Dark Souls II Image
Metascore
91

Universal acclaim - based on 36 Critic Reviews What's this?

User Score
7.2

Mixed or average reviews- based on 2752 Ratings

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  • Summary: Dark Souls II brings the franchise’s renowned difficulty & gripping gameplay innovations to both single and multiplayer experiences.
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Dark Souls II - TGS 2013 Trailer
Score distribution:
  1. Positive: 36 out of 36
  2. Mixed: 0 out of 36
  3. Negative: 0 out of 36
  1. Apr 27, 2014
    100
    You'll get everything the fantastic console version had: a feeling of insecurity, respect for the apparently insurmountable, an unparalleled combat system. A nigh on perfect game.
  2. Apr 24, 2014
    98
    The PC version of Dark Souls II is the definitive one to own. It’s a good step up in the graphics and performance departments, annoying load times are drastically reduced, and players can even opt to play with the mouse and keyboard if they so desire. It shows that From Software spent a considerable amount of time attempting to come up with controls that would feel natural on the PC.
  3. Apr 25, 2014
    95
    Dark Souls II keep marking his very own label that players love. If you're a fan of the series, you’ve got a new journey to play and replay until the world fall back into darkness.
  4. Apr 24, 2014
    90
    Dark Souls 2 for the PC is a far cleaner port attempt than the first Dark Souls port.
  5. May 7, 2014
    90
    Dark Souls II, as its blessing and its curse, is not another Dark Souls. It is, however, more Dark Souls - and it makes good on its hallowed name.
  6. 90
    Dark Souls 2 offers glimpses of hope and illumination, but they always feel just out of reach. Scratching just below the surface to take on the challenges Dark Souls 2 has for you is where this game's appeal lies. The game will not be for everyone, but for those willing to tackle this game, it is a rewarding experience.
  7. Apr 24, 2014
    80
    This game is art in the good and bad sense of the word. It represents some of the best things that video games have to offer: at its most immersive, it offers a beautifully and thoughtfully rendered world to be explored that reveals itself not just through what is seen on the screen, but through the brutal and challenging experiences the player guides the in-game avatar through. The negative part of that is that the story of the game and the motivations and reasoning behind what is happening are obscure and unclear. A lot of the onus is on the player to piece things together. This is a kind of experience that is not necessarily designed to appeal to a broad swath of people, but its pitch perfect execution and strict adherence to its draconian design principles earn it a place in the pantheon of great games.

See all 36 Critic Reviews

Score distribution:
  1. Sep 19, 2014
    10
    incredible, awesome and a lot of great words about this shinny game. DS2 changed my game vision to another direction. Now the most gamesincredible, awesome and a lot of great words about this shinny game. DS2 changed my game vision to another direction. Now the most games aren't interesting, so easy, so stupid by design. DS it's unique world

    don't read this negative **** DS2 is awesome
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  2. May 5, 2014
    10
    I'm seriously facepalming at the negative reviews. Half of them don't even offer any valid reasons as to why they rated it so low, they'reI'm seriously facepalming at the negative reviews. Half of them don't even offer any valid reasons as to why they rated it so low, they're just trendy hipsters that like to be the minority. The game is beautiful, has nice graphics and the K&M controls ARE comfortable once you get familiar with them. The other half of the reviews fail to see the positives in this game and focus purely on the negatives. Don't listen to them and give this beast of a game a shot, see the epicness for yourself. Expand
  3. Apr 28, 2014
    10
    UPDATE: The other review was negative,because the game didn't work.
    Finally the game it's working,(after the update) and All I can say,it's
    UPDATE: The other review was negative,because the game didn't work.
    Finally the game it's working,(after the update) and All I can say,it's awesome,beautiful,incredible and more hard than before.
    The multiplayer finally get fixed,now the connection it's super-fast and really good,good job from software.
    Expand
  4. May 23, 2014
    8
    I waited a LOT for this game, and overall I was not disappointed. Too bad it could have been way better. There are a lot of issues that couldI waited a LOT for this game, and overall I was not disappointed. Too bad it could have been way better. There are a lot of issues that could have been worked out before launching the game, such as the well talked about hit box problem. On the plus side, the graphics look nice and work very well even on less powerful systems.
    However, the story and feel of the game fall flat. A true DS1 fan can easily tell they changed directors, the atmosphere just isn't up to par, unfortunately. The story is convoluted, confusing and feels recycled. Certain assets are even reused from DS1 and instead of being a nod to the previous game as seems to be intended, it comes off as lazy and half assed.
    Expand
  5. Apr 29, 2014
    6
    All in all Darksouls II feels like a heartfelt but misguided homage to the series, rather than an entry in it. It is an enjoyable game withAll in all Darksouls II feels like a heartfelt but misguided homage to the series, rather than an entry in it. It is an enjoyable game with glaring flaws in its design philosophies and polish. The developers have made the fatal error of confusing obtuse and irrational mechanics for challenge and the result is a game that is difficult in all the wrong ways. These flaws keep it from greatness, but the source material the game is built from is simply too good for it to be crap. I will elaborate below, but if you are the type to be insulted by the notion of a controller being used to play a PC game…well I think you might do yourself a favour and just avoid this game for now…

