Control Image
Metascore
85

Generally favorable reviews - based on 33 Critic Reviews What's this?

User Score
7.4

Mixed or average reviews- based on 1430 Ratings

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  • Summary: After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control. This supernatural third-person action-adventure game will challenge you to master a combination of supernatural abilities, modifiable loadouts and reactiveAfter a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control. This supernatural third-person action-adventure game will challenge you to master a combination of supernatural abilities, modifiable loadouts and reactive environments, while fighting through a deep and unpredictable world. Expand

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Control - Official Launch Gameplay Trailer
Score distribution:
  1. Positive: 32 out of 33
  2. Negative: 0 out of 33
  1. Oct 22, 2019
    100
    Control feels like Remedy firing on all cylinders, resulting in a smart and sensational action-adventure.
  2. Aug 26, 2019
    93
    Remedy outdid itself by creating an impeccable narrative experience so intimately interconnected with a bewitching setting, raising the bar for anyone who wants to break into the action adventure genre.
  3. Aug 26, 2019
    90
    A gripping descent into something between alternate history and fever dream, realised beautifully in audiovisual flair, and lacking just slightly in the combat itself.
  4. Aug 26, 2019
    85
    Control is an intriguing, fascinating experience. The third-person action, while slick and elegant, is perhaps a little pedestrian - but the completely bonkers story and the rewarding sense of exploration and discovery help cement Control as one of Remedy's best games.
  5. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    An audio-visual action banquet that will entertain you with physics and flirting with the supernatural. The story could have been better, the enemy line-up can be quite monotonous towards the end, but the great atmosphere overcomes these shortcomings. And most importantly, the gameplay is great. [Issue#298]
  6. Aug 26, 2019
    80
    Control does have its fair share of issues, like the useless map and the subpar pacing of the story. These flaws, however, are not enough to take away from the ever-entertaining fights against enemies, the great atmosphere and the strong worldbuilding. I for one will not leave the Federal Bureau of Control until I’ve unsheathed the last of its mysteries.
  7. Sep 11, 2019
    68
    It’s definitely not the worst way to spend 10-12 hours, especially if you're into supernatural fiction and the new weird. Yet Remedy lacked determination (or maybe skill?) to go the distance.

See all 36 Critic Reviews

Score distribution:
  1. Negative: 74 out of 390
  1. Jan 4, 2020
    10
    Game of the Year 2019/2020 - not even a competition. It's freaking AMAZING!
  2. Nov 10, 2019
    10
    Masterclass is story telling and combat. There were moments that felt like I was directing a super hero movie. My 2019 GOTY as of writing this.
  3. Aug 27, 2019
    10
    Very high quality action game. Unique story and excellent game mechanics. Beautiful graphics! PC with RTX on is just pure candy for your eyes!
  4. Sep 12, 2019
    8
    TL;DR: A good story driven single player game with decent combat, interesting exploration and some character development choices. NoTL;DR: A good story driven single player game with decent combat, interesting exploration and some character development choices. No wow-effect, though.
    ---

    Control (PC) was an enjoyable experience for me. I liked the story, although the narrative feels a bit glued over. It was fun to play around with different armaments and skills. There was a constant feeling of progression as the missions took me around the premises. The collection of materials and narrative extras didn't feel like a chore, but instead just happened by way of thorough exploration.
    ---

    Graphics are pretty, but this game is very GPU hungry. Soundscape is interesting: annoying and immersive at the same time. I ended up hoping for some more "real" music in the soundtrack.
    ---

