It’s 1897. Deep in international waters, the Helios stands still. Dark clouds loom overhead as unforgiving waves crash against the hull. Colossal effigies of gold, decorated with magnificent finery, stretch as far as the eye can see.
Born of Nikola Tesla’s vision, the Helios serves as aIt’s 1897. Deep in international waters, the Helios stands still. Dark clouds loom overhead as unforgiving waves crash against the hull. Colossal effigies of gold, decorated with magnificent finery, stretch as far as the eye can see.
Born of Nikola Tesla’s vision, the Helios serves as a haven for the greatest scientific minds. An unbound utopia for research, independent from state and isolated from the gaze of society. Free to push the boundaries of matter and time.
Journalist Rose Archer steps aboard the Helios in search of her sister Ada. She quickly discovers not all is as it seems. Grand halls stand empty. The stench of rotting flesh lingers in the air. Silence. A single word is painted across the entrance… QUARANTINE!… Expand
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Close To The Sun - Gamescom 2018 Trailer
May 2, 2019In the end, your enjoyment of Close to the Sun will depend on whether you want to be surprised. If you've played some of the previously mentioned games, you know exactly what to expect in terms of pacing and story, even if the subject matter is different. The lack of combat is an interesting choice, but the simple puzzles and slightly frustrating chase sequences dull the experience, while the inability to view collectibles after you leave a level significantly diminishes their value.
May 22, 2019Although it conflates and confuses a lot of historical reality to conform to its alternative universe, Close to the Sun really impresses in a few key areas. It looks incredible and is founded on a solid story concept. Some of its puzzles, mechanics and pacing issues get it in the way and remind the player that moving through the world needs to be just as satisfying as looking at the world. Fans of “walking simulators” and BioShock will feel at home but Close to the Sun does a good job of creating its own identity despite the obvious influences.
May 2, 2019With interesting setting and characters, Close to the Sun starts as a piece of art, but it doesn't keep its premises due to hurried pacing and a bit superficial evolution of the story. Non trivial jumpscares and a good direction make this short game really a missed opportunity and only a decent horror adventure.
May 2, 2019Close to the Sun is a game that’s only remarkable for its scenery. And it’s a shame, really, as the Helios could have carried a great tale. As it is though, while there’s nothing about Close to the Sun that’s broken, there’s nothing compelling enough to make it worth your while, especially with its short run time and lack of replayability.
Jun 19, 2019This is a great game!
A solid first person experience, GREAT story, astonishing graphics, awesome gameplay.
I don´t know how this game isThis is a great game!
A solid first person experience, GREAT story, astonishing graphics, awesome gameplay.
I don´t know how this game is so badly reviewed... maybe they expect shooting or ghosts, i don´t know.
If you like a good story, this game is for you (think about Firewatch with sci-fi).… Expand
May 24, 2019This game is low placed with a slow story development. The game guides you most of the time, so if you want a game where you can exploreThis game is low placed with a slow story development. The game guides you most of the time, so if you want a game where you can explore everything on your own or simply walk completely free around, this game is not for you.
It is very atmospheric and got some nice collectibles as well, which expands the story a little bit.
If you are searching for a story game with a little bit of horror, which is atmospheric as well, this will be the right game for you. But it is not the longest game, it took me something between 6 to 8 hours to complete it.… Expand
May 8, 2019Close to the sun game has done a nice job in the sense of fear and puzzle type has its own original picture style, story etc. mechanics of theClose to the sun game has done a nice job in the sense of fear and puzzle type has its own original picture style, story etc. mechanics of the game is a little shallow but the graphics are eye-catching puzzles overly compelling and beautiful sound effects and soundtracks are perfect I'll give score 8… Expand
May 19, 2019The game has an intriguing story. The atmosphere of the game is really nice. BUT The puzzles in the game are pretty weak. You do not need toThe game has an intriguing story. The atmosphere of the game is really nice. BUT The puzzles in the game are pretty weak. You do not need to do research while playing the game that's why you can get bored sometimes. The gameplay mechanics is limited. AS A RESULT, don't buy this game it's waste of money… Expand
May 4, 2019Среднее говно, на пару часов, в сыром, пустом мире наполненном изобретениями Николы Теслы в стилистике биошоков.Среднее говно, на пару часов, в сыром, пустом мире наполненном изобретениями Николы Теслы в стилистике биошоков.
