Company of Heroes Image
Metascore
93

Universal acclaim - based on 55 Critic Reviews What's this?

User Score
8.8

Generally favorable reviews- based on 1282 Ratings

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  • Summary: A real-time strategy game set in World War II, Company of Heroes brings to life, in full cinematic detail, the greatest war mankind has ever known. Company of Heroes is built on Relic's next-generation Essence Engine and also utilizes the Havok Physics engine, delivering cinematic visualA real-time strategy game set in World War II, Company of Heroes brings to life, in full cinematic detail, the greatest war mankind has ever known. Company of Heroes is built on Relic's next-generation Essence Engine and also utilizes the Havok Physics engine, delivering cinematic visual detail in a world completely driven by realistic physics. Gamers will experience the journey of the brave men of Able Company in a deep single-player campaign that begins with the invasion of Normandy through their fight across Europe, all set against the most dynamic battlefield ever seen in a game. Company of Heroes' completely destructable environment means no two battles ever play out in the same way. Advanced squad AI delivers startling new realism and responsiveness, bringing soldiers to life as they interact with the environment and execute advanced squad tactics to eliminate the opposition forces. [THQ] Expand
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Score distribution:
  1. Positive: 55 out of 55
  2. Mixed: 0 out of 55
  3. Negative: 0 out of 55
  1. 100
    In Company of Heroes, destruction is a component of the game in a way that we haven't seen since "X-Com" let us root out sectoids by bringing down entire farmhouses.
  2. It’s a gritty Second World War caper that loads the gaming experience to the hilt, leaving players battered, bruised and thoroughly stirred.
  3. Building upon the impressive Warhammer engine and tweaking it for historic warfare, Company of Heroes is easily the best strategy game of 2006 and sets the bar extremely high for future RTS titles.
  4. There's just the right amount of micromanagement to start without feeling like you're "fixing" bad AI by controlling every single movement.
  5. There have been lots of World War II RTS games, but this is the one that finally gives the subject matter its due - it's nothing short of brilliant. [Nov 2006, p.78]
  6. The gameplay is widely addictive and chaotic in Company of Heroes, and that's something you don't see very often in RTS titles these days. Relic continues to redefine themselves as a top RTS developer, and with two solid franchises under their belt, they're up there with Blizzard as the masters of the genre.
  7. Not surprisingly, some liberties were taken to reconcile logistics with gameplay. Call in the airborne and your paratroopers arrive immediately, with no need to plan the air drop in advance. But that is where the suspension of disbelief ends.

See all 55 Critic Reviews

Score distribution:
  1. Negative: 16 out of 286
  1. Mar 31, 2012
    10
    Still playing it inStill playing it in 2012!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Expand
  2. Feb 3, 2020
    10
    Company of Heroes released at a time when gaming pundits declared WWII games had overstayed their welcome. The formula had become tired theyCompany of Heroes released at a time when gaming pundits declared WWII games had overstayed their welcome. The formula had become tired they said. Enter CoH in the form of an RTS.

    Men in squads in CoH live and die by your command. It's your decisions that lead them to victory or defeat. More than any other RTS? You have to consider more than just army composition and unit type. You have hard counters to certain units like AT guns against tanks, etc. However the real beauty is the greater degree of tactical control you don't have in other RTS games. Flanking, combined arms tactics, supressing fire? They are all in place here. Is a MG gun pinning your troops down? Toss a grenade. Tank giving you problems? Try getting behind it to shoot at it's more vulnerable rear with another tank or infantry equipped with bazookas.

    You also have resource points to consider. Other RTS games have resources near your base. You then have to worry about building ancillary structures like farms (warcraft) or supply depots (starcraft) to increase your pop cap. That isn't quite how it works in CoH. You have to go into the field and capture munitions and fuel points which are vital to produce things like tanks. More importantly these points create a "territory" that has to be linked to keep your forces in supply. This opens up avenues for you to cut the enemy's supply lines or conversely them cutting yours.

    On top of that? COH has an incredibly robust physics and damage system. Almost any object on the map can be destroyed. The map itself can radically change by the end of the battle. It's incredibly immersive and why CoH stands as one of the crown jewels of the RTS genre even over it's sequel.
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  3. R.Hill
    Mar 3, 2007
    10
    Ok for all of those negative reviews lets get some things straight here... The game is similar to Dawn of War but NOT the same thing. Company Ok for all of those negative reviews lets get some things straight here... The game is similar to Dawn of War but NOT the same thing. Company of Heroes is a fast paced, intense, TACTICAL game. Dawn of war is more about spamming mass units and attacking in big waves. I tried Faces of War (which people seem to compare Company of Heroes to), it Expand
  4. IanC
    Jun 10, 2008
    10
    Company of heroes is one of the most enjoyable game I have ever played, and that's without its expansion. The AI is astounding in my Company of heroes is one of the most enjoyable game I have ever played, and that's without its expansion. The AI is astounding in my opinion, making combat decisions to better keep themselves alive. The cover system is very flexible and interesting, and lastly, the accuracy and presentation of the units in the game is near god-like. I highly recommend purchasing this game! Expand
  5. DaveR.
    Sep 22, 2006
    9
    Yes it's an RTS - it even says exactly that on the box, it follows RTS conventions If it didn't it wouldn't be an RTS. It is Yes it's an RTS - it even says exactly that on the box, it follows RTS conventions If it didn't it wouldn't be an RTS. It is NOT realistc at the expense of gameplay. There are games that force you to micromanage your troops underwear requirement from the quartermaster and even their facing under fire "Please turn and face the guys shooting at you" This game doesn't -and as a GAME - it's all the better for it. For those who want that - I can suggest the "Combat Mission" games - a fine game with an average turn time for a company size operation of about three and a half weeks. Where even the most retentive "Uber" general can micro manage every last aspect of there troops Play that and realise that no commander would ever do that in real life "gamey features" Durr "It IS a game" There is no resource gathering in the usual sense (you have to take resource points which then give you manpower / fuel or ammo depending on type) I think of that as your HQ allocating resourcs depending on your units geographical footprint and usefullness (which is what generally happens) MG's with short ranges do irk me, but haviing played Flashpoint, being shot from a mile away with no idea who or how is not really everyones gaming "cup of tea" and despite beig realistic - also seems very arbitrary and not linked in any way to your skill as a gamer. This game is action packed fun with a good measure of thought required (the skirmish modes are damn hard) Clarker Expand
  6. May 30, 2014
    9
    It's been 8 years since its release but everytime I want to find myself engulfed in WW2 asmosphere I still find this game one of the bestIt's been 8 years since its release but everytime I want to find myself engulfed in WW2 asmosphere I still find this game one of the best choices. The campaign is well-written, the 2 armies are all-around balanced and the skirmish battles are nicely-done. Except for sometimes units engage each other in very very close quarter but they still keep shooting at each other, which is quite hilarious you would wonder why they won't stop shooting and go on melee mode all the way, but still... One of the best decisions I've ever made getting this game in 2006. Expand
  7. MikeW.
    Sep 17, 2007
    0
    Its just not realistic, whats with you people? Can we please get away from unit damage/power bars? If a units hit its either killed or Its just not realistic, whats with you people? Can we please get away from unit damage/power bars? If a units hit its either killed or damaged & not able to repaired on the spot! In the real world a commander fights with what is available to him, he has to look after his men & equipment not just build a new tent that will produce fresh solders. Micromanaging all this resource nonsense and building units is total rubbish! Close Combat 1,2,3,4,5 and the new Cross of Iron from Matrix Games are the way forward, although i must admitt they could do with being made more pretty to look at like Company of Heroes. Expand

See all 286 User Reviews

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