Dark Souls II Image
Metascore
91

Universal acclaim - based on 36 Critic Reviews What's this?

User Score
7.2

Mixed or average reviews- based on 2582 Ratings

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  • Summary: Dark Souls II brings the franchise’s renowned difficulty & gripping gameplay innovations to both single and multiplayer experiences.
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Dark Souls II - TGS 2013 Trailer
Score distribution:
  1. Positive: 36 out of 36
  2. Mixed: 0 out of 36
  3. Negative: 0 out of 36
  1. Apr 27, 2014
    100
    You'll get everything the fantastic console version had: a feeling of insecurity, respect for the apparently insurmountable, an unparalleled combat system. A nigh on perfect game.
  2. Apr 24, 2014
    98
    The PC version of Dark Souls II is the definitive one to own. It’s a good step up in the graphics and performance departments, annoying load times are drastically reduced, and players can even opt to play with the mouse and keyboard if they so desire. It shows that From Software spent a considerable amount of time attempting to come up with controls that would feel natural on the PC.
  3. Apr 25, 2014
    95
    Dark Souls II keep marking his very own label that players love. If you're a fan of the series, you’ve got a new journey to play and replay until the world fall back into darkness.
  4. Apr 24, 2014
    90
    Dark Souls 2 for the PC is a far cleaner port attempt than the first Dark Souls port.
  5. May 7, 2014
    90
    Dark Souls II, as its blessing and its curse, is not another Dark Souls. It is, however, more Dark Souls - and it makes good on its hallowed name.
  6. 90
    Dark Souls 2 offers glimpses of hope and illumination, but they always feel just out of reach. Scratching just below the surface to take on the challenges Dark Souls 2 has for you is where this game's appeal lies. The game will not be for everyone, but for those willing to tackle this game, it is a rewarding experience.
  7. Apr 24, 2014
    80
    This game is art in the good and bad sense of the word. It represents some of the best things that video games have to offer: at its most immersive, it offers a beautifully and thoughtfully rendered world to be explored that reveals itself not just through what is seen on the screen, but through the brutal and challenging experiences the player guides the in-game avatar through. The negative part of that is that the story of the game and the motivations and reasoning behind what is happening are obscure and unclear. A lot of the onus is on the player to piece things together. This is a kind of experience that is not necessarily designed to appeal to a broad swath of people, but its pitch perfect execution and strict adherence to its draconian design principles earn it a place in the pantheon of great games.

See all 36 Critic Reviews

Score distribution:
  1. Aug 13, 2014
    10
    I like this rpg so much. From start it take you on battlefield, you need to survive, equip, loot and even dont died. Sooo like.. From 1,I like this rpg so much. From start it take you on battlefield, you need to survive, equip, loot and even dont died. Sooo like.. From 1, second version looks more advanced and pretty, graphic isnt best, but who cares about graphic ? For me its black horse for 2014, even DLC content looks nice for that money. So guys buy it, buy milk, cacao go to pc and start the best rpg journey right now ;) Expand
  2. Apr 28, 2014
    10
    Dark Souls II великолепен и невероятно крут,пожалуй одна из лучших игр выходивших когда-либо.Обалденный дизайн локаций,невероятноDark Souls II великолепен и невероятно крут,пожалуй одна из лучших игр выходивших когда-либо.Обалденный дизайн локаций,невероятно увлекательный геймплей и божественная музыка не дадут вам заскучать.На этот раз еще и хороший порт смастерили,60 фпс+1080 p это то чего не хватало прошлой части.Ну а те кто не доволен управлением с клавиатурой,просто глупцы,эта игра заточена под геймпад и соотвественно играть в нее нужно на геймпаде. Expand
  3. Apr 28, 2014
    10
    UPDATE: The other review was negative,because the game didn't work.
    Finally the game it's working,(after the update) and All I can say,it's
    UPDATE: The other review was negative,because the game didn't work.
    Finally the game it's working,(after the update) and All I can say,it's awesome,beautiful,incredible and more hard than before.
    The multiplayer finally get fixed,now the connection it's super-fast and really good,good job from software.
    Expand
  4. May 23, 2014
    8
    I waited a LOT for this game, and overall I was not disappointed. Too bad it could have been way better. There are a lot of issues that couldI waited a LOT for this game, and overall I was not disappointed. Too bad it could have been way better. There are a lot of issues that could have been worked out before launching the game, such as the well talked about hit box problem. On the plus side, the graphics look nice and work very well even on less powerful systems.
    However, the story and feel of the game fall flat. A true DS1 fan can easily tell they changed directors, the atmosphere just isn't up to par, unfortunately. The story is convoluted, confusing and feels recycled. Certain assets are even reused from DS1 and instead of being a nod to the previous game as seems to be intended, it comes off as lazy and half assed.
    Expand
  5. Apr 29, 2014
    6
    All in all Darksouls II feels like a heartfelt but misguided homage to the series, rather than an entry in it. It is an enjoyable game withAll in all Darksouls II feels like a heartfelt but misguided homage to the series, rather than an entry in it. It is an enjoyable game with glaring flaws in its design philosophies and polish. The developers have made the fatal error of confusing obtuse and irrational mechanics for challenge and the result is a game that is difficult in all the wrong ways. These flaws keep it from greatness, but the source material the game is built from is simply too good for it to be crap. I will elaborate below, but if you are the type to be insulted by the notion of a controller being used to play a PC game…well I think you might do yourself a favour and just avoid this game for now…