May 2, 2019I wrote an in-depth review about this game to TheGeek.games (online gaming website), but because I have limited space available here, I keepI wrote an in-depth review about this game to TheGeek.games (online gaming website), but because I have limited space available here, I keep this short. But if you are interested in the full version, be sure to check it out.
The only two redeeming qualities of this game are the sometimes good dialogues and the standout art style (including the world design) that together can create some fun and enjoyable moments that are able to elevate the product from the absolute mediocrity.
However, the striking visuals can’t negate the obvious shortcomings and problems of the title. Problems that run far and deep in terms of gameplay, storytelling and also in terms of technical aspects.
While there are some good moments that come from the strong line delivery from the voice actors and from the sometimes good dialogues, in the end, ultimately the story simply crumbles under it’s own weight. There are a lot of cool concepts and themes that the game throws up carelessly, such as time-travel or paralell dimensions (sort-of), only to never bother enough to actually delve deep into any of these. Basically, the title is full of unexplored concepts and ideas in terms of storytelling and world building.
Close to the Sun is the perfect example of why games in this genre are commonly get labaled as “walking simulators”, even if some are much more than that. Firewatch, Soma and Observer are definitely act as the golden standards in the genre of first person immersive story-driven titles, because aside from telling a strong and effective story, they managed to include some level of player choice, along with a higher level of player interaction and with some meaningful and satisfying exploration.
Which game has none of those? Well, a couple of games, such as Everybody’s Gone to the Rapture, Virginia, and yeah, you’ve guessed it, Close to the Sun. The game's level of interactivity is pretty meaningless. It’s not as bad as in the case of Virginia but that doesn’t say a lot considering the player was basically a passive inspector of the events in that game. In Close to the Sun, there are certain things you can do. You can open some doors using wall panels, pick up items at certain points of the game and sometimes solve puzzles (although saying those are puzzles requires a ton of goodwill from me). Oh, and you can jump too. But the reality is that all of these are nothing more than artificial obstacles that are just there to extend gameplay length and give you, the player a false sense of interaction and choice.
Oh, boy. If you thought the gameplay and story was bad, just be prepared for an even bigger disappointment. From a technical standpoint, Close to the Sun is a massive trainwreck. FPS drops and stutters were quite frequent during regular play, but there were areas (usually bigger, more open areas, such as the one before the entrance of Helios in Chapter I) where the FPS simply hanged around 40-50 FPS, regardless of the settings. Even on the lowest graphical settings with 20-30% GPU and 10-15% CPU utilization, I wasn’t able to achieve more than that. Scripted running sections were even worse. There were times when my FPS simply tanked and went way below 30.
I really wanted to like this game, but I stood up after finishing it severely unimpressed. The more I thought about it after that, the more it became obvious how disappointing it was. It has some stronger moments in its narrative thanks to some good dialogues and voiceworks before the story completely falls apart, while the world design from a visual and artistic standpoint is remarkable and it makes you want to keep going forward to see new stuff, despite the lackluster gameplay. But really, that’s all the good things I can say about it. Close to the Sun was a cool game in theory and it had good ideas, but it didn’t do anything with them and it turned out to be a massive disappointment from a story, from a gameplay, and from a technical standpoint as well. I do not recommend playing it.
- Standout artistic direction and world design
- There are some better moments in the story (only in the earlier parts)
- Sometimes quite good atmosphere
- The story is predictable, feels pointless at the end, and crumbles under it’s own weight
- Minimal gameplay elements are present that only give you the illusion of choice and interaction
- It’s an absolute trainwreck from a technical standpoint… Expand