    I own demon's souls (PS3) and darks souls 1 (PC, modded to glory). I beat both several times, I dance with wolves! Sif, I really wish there had been another way buddy, better you than me though :( And fundamentally this is a very interesting game in what it tries to accomplish as a sequel instead of a spiritual successor. The goal here is the tried and true sequel creed of “bigger, badder, more badass”, From Software has been explicit about this from the get-go but the usual hype train might have been boarded by some unfortunates swept up by said hype. Any souls game will rip you to shreds if you expect a mainstream action game, be prepared to die. Many, many, many times.

    The main problem with Dark Souls II is ironically that it has accomplished what it set out to do. But in the wrong ways more often than not. The new design team I fear, has misunderstood the proverbial 'Soul' of the Souls series. It is not in fact about difficulty but about the ambiance and immersion provided by a cruel and merciless world. What drives the Souls games is that the brutal difficulty is a cog in the wheel of a machine that spins out a tale summed up as follows: This world hates you, everything in this world hates you and wants to kill you. You are no more important than everything that hates you, and die just as easily as the animate things that hate you. Hate is the single most important part here, you hate the bosses and want to laugh over their dissolving corpses after countless violent deaths at their hands or more grotesque appendages. This is the source of the emotional payoff that has made the souls game's such instant smash hits. You felt things when playing these games, had emotional investment in your own stories. The lore was interesting but the anaemic plot was best ignored in favour of weaving your own tale.

    The thing is that, as I said before, Dark Souls II just doesn't "get it." Yes it is an enjoyable and punishing action RPG. But the punishment comes from poorly conceived and/or implemented sources.
    -weapons degrade very rapidly and repairs are frustrated by the rarity of materials that require them. In a similar vein, you lose maximum health upon every death and the rare item that restores your health is too rare for a game in which you are supposed to die countless times. The logic of having to face a monster you couldn’t beat with an ever diminishing chance of success upon successive tries is just baffling. Monsters killed you in previous Souls because you were not good enough, now it might just be that you don’t have the HP to survive any of their auto aim attacks.
    -enemies are on turn tables until they strike. I can deal with this mechanically since perfectly timed dodges are one of the mainstays of my beloved monster hunter series. But it just ruins the immersion for a giant armoured tortoise knight to just rotate whilst tracking my character. All the while looking frozen in its striking pose until it suddenly attacks the second I stop my futile strafing.
    - you cannot aim properly with magic unless you lock on, and your mobility in crippled to fatal levels when you do. There is a reason most playthroughs involve a shield people.
    - Drangleic is not a country but a series of independent zones. The variety on offer is actually very pleasant but geographically it just makes no sense...AT ALL. Again, an immersion killer.
    My biggest problem with Dark Souls II is how it handled its core promise of Darkness and the influence this would have had on enemy encounters. The now infamous PS3 demo was a harrowing and thrilling exercise in one on one combat where you had to make the choice of being able to reliably see your aggressor or reliably defend against his crushing blows. Apparently the lighting combined with the particle effects were too taxing for the primary systems (PS3 and Xbox). It was too late at that point, the promise had been made and release was looming. I think they went the mob route to try and create a new source of tension. Fact is, the Soul's games are one on one games, you're too clunky and easily tired (stamina mechanics) to deal with a zerg rush of enemies.
    Expand
  6. Apr 28, 2014
    3
    I can't connect online for some reason, thousands of others reporting the same on the forums for a few days straight, no fixes. I prefer toI can't connect online for some reason, thousands of others reporting the same on the forums for a few days straight, no fixes. I prefer to use the keyboard and mouse to play the game, but the interface keeps telling me to use Xbox buttons? Right away the level design and the pointed lack of atmospheric graphics, I immediately regretted my decision of buying this game. Such a lazy PC port to an otherwise mediocre game. Expand
  7. Sep 24, 2019
    0
    This game is trash Because its not good i dont live that you **** game sssssssssssssssssss

See all 523 User Reviews

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