    Gameplay: 8
    Story: 7
    Graphics: 9
    Sounds/Music: 7
    Expand
  5. Nov 15, 2019
    7
    I'm a long time fan of Remedy, and loved Max Payne 2 and Alan Wake + American Nightmare. Not so much for the gameplay, as for the incredibleI'm a long time fan of Remedy, and loved Max Payne 2 and Alan Wake + American Nightmare. Not so much for the gameplay, as for the incredible atmosphere, the indirect storytelling, in which music played no small part, the little details. I was a bit disappointed by Quantum Break, it's as if the big production money took away from Remedy's vision.
    Now we have Control, and in my opinion it's their best work in terms of gameplay by far, mixing weapons and PSI powers with quick movement. The story setup is great and perfectly coherent, as long as you accept the supernatural leitmotiv.
    The story that unfolds is unfortunately not quite as good as Alan Wake's, it's much more linear. Jesse Faden enters a mysterious building looking for someone, along the way grabs the sword in the stone (not literally but almost) and becomes Queen of England, or at least Director of the super secret FBC. From here, she'll have to solve an ongoing crisis, gradually gaining new powers, new weapon forms and access to more and more areas, but while the shifting reality of the building remains mesmerizing, the story itself does not provide too many surprises.
    There's a lot of material in the form of notes, correspondence and audio recordings, allowing the player to delve deeper into Control's world. After a while, though, it all started to become boring. I loved audio recordings in the old System Shock 2 because they told the tale of dozens of NPC who died on the starship it was based in. People who got swept away before the player appeared, good or bad, fighting or cowering in fear, they made the story come alive. In Control, after 100 notes about this or that mystical artefact, with dozens of words redacted to make it clear that the FBC takes secrecy seriously... ok, ok, I get it, but 10 would have been enough, how about providing something more varied?
    As I said, gunplay is lots of fun, but the powerup system leaves a lot to be desired. You have a very limited number of slots to customize your character and her weapons, so that I felt very constrained in my choices. Extra health + extra health regeneration are almost a must. That leaves you with ONE free slot and a lot of powerups that provide minimal effect. This is an area that would deserve a rework, in my opinion. On the other hand, I really can't see what people find wrong in the in-game map, I never had any problems, it's not like there are 20 levels on top of one another.
    Some bosses are downright infuriating, I can't imagine what it would be like to fight them using a controller. One forces the player to fight in a small room where the boss can mix explosive fungus, seeking spores and super strong direct hit combos, another one has you fight on a rather small square suspended in space, with the floor that gets eaten away by every enemy attack, so that you can aim at the enemy and fall through to your death, or look at the floor and not shoot.
    Finally, it's very sad for me to see Remedy go Sarkeesian. Tough female protagonist, check. Male NPCs = mostly jerks, check. Tough, competent, reliable female NPCs, check. It's not as black and white as in so many other games, but still you have a tough as nails ex CIA agent and a competent scientist facing a jerk custodian for a warehouse of altered items, a jerk head of Communications who disregards safety procedures to his own detriment and a suppposedly reliable chief of security who cannot even protect himself.

    TL;DR

    Good:
    - Gunplay with PSI is fun
    - GREAT supernatural environment
    - Very good music by Poets Of The Fall (love the maze sequence)
    - Very good graphics

    Bad:
    - Infuriating boss fights
    - Limited freedom in configuring your abilities
    - Monotonous collectible story material
    - Grrrl power, luckily not to an extreme extent
    Expand
  6. Feb 7, 2022
    6
    I stopped playing after just a few hours. The good: great graphics, paranormal/sci-fi atmosphere, acting, physics and combat is fun, althoughI stopped playing after just a few hours. The good: great graphics, paranormal/sci-fi atmosphere, acting, physics and combat is fun, although I've heard it gets repetitive toward the end. The story is interesting but convoluted and confusing, and this is a VERY story-focused game. What I didn't like: there's WAY too much lore to read. You pick up countless documents from the start, before you're even interested or invested in the world. Some of it's cool but with so much of it being pointless it seems like a chore. The map is awful as it doesn't change according to what level you are on. You can't zoom in or out. (Also why the hell would they put the map on the directional pad UP button?! Never got used to it.) The enemy variety is a bit lacking and a lot of environments feel the same. Ultimately if you like paranormal/sci-fi story-driven games, you should give this a try. The atmosphere is great. Just don't go into it looking for a top notch game play experience like I did, it's a bit of a let down on that front. Expand
  7. Apr 15, 2021
    0
    It was a bold decision to give the main character no personality and a haircut indicating she would like to speak to the manager. Perhaps inIt was a bold decision to give the main character no personality and a haircut indicating she would like to speak to the manager. Perhaps in some future DLC, the protagonist will make a decision not motivated exclusively by the men in her life. Perhaps we'll even see a bit of character development. Hopefully not too much, though. It's unclear if 505 Games is just incapable of creating a single interesting, believable, or remotely human character, or if the studio is just plain old sexist, giving their female protagonist no interiority or development and relegating her to the role of a cold exposition machine who exists to serve other characters. Expand

See all 390 User Reviews

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