivating universe. It's a brilliant proof that passion and creativity can transcend traditional expectations and classifications in the video game world.
I really want to rate it higher(although even 7 is a bit high), but I can't.Pros: music and sound design, atmosphere of abandonment of big cities and environments, non-linear expanse, possibility to make a unique build from armour, there are a decent amount of beautiful locations.Cons: crooked combat, bugs, too slow enemies and main character, too long to get to a certain place/boss.
Despite the very creative and inspired art direction, the game is absolutely, brutally, painfully raw and buggy.
This is not just "janky". It's simply brutally buggy and painful to try and play. The first few hours were much much better, and then later areas are simply unbearably buggy, with issues that either kill you or force you to respawn or simply waste tons of your time with no meaningful gameplay or reward in-between. 2/10 for the great art direction, but it's simply not in a playable, marketable state.
un 0 y soy bastante generoso, de que te sirve tener un mundo abierto, si no hay motivación a explorarlo, cambiaron por completo el sistema de leveleo y aun asi lo siento bastante tosco, tenía un potencial increíble y terminó siendo una decepción para mi, el voto es más que nada de castigo, el juego es un 4 de 10, pero me gustaría que el desarrollador entienda que no tiene por que , ni tiene la presión de nadie por sacar un producto mal hecho, perfectamente hubiéramos esperado un par de años por una joya.
SummaryExplore the last remnants of civilization in this vast, unforgiving, and interconnected world. Learn what is left of its history. Discover pockets of civilization in the perpetually expanding Omnistructure. Lose yourself in a journey unlike any other.
Rich in atmosphere and rife with danger, be prepared to be immersed in a new world u...