    I own demon's souls (PS3) and darks souls 1 (PC, modded to glory). I beat both several times, I dance with wolves! Sif, I really wish there had been another way buddy, better you than me though :( And fundamentally this is a very interesting game in what it tries to accomplish as a sequel instead of a spiritual successor. The goal here is the tried and true sequel creed of “bigger, badder, more badass”, From Software has been explicit about this from the get-go but the usual hype train might have been boarded by some unfortunates swept up by said hype. Any souls game will rip you to shreds if you expect a mainstream action game, be prepared to die. Many, many, many times.

    The main problem with Dark Souls II is ironically that it has accomplished what it set out to do. But in the wrong ways more often than not. The new design team I fear, has misunderstood the proverbial 'Soul' of the Souls series. It is not in fact about difficulty but about the ambiance and immersion provided by a cruel and merciless world. What drives the Souls games is that the brutal difficulty is a cog in the wheel of a machine that spins out a tale summed up as follows: This world hates you, everything in this world hates you and wants to kill you. You are no more important than everything that hates you, and die just as easily as the animate things that hate you. Hate is the single most important part here, you hate the bosses and want to laugh over their dissolving corpses after countless violent deaths at their hands or more grotesque appendages. This is the source of the emotional payoff that has made the souls game's such instant smash hits. You felt things when playing these games, had emotional investment in your own stories. The lore was interesting but the anaemic plot was best ignored in favour of weaving your own tale.

    The thing is that, as I said before, Dark Souls II just doesn't "get it." Yes it is an enjoyable and punishing action RPG. But the punishment comes from poorly conceived and/or implemented sources.
    -weapons degrade very rapidly and repairs are frustrated by the rarity of materials that require them. In a similar vein, you lose maximum health upon every death and the rare item that restores your health is too rare for a game in which you are supposed to die countless times. The logic of having to face a monster you couldn’t beat with an ever diminishing chance of success upon successive tries is just baffling. Monsters killed you in previous Souls because you were not good enough, now it might just be that you don’t have the HP to survive any of their auto aim attacks.
    -enemies are on turn tables until they strike. I can deal with this mechanically since perfectly timed dodges are one of the mainstays of my beloved monster hunter series. But it just ruins the immersion for a giant armoured tortoise knight to just rotate whilst tracking my character. All the while looking frozen in its striking pose until it suddenly attacks the second I stop my futile strafing.
    - you cannot aim properly with magic unless you lock on, and your mobility in crippled to fatal levels when you do. There is a reason most playthroughs involve a shield people.
    - Drangleic is not a country but a series of independent zones. The variety on offer is actually very pleasant but geographically it just makes no sense...AT ALL. Again, an immersion killer.
    My biggest problem with Dark Souls II is how it handled its core promise of Darkness and the influence this would have had on enemy encounters. The now infamous PS3 demo was a harrowing and thrilling exercise in one on one combat where you had to make the choice of being able to reliably see your aggressor or reliably defend against his crushing blows. Apparently the lighting combined with the particle effects were too taxing for the primary systems (PS3 and Xbox). It was too late at that point, the promise had been made and release was looming. I think they went the mob route to try and create a new source of tension. Fact is, the Soul's games are one on one games, you're too clunky and easily tired (stamina mechanics) to deal with a zerg rush of enemies.
    Expand
  6. Aug 13, 2014
    3
    This feels cheap giving this game a bad score for the very reason the first was so famous but i can't in good conscience praise this game theThis feels cheap giving this game a bad score for the very reason the first was so famous but i can't in good conscience praise this game the developers forgot how to make a good game the first game used difficulty as a means of immersion part of the story and it lore was so thick you needed an axe to cut through it and understand it all, but this is just not in the same ball park of quality the difficulty is there for its own sake imposing and obnoxious the game them in a blindingly dumb move it is also not there as enemies with stop spawn after an allotted amount of deaths making it impossible to farm items, armour or weapons off enemies on any meaningful way the bosses are not memorable in the slightest and the weapon movesets for certain weapons are just weird, but all that that aside the worst sin the game commits the nerfing of rolling you know the action you use to evade attacks and necessary for two hand weapon well instead of defined tiers and set invincibility frame between them your invincibility frame are tied to multiples stats killing the feasibility of two hand builds. The job endurance of dark souls 1 has been spread across two stat making it harder to make melee builds. The number of groups in the game has been increased no doubt to serve the difficulty of the game. The covenants are inferior also multiple covenants are complete busted because the developers didn't add items for support the covenants in dark souls 1 all covenants required the player to offer items to rank up and ALL items could be farmed in dark souls 1 unlike this game and its broken farming and if that wasn't bad enough some covenants mandate pvp interaction to rank up, in dark souls 