The gameplay is decent and death is typically a result of taking risks that don’t pay off (or being screwed over by some last minute negative affliction). Learning how enemy’s behave, following their tells and knowing how to respond is the best way to conquer the game. Just know that it’s going to take a lot of practice and a whole lot of deaths to reach that point. What really sells the game, though, is an exquisite visual design that demands a coffee table art book. Dark Devotion is for those who swatted Quelaag, scoffed at Father Gascoigne, snickered at the Nameless King, and yawned at the entirety of Sekiro: Shadows Die Twice.
One of the hidden gems across the PC souls like games.
Beautiful concept, amazing bosses, hard but fun gameplay.
Maybe one tiny con is that gamepad support is not that amazing, but overall the controls are great.
A lot of fun to play, really good experience and progression is great. Pixel art is amazing and the story is solid. 10/10. I really enjoyed my time playing it so far, and looking forward for the next sessions!Great great game.
Better than most games coming out those days.
Dark Devotion is full of imperfections, but it is also full of great ideas. If you like metroidvania games and the Dark Souls feeling, you should give it a try, since it does deliver a challenging but enjoyable adventure.
Hard as hell, Dark Devotion is a roguelike with some touches of Dark Souls and a huge number of curses that will make you enjoy and suffer at the same time. A really hard experience.
While Dark Devotion is in no way a perfect Souls-like or metroidvania, it's definitely a pleasant mix of those two "genres." Some of the design choices at hand can make the experience feel a bit repetitive, and even annoying at times, but, as a whole, this is a pretty solid recommendation for lovers of challenging action-adventures with a dreadful atmosphere.
Играем за мешок картошки, который еле двигается, не умеет прыгать, зато очень резво кувыркается из стороны в сторону. Раз прыжков нет, то и всяких летающих и плавающих врагов не предвидится, все бои проходят в одной плоскости и заключаются в основном в умении кувыркнуться по таймингу. Скучно.
Исследование храма тоже приятным не назовешь. Возвращаться назад нам не дают, приходится умирать и проходить локации заново чтоб посмотреть "а что было за тем поворотом", так что куча бэктрекинга с ужасной картой обеспечены. Как по мне, все те особенности, которые должны выделять игру на фоне прочих соулслайков, вызывают лишь раздражение и отбивают желание играть дальше.
Es de vital importancia parar con el "pixel art" es vago, feo y anticuado. Juegos como Salt and Santuary demuestran que no es necesario. El "pixel art" es un recurso pobre, ensalzado por personas comformistas.
Dicho esto, Dark Devotion sufre un retraso de 20 años en mecanicas, graficos y desarrollo. Es lento, pobre y obsoleto, con demasiadas mecanicas tediosas y absurdas.
Ni siquiera se puede reorganizar el gamepad, ni tiene un triste inventario... Todo es obsoleto y leeentoooo, a evitar a toda costa.
SummaryExplore the secrets of a mysterious fallen temple and put your Templar faith to the test in Dark Devotion, where no sacrifice is too great in praise of your God.