- Publisher: Ubisoft
- Release Date: Mar 8, 2005
- Also On: PlayStation 2

- Summary:
Buy Now
- Developer: Gearbox Software
- Genre(s): Action, Shooter, Shooter, First-Person, Historic, Historic, Arcade
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Trailer
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Score distribution:
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Positive: 30 out of 32
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Mixed: 2 out of 32
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Negative: 0 out of 32
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It's not just its uncompromising realism or its emotive theme, it's the whole package -- great looks, fantastic sound, and a gameplay and plot structure that promotes bonding with the men under your command. Wrap that up with a slick control method and, for once, some tactical depth, and you're left with a very special recipe.
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Pelit (Finland)An excellent game. It is superbly written and researched. The situations and characters simply feel real. [Apr. 05]
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Quite honestly the first realistic shooter I’ve found myself completely enthralled within. It’s cross between Medal of Honor/Call of Duty and Full Spectrum Warrior gameplay creates an experience that is fresh and compelling, while the multiplayer mode should make this one of the most popular titles around.
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Can you forget "Medal of Honor" and "Call of Duty" by playing this game? Of course not, but Brothers in Arms marks a new beginning for the Second World War shooters. It's an extraordinary game, one that will change the history of war shooters forever.
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The effect that all this adds to the game is more a sense of realism than a sense of camaraderie. The harrowing, dangerous nature of war is shown here in its truest form in a video game.
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In a nutshell, when its 'gears' are clicking, Brothers in Arms manages to deepen the shooter genre with the addition of some great tactical gameplay and relatively realistic depiction of infantry warfare... [but] sadly lacked somewhat in the execution department, making it not as good as the reigning king of the genre.
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games(TM)Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
Score distribution:
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Positive: 29 out of 61
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Mixed: 15 out of 61
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Negative: 17 out of 61
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LuisR.Mar 22, 2005
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SlerbabroukenengilshJun 17, 2008
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JarrydR.Jun 24, 2005
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ChimpApr 30, 2005
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ManlioM.Apr 5, 2005
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AndrewW.Apr 13, 2005
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Oct 2, 2021
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