It was inevitable that the retro-revival part of the indie scene would turn its attention to the low-poly, 32-Bit era for inspiration. Breakneck City tries to bring back the glory days of playing Die Hard Trilogy Arcade and Virtua Fighter. However, it lacks the feel and polish of both. It has some moments to shine, but these are fleeting and cannot shake the overall ropey feeling that permeates throughout.
Wants to be a faithful throwback to the beat-
’em-ups of old with a unique 3D polygonal 3
spin. Unfortunately, the transition to another
dimension is far from smooth. [Issue#11, p.89]