In the end, I am a fan of where Weird Beluga aimed but not as much as where they landed. While the world that Clid resides in is full and realized, its characters unique, its level design excellent, and its overall tone unexpectedly great, the gameplay itself, not plague fuelled slugs, seems to be the biggest deterrent Clid needs to overcome. No matter how Weird Beluga wants to tackle this, whether it be leave it as it is or patch it, they still stand as very innovative and exciting developers. As for the gamer, if you think I’m just weak and you can do better managing the punishing level of gameplay, you should definitely pick this up. Otherwise, maybe see what they do moving forward before you dive into this strange and unique foray into gaming.
Showing promise in the early stages, Clid the Snail is both a charming shooter filled with a ton of character and visually interesting themes. However, the slow pace, cluttered worlds and repetitive gameplay fail to elevate the game to true greatness.
Really enjoyed the game! There is a lot of gun variety and plenty of shell upgrades that keep the gameplay fresh. The difficulty is fine, the game isn't a walk in the park, neither it is "Dark Souls-the Snail version". Sometimes having to fight a boss for 40 min and finally beating him feels more rewarding than speedrunning through the game first try. Great first game from a small team of college friends, I'm really looking forward for the next one, cheers!
A running and gunning snail is an unusual premise for an action-puzzle game, but it’s not as silly as it sounds. There are some moments of brilliance that raise it above your standard indie twin-stick shooter and it’s easy to get lost in the miniature world. The difficulty can be punishing, though, and without much by way of guidance, frustration sets in as the adventure often crawls to… a snail’s pace.
There’s a lot to like about Clid the Snail. To say this is from a small team, the worldbuilding and ingenuity is second to none. But while ‘unforgiving’ may have been the developer’s intention, the game’s boss encounters are far too frustrating to be enjoyable. With a bit more balancing to Clid and his armoury, this will be a must-play twin-stick shooter. Until then, only those with patience as hard as Clid’s shell will be able to truly enjoy what’s on offer here.
Clid the Snail is a beautiful game with tons of personality and a world that begs to be explored, but the combat and gameplay is so frustrating that it makes doing so a huge a chore. The good news is that it only takes a patch or two to fix the weapon damage and rolling issues if they're viewed by many as a source of frustration rather than challenging, fair combat. While it's not the best experience right now, players should absolutely follow its post-launch development, because Clid the Snail oozes, like so many of its menagerie, with the kind of potential that could make it an excellent entry into its genre with some meaningful tweaks.
After some digging, I found that the indie developers at Weird Beluga focused on three design pillars for Clid the Snail “methodical and challenging combat, exploration and puzzles, and an emphasis on narrative.” The team found success with two of these three pillars, the exploration in Clid is quite enjoyable. Made even more so by the absence of a radar like system, I rather enjoyed the very old school approach. Even the story in Clid the Snail hit all the notes of comedy, tragedy and action on queue. But that combat… they absolutely NAILED the challenging part. It’s just a shame that it isn’t much fun and instead just feels like an exercise in futility at parts.
Weird Beluga has done a pretty good job. Clid the Snail is a charm and fresh dual stick shooter with a huge amount of weapons, a remarkable narrative and a wonderful art.
The game has a medium difficulty level that smooths out soon, becoming an enjoyable and easy game. The gameplay is fun and rewards your strategy using the special features of your guns to your favor and the exploration of the map with more hit points and new shells.
I really enjoyed the game, nice work.
Clid the snail was a very pleasant surprise. I hadn't heard about it until it got released but it ended up being a really fun experience. The atmosphere of the different environments is pretty unique as well as the characters you meet. The gameplay is fun and challenging (especially in the boss areas) and the story is also good. Really looking forward to a second part or some sort of DLC.
The idea is great, the graphics are nice and the mechanics are generally fair (even though aiming is hard), but the information is displayed poorly - good luck noticing that "X to speak" message - and the boss fights are ridiculously repetitive and hard, especially comparing with generally simple level fights. I gave up at the rabbit citadel after like 10th attempt, and it's only the 2nd level - it's just not worth it.
SummaryClid The Snail is an innovative top-down shooter with a narrative focus and a methodical, mindful approach to combat. Players will join the troublesome snail Clid and help him and a peculiar gang of outcasts defeat the slug plague that is ravaging their world. In addition to a delightfully grim environment ready to be explored, players w...