Choo-Choo Charles is a fun, and original concept stretched so thinly that it caught our attention. We deserve to be underwhelmed by it, and its creator still deserves credit for a great little game.
While it may not be heavy on jump scares, Choo Choo Charles does offer an open world for players to explore. However, the game does have some rough edges, including lifeless NPCs and an empty open world as well as an excess of mechanics that don't always mix together. A co-op option would have been a welcome addition to the game, but despite these issues, Choo Choo Charles does have some standout features, including impressive graphics and unique gameplay that combines shooting elements with monsters and quests throughout the map.
Choo-Choo Charles is undoubtedly an amusing concept. But it feels more like a semi-polished tech demo than a retail experience, which isn't helped by the awful enemy logic.
Choo Choo Charles reminds me of a movie by Full Moon Studios - like Demonic Toys, Hideous, or Head of the Family, it’s an entertaining “what if?” concept that just isn’t enough to support an entire piece of media. With basic gameplay comparable to any number of low budget horror titles, it’s a fun idea and absolutely nothing besides. I wish it had more to offer, but like so many joke games before it, we already got the punchline when we saw the trailer and there’s nothing the gameplay adds on top of it. To be brutally honest, Choo Choo Charles would have been better as a fake game, or at the very least nothing would have changed if it was.
Choo-Choo Charles is short and flawed, but you can give it a chance if
you enjoy silly, kitsch horrors that are a motley of bizarre ideas which
miraculously work together in some absurd way. Not for a full price
though.
If you’re looking for a scary Spider Train experience that’ll get your heart rate going, you’re probably just better off watching that Spider-Man 2 scene where everyone keeps Peter Parker’s secret. At least that way, you’ll have seen a good movie instead of playing a video game that was simply made because the idea sounded good in theory.
If you're looking for a quick new indie game to play, Choo Choo Charles is the way to go. With this being a solo project that works with 0 bugs, I have high hopes for this dev in the future. The battles with Charles are always fun, especially the final one. The price should be cut in half, I completed the game in 2 and a half hours. Overall really fun experience.
If you are looking for a walking simulator, I think this will be your favourite game.
The game basicaly consists of walking from A to B. The side quests are quite boring and repetitive, the enemies arent as scary as they are supposed to be, the stealth sections are a pain in the ass and overall the npcs are void and broken. Not to mention that you are paying 20$ to play a game that lasts 4 hours max.
But i really liked the atmosphere, the island itself and the ambiance ost.
I would not recommend buying it unless you want to play a train simulator where you are chased by broken npcs.
Le pongo un 3 por el precio, esto no cuesta ni de lejos 20€, el desarrollador se esta aprovechando de todos los fans que creo con sus trailers y videos mientras creaba el juego para poner un precio mas alto en mi opinión.
Este juego dura entre 2-4 horas, tiene un mapa enano, tiene el mismo árbol copiado y pegado 400 veces, hay muchas casas con el mismo problema, los enemigos dan pena y el boss principal solo da cosa cuando estas fuera del tren.
Hay muchísimos juegos creados por una sola persona mucho mejores que este y mas baratos, que lo cree una sola persona no significa que yo deba pagar mas por el.