This review contains spoilers, click expand to view.
The story begins very well, with a kind of very light prologue that serves for you to sympathize a little with the characters, to receive a light lore of the world and. But quickly a twist occurs that forces you to take action. Then there is the first arc in history, which is very simple but very functional and which in the first Boss already has a slight interesting level. But it is in the second arc that you understand what the story will be about and the 'villain' is introduced, Lavos. Also in this arc there is a presentation and even a certain development of the character Robo. The third arc is much more grand and well written than its predecessors (and is a 'second chapter' of the first). It has a lot of lore, the rest of the map of the second arc has 'increased' and it is full of life and ready to be explored. It is the great story of Frog / Gleen, the hero. They took some classic fantasy elements and made a really cool unique story here. However, Glenn's story is slightly 'interrupted', as a party needs to fix Masamune and for that it returns to the Prehistoric era, where a future fixed character from the party is presented to us, Ayla. They needed to fit this timeline in some way as soon as possible (to introduce Ayla), but a new sub-arc if started already existing, very interesting and unique but not so functional (note: it is a short arc). It is possible to argue that this is a Chrono Trigger spell and against that there is no argument. It was a certain breach of expectation but anyway, after that we see Frog's past and finally he reaches the climax of the arc, which is very good. When you defeat the Magus, it seems until the end of the game, and you have no idea how the story will go. Then there is a sequence to the sub-arch of Ayla in something bigger, even interesting. And here comes the next big arc and the story takes a very unexpected turn. When you arrive in Zeil, the game throws a load of lore over that kingdom and its 3 gurus, it's kind of tiring, but it's an interesting and very original lore. And it is in this arch that you discover your ship at a time, which is necessary for the party to return to 12,000 BC Here comes one of the highlights of the story, the twist of the Magus and the death of Crono, which was already good, was too much with that one cutscene. They were very smart, combining 3 remarkable events in one. After you see how Lavos' consequences in the world come another prison (incredibly even more interesting than the last one). And here comes another peak, the Crono sub-arc, in which you use the Chrono Trigger (family name?) To 'resurrect it'. And when you do it if you have a Marle party, one of the best scenes in the game takes place. After that you can reset the game, but you shouldn't because the phenomenal sidequests waiting for you spread over the different eras, they develop characters, add lore to the world, solve political problems, problems of the world in general and unfinished business. It has some of the most emotional moments of the game in them. After them comes the climax of the game, Black Omen (which is kind of a sidequest, but is necessary for the 'real ending'). The climax is fine. The end of the game that I took and is probably considered the true end (the one that the cat enters the machine and their adventures continue), it is good enough but I found it a little too happy. And the cutscene of the epilogue I thought was great as a closure.
I believe that the story should have been more linear in the beginning, only after you beat the Magus should you be able to go to other timelines to occur. Another thing that hindered the story was that you have the freedom to choose the characters for your party, obviously this affects the story a little. And not having the 'right' character can cause some scenes to lose much of their weight (such as when you 'rescue' Crono with Marle). If it was a very important scene, they should have forced the character to be at the party (as was done at times). It is worth noting that the pace of the story is very good, being just 'broken' with more history. Some arcs of the story had involvement of each character, involving their presentation, development and etc., but Lucca did not have one of her, which was a ball out (she has the sidequest like everyone else). The sub-plot of very decent romance, even cliché (hero and princess) did a good job. He added the story, leaving some more impactful moments and creating others. Sidequests are MANDATORY ... obviously not, but I highly recommend doing them.
One of the most impressive aspects in my view was that, for a JRPG, the game is short, but very rich in content and history and very dense.… Expand