- Summary: Chasm is a 2D Action-RPG Platformer. Taking equal inspiration from hack 'n slash dungeon crawlers (procedurally generated dungeons, loot drops, etc) and Metroidvania-style platformers, the game aims to immerse you in its 2D fantasy world full of exciting treasure, deadly enemies, andChasm is a 2D Action-RPG Platformer. Taking equal inspiration from hack 'n slash dungeon crawlers (procedurally generated dungeons, loot drops, etc) and Metroidvania-style platformers, the game aims to immerse you in its 2D fantasy world full of exciting treasure, deadly enemies, and abundant secrets. Players assume the role of a soldier passing through a remote mining town on their journey home from a long war. The town's miners have recently disappeared after breaching a long-forgotten temple far below the town, and reawakened an ancient slumbering evil. Now trapped in the town by supernatural forces, you're left with no option but to explore the mines below, battle enemies and bosses, and increase your abilities in hopes of finally escaping and returning home.… Expand
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Chasm – PS4 And Vita Teaser Trailer
Aug 6, 2018Chasm is one of the finest Metroidvania games ever created. While the game’s developmental journey was longer than expected, the wait was well-worth it. Every aspect of the game shows that a great deal of care was put into it and the attention to detail for the core gameplay pays off in spades. There are many different ways to play Chasm and all of them result in an unforgettable experience. It plays like a dream, looks stunning and features an atmospheric soundtrack that makes every new room both exciting and terrifying.
Jan 19, 2020Chasm is a better version of SOTN and later Castlevania games.
Its rythm is pure and perfect and this game rewards precision. In this game,Chasm is a better version of SOTN and later Castlevania games.
Its rythm is pure and perfect and this game rewards precision. In this game, all is just what we need, no massive unnecessary things like all current metroidvanias.
Learn, don't be a fool, make a good move at the right time, that's what a Metroidvania is. And Chasm is, at last, a GOOD, a REAL metroidvania.
For me, now, Chasm replaces SOTN in my heart.
But scanlines are mandatory. Fortunately, there is an option for that.
Random generation do not bring anything gameplay wise, but... OK why not. Just play the same seed over and over if you don't like it.… Expand
Oct 3, 2020This game gives you exactly what you expect of it. A great retro MetroidVania ! I have tried many games to try and recreate the emotions IThis game gives you exactly what you expect of it. A great retro MetroidVania ! I have tried many games to try and recreate the emotions I felt playing CastleVania: Aria of Sorrow as a kid, and Chasm is the only one that hit that spot right on (for me). For the price asked, it delivers a tremendous amount of fun. amazing work from Bit Kid!… Expand
Sep 8, 2018Chasm is the type of game that I feel lucky to have found on Kickstarter. I would later experience the opposite reaction: wishing I'd neverChasm is the type of game that I feel lucky to have found on Kickstarter. I would later experience the opposite reaction: wishing I'd never backed a campaign. A lot can happen from the fundraising stage to release, and your opinions in games can change a lot. In this case, a game poised to crit my nostalgia weak spot wasn't likely to become less appealing to me over the course of development. These guys knew exactly what they wanted to make and they delivered.
Chasm makes use of a procedurally generated level design. When you first create a new game, you are given the opportunity to create a new random seed, or enter a specific seed. Being able to choose the seed may be tailored to speedrunners, however, I wouldn’t be opposed to using the same layout for additional runs. I never found that the same layout in Castlevania games was a hindrance. The familiarity of knowing what was where was more appealing to me than the feeling of exploration. I’ll often encounter points of frustration in metroidvania games where I haven’t found that item or that area that’s required to move forward. Shuffling the level design seems like a deliberate way to accomplish this frustration, but I felt that my level layout worked pretty well and the portal system divided the maps up well enough. Although, I did find myself going back to town more often than every other save point.
I loved the music, but like a lot of Chasm, I wish there was more. The way the game is broken up, you’ll spend a fair amount of time with the same music. Eventually it just blended in as I went about my business. On the other hand, I found some tracks amazing. I'd just leave the game paused with the music playing in the background while I worked on some other tasks between gaming. With the wind howling and Dom hammering away at the forge, I never grew tired of coming back to town. The track in Karthas really brought the snowy little town together.
I chuckled out loud when I first recovered one of the artifacts. Bitkid’s choice in audio track for the event struck me immediately as something from a Quentin Tarantino movie. It’s like when they pause the move to introduce some villain, except in this case, you’re being introduced to one of your newest items. Better get those shoelaces tightened, you’re about to go someplace new.
Pixel art may not be for everyone, but I'd argue that taking the time to play through a game that uses an art style that's perceived as looking old or outdated can provide perspective on games from the current generation. It reminds me of going back and watching older movies. They sometimes feel strange because they look different and the people sound different, or the effects are almost comical, but how many people hold the original Star Wars movies in higher regard than any of the modern releases? Better graphics don't necessarily make a better game.
I'm completely biased towards pixel art, and I believe that it has an appropriate place as an art style for games. All the vistas that you come across on your journey provide a stunning amount of depth to this 2D experience.
The monster design in look and mechanics gets more complex as you progress through the game. While The first zone may start to feel like a bit of an extended tutorial, the following zones may almost feel unforgiving when first encountered. The combat mechanics may feel halted at first, but after learning the limitations of combat, I began to appreciate the design. There's a more push and pull feel to each encounter, rather than hacking and slashing your way through the game.
I wish that there was more content and I hope that Bitkid is able to come up with a way to continue the adventure. Chasm will hold a place in my list of favored games of the last couple years. I'm more Castlevania than Metroid, and I'm glad to have found a game that tried to capture that experience. I wish I held out for a Nintendo Switch release, because I think these lightweight games are perfect for that platform.
The dollar to hours of entertainment ratio is well worth it. If you're a fan of Castlevania, you should look into Chasm.… Expand
Dec 30, 2019Pros.:
- Story; - Intuitive gameplay; - Easy to control, no major bugs. Cons.: - Too easy for metroidvanias; - Short; -Pros.:
- Intuitive gameplay;
- Easy to control, no major bugs.
- Too easy for metroidvanias;
- No real challenge with bosses;
- Music is not super sophisticated.
If we check the credits we see, the team was very small. For the small team the game is awesome. But for hardcore players or Super Metroid fans it would be a disappointment.… Expand
Sep 20, 2020A solid looking platformer with some flaws. Multi-directional attacking would be very useful in a platformer game like this, especially oneA solid looking platformer with some flaws. Multi-directional attacking would be very useful in a platformer game like this, especially one where you bounce off of the ceiling. Attacking is difficult and sometimes doesn't make sense with only one direction to attack in.… Expand
Jan 13, 2019Chasm ins't a bad game by any means, it contains a great pixelated graphic and it is well made. However, the game doens't innovate anything onChasm ins't a bad game by any means, it contains a great pixelated graphic and it is well made. However, the game doens't innovate anything on the metroidvania genre making the experience pretty generic. Against something like hollow knight, we can see that Chasm has no place in an over-satured genre like this.… Expand
Aug 10, 2020A ideia do jogo é legal e quando se olha vídeos sobre ele, parece algo que será muito incrível, infelizmente o jogo é bem genérico, ''bugado''A ideia do jogo é legal e quando se olha vídeos sobre ele, parece algo que será muito incrível, infelizmente o jogo é bem genérico, ''bugado'' e chato, mesmo que você que estiver lendo goste do estilo, não recomendo, há jogos bem melhores.… Expand