- Summary: Broken Age is a point-and-click adventure telling the stories of a young boy and girl leading parallel lives. The girl has been chosen by her village to be sacrificed to a terrible monster--but she decides to fight back. Meanwhile, a boy on a spaceship is living a solitary life under theBroken Age is a point-and-click adventure telling the stories of a young boy and girl leading parallel lives. The girl has been chosen by her village to be sacrificed to a terrible monster--but she decides to fight back. Meanwhile, a boy on a spaceship is living a solitary life under the care of a motherly computer, but he wants to break free to lead adventures and do good in the world. Adventures ensue.… Expand
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The Humble Double Fine Bundle
Jul 4, 2021Анимация, сюжет на лучшем уровне. Сюжетный поворот по типу "не тем чем кается" мне нравится. В целом не дурно.
Итог:10/10Анимация, сюжет на лучшем уровне. Сюжетный поворот по типу "не тем чем кается" мне нравится. В целом не дурно.
Jun 2, 2019Broken Age is a rather simple game, but as a fan of the whimsical storytelling it has, the twists it has and the puzzles are just what I likeBroken Age is a rather simple game, but as a fan of the whimsical storytelling it has, the twists it has and the puzzles are just what I like in my adventure games.… Expand
May 3, 2015This is NOT a bad game, in fact it's one of the best graphic adventures I've played recently. The problem here is that it is not theThis is NOT a bad game, in fact it's one of the best graphic adventures I've played recently. The problem here is that it is not the groundbreaking masterpiece fans of Grim Fandango and other old glories were waiting for.
It is funny, witty, entertaining and hard enough for newcomers to the genre (a little bit too much on the easy side for veterans, especially the first half). Puzzles are fun and well done (especially near the end of the game). The score and the art are amazing, the game is trurly a joy to look at and listen to. Voice acting is excellent and the game features people like Jack Black, Will Wheaton and Elijah Wood.
However, there are flaws. Some characters are a little "glossed over". They come and go very quickly in Act 1 and when they return in Act 2, you basically won't talk to them after the first dialogue. The character played by Jack Black is the best example: funny, interesting and full of potential "wasted" in 2 dialogues and 1 puzzle. Despite the development time, the game offers a little selection of settings (screens) compared to the average old G.A. (what you see in Act 1 is basically what you'll get in Act 2 along with a handful of new locations). Also, the ending feels rushed and generic. I was truly disappointed by it because it sort of gives closure to everything in the lazyest way possible (you'll see) and abrupts the game in a point where I was excited to see what was coming next (again, you'll see).
I won't mention backtracking as a flaw because it is inevitable in some sort of way in a G.A. I think it is only more evident here because of the restricted number of screens.
For the record: I am not a backer, but I've watched the Making of documentary on Youtube. I know what Double Fine has been through while making this game, but that is not an excuse for its shortcomings.
I give Broken Age an 8/10 that would have been a 7.5/10 if it weren't for the art and the music.
+ Art style
+ Voice acting
+ Orchestral score
+ Puzzles are hard enough for newcomers to the genre
+ Classic Tim Schafer dialogues
- Puzzles are fairly easy for veterans of the genre
- Some NPCs could have been used more
- Very few screens
- The ending feels generic and rushed… Expand
Jun 19, 2018Good.
Plot could have been taken deeper, but instead felt rushed and a bit flat without a tangible closure at the end. The dramatic endingGood.
Plot could have been taken deeper, but instead felt rushed and a bit flat without a tangible closure at the end. The dramatic ending was also thrown off by the tediousness of the hard end-puzzle.
Super voice-acting, creative visuals, atmospheric backdrop and theme.
Mar 31, 2019Disclaimer: I played the game as a whole - long after the release of both episodes.
Summary: Tim Schafer promised us a return of mogicalDisclaimer: I played the game as a whole - long after the release of both episodes.
Summary: Tim Schafer promised us a return of mogical point and click platformer from the times of hand crafted worlds, engaging stories and deep, interesting characters. In my opinion he delivered exactly this. Thanks to that he was one step from making a great game... but he didn't make that step. And then he made a step back with some unfortunate and annoying gameplay decisions.
+ Fascinating world with interesting characters,
+ Superb game visuals, voice acting and music,
+ Most puzzles are enjoyable - with lots of hints from characters yet still challanging. In one of them I even had to take a pen and paper to write the schema down!
+ Great story with one huge plot twist...
- ...but only this one, and it is in the middle of the game, which makes the game ending satisfying but so predictable that almost boring,
- Bad design decisions: e.g. camera that moves around with the character and makes clicking any object a challanging mini-game,
- Some puzzles are annoing. Game teaches you something and when you already know you can't do that, then it forces you to do that. I had to reach to walkthrough few times because of this,… Expand
Jul 10, 2019I was never planning on reviewing this game, but I feel like I have to. At this point, everyone who’s interested in this game has bought it,I was never planning on reviewing this game, but I feel like I have to. At this point, everyone who’s interested in this game has bought it, so I’m not sure this is gonna change any minds. I’m just doing this to vent, I guess.
I should preface this by saying Full Throttle is my all-time favorite graphic adventure, followed by Monkey Island 2, and then Grim Fandango. My parents bought me Monkey Island when it first came out in 1991, and there is no genre of game that has left as significant a mark on me as the adventure genre. So, Tim Schafer is probably the singular most important person in relation to how I view and appreciate games. I’m also a HUGE Brutal Legend fan, and enjoyed Psychonauts. So, this is hard for me to write.
Broken Age is far and away the worst game he’s developed.
From the baffling decision to go with Nathan Stapely over Lucasarts veteran Peter Chan as the lead artist, to the remarkably lopsided nature of the game between Acts 1 and 2, the whole thing is of a much lower quality than other Schafer games.
The story starts off great, and the twist at the end of Act 1 is remarkable. Then, about an hour into Act 2, things start getting stale. Going through the same locations, speaking with the same characters, lots of backtracking, all of this adds up to a frustrating experience. The way it ends though is what’s really inexcusable. What’s really going on is never fully explained, and it’s totally possible to miss the little bit of exposition there is by not clicking on a computer terminal about 5 minutes before the game ends. Then there’s a laughably done throwaway scene that shows a character from the very beginning of the game who turns out to be bad all along, only to have them immediately disappear again. There’s actually a lot of “happily ever after” –type stuff during the credits in the form of rough sketches, but why? Why do it there? Even the goal of what to do to end the game is kind of silly and counterintuitive.
To be fair, the most common criticism of Act 1 from players was that it was too short and too easy, so Act 2 definitely addressed this, but grinds the story to a halt. The wiring puzzle at the end of the first part of Vella’s Act 2 campaign – and the way you obtain the solution – just straight-up pissed me off. I think I’m in the minority when It comes to not liking the art, but whatever. I didn’t like it when I first saw it, and then when I watched the Double Fine Documentary (worth a watch) and saw Peter Chan’s and Scott Campbell’s art that didn’t make it into the game, it blew my mind.
The lack of hand-drawn animation is also very disappointing. I realize that most modern adventure games use Flash-style animation, and there IS a lot of work that goes into it, but it still can’t hold a candle to the older graphic adventures from back in the day. I went back and played through Day of the Tentacle, Sam & Max, and Full Throttle within the last couple of months, and ALL of them look so much better than Broken Age. It’s like watching the “special” editions of the original Star Wars trilogy – yeah the CG animation is newer and more fluid, but at the end of the day it ages SO much worse than the old stuff.
There are some bright spots. The voice acting is spot-on, and the writing of the dialogue remains damn good. The score by Peter McConnell is also amazing. I’ve been a fan of his for 25ish years, and he’s one of the most underrated musicians in the world, in my opinion.
I can forgive all the cosmetic stuff if the story was well-told, because that is the most valuable currency that Schafer has always had. It’s just too bad that this fell short as well. He's said that he's not sure if he'll ever do another adventure game, but I hope he does. But I'll be a little cautious about my expectations with it, for the first time ever.… Expand
Dec 4, 2017Broken Age is a pretty simple and short point and click adventure game. For whatever reason I couldn't get it to run at full screen with maxBroken Age is a pretty simple and short point and click adventure game. For whatever reason I couldn't get it to run at full screen with max resolution despite the menu system indicating that both were options. It also runs really slow for something that isn't more complicated than a flash game. Maybe it's a steam port problem, I never bothered to figure it out.
The animation and character design are both uncomplicated, but manage to avoid looking cheap. The voice acting is also quite nice, though the story doesn't really call for an expressive range.
I'm a big fan of old school point and click games, and Schaefer's games in particular, but this one seemed sort of boring. The pacing was slow, the humor missed more often than not, and the puzzles didn't feel rewarding when completed. I'd get it on a 5$ sale if you feel the need to grab it.… Expand