- Publisher: Jagex
- Release Date: Mar 23, 2016
- Critic score
- By date
Jun 25, 2016Before playing Chronicle: Runescape Legends I had absolutely no interest in the game at all but now that I’ve tried it, I definitely want to continue playing. The game feels completely different to Hearthstone and that’s what makes it feel so refreshing.
May 27, 2016Chronicle: Runescape Legends is not just fun but good-looking, easy to play and incredibly addicting.
May 26, 2016Chronicle: Runescape Legends is a new and refreshing take on the CCG genre. While there is quite a steep learning curve, the game itself has addictive gameplay and a lot of different layers.
CD-ActionAug 21, 2016I expected a Hearthstone clone, but Chronicle is closer to a board game. It's interesting, fresh mechanics need some tweaking though, because now the game is both a bit too random and a bit too predictable. [08/2016, p.73]
Mixed or average reviews- based on 13 Ratings
User score distribution:
Positive: 7 out of 13
Mixed: 4 out of 13
Negative: 2 out of 13
Feb 18, 2020Wow (it was) a really good game, which is a lot of fun and offers a good and balanced fighting system.
It is easy to learn and play, there isWow (it was) a really good game, which is a lot of fun and offers a good and balanced fighting system.
It is easy to learn and play, there is nothing more to say.
Clear recommendation… Full Review »
Jul 20, 2016Chronicle: RuneScape Legends is a weird, but different taste/twist on the collection card game genre. It's more of a placing your cards inChronicle: RuneScape Legends is a weird, but different taste/twist on the collection card game genre. It's more of a placing your cards in strategic positions in which so can out smart your opponent. Instead of just battling your opponent hand after hand. They added chapters to the game (game consist of 5 chapters), after the 5th chapter if both heroes are left standing, they battle it out 1v1 style. The one with the most armor and weapon damage will most likely win.
Things to know; straight off the bat, the game had server issues once I opened the game. Bad start there. It seemed after I waited a few hours I could actually complete the tutorial. There isn't a campaign, just multiplayer. You can battle against AI's in which you can get practice at the game more. I noticed that the game uses the 24-hour format instead of the 12 hour format. Sadly in settings, there isn't an option to change this. V-sync is turned on automatically once you open the game, be sure to turn that off. The UI does look like something out of 'Hearthstone: Heroes of Warcraft'... kinda weird. Since it is a free to play game, the game does have micro-transactions to buy new cases to unlock more playing cards.
Note: When I was 'practicing' against an AI, the game did a hard crash to the desktop. Game is still buggy (the Steam version).
Me personally, I haven't played RuneScape since I was like 13 years old. And now in 2016, I know nothing about the game. Some backstory or even some info to shed some light on why you are fighting... this info would have been useful.
What would be added to this game (If I had the power), I would add more animations to the characters on the battlefield. The animations are kinda iffy and lack luster. And lastly, a storyline... maybe?
Just because of the different taste/twist on the collection card game genre, I would recommend this game. I came off not liking it since it's "another" card game, but this game seemed kinda fun once you get used to it.… Full Review »
Jun 14, 2016n excellent take on the digital CCG formula that does something very different. Almost closer to a traditional board game than a CCG with an excellent take on the digital CCG formula that does something very different. Almost closer to a traditional board game than a CCG with a style of play that feels more like a DnD loot run through a dungeon than an epic monster duel. Cards and strategies are well balanced and varied, with many different paths to success. Opponent interaction is also fascinating, as its all about setting traps and surprises to meddle in their own dungeon run before the final show down where you must use your acquired loot to prove you are the superior adventurer. Just make sure that you make it to the final battle, as your rival will be setting traps of their own for you.
Getting new rewards and cards comes at a steady pace, with a user earning around a pack a day with a little bit extra if they only play for the daily rewards. If you get into dungeoneering, the draft style formate, the rewards are even more generous, with a mediocre run earning you back your initial investment and a good run earning many times the initial venture. Of course, a poor run will result in a loss, but since it is very reliant on player skill to advance farther with a little practice a decent player will have a net positive in the end.… Full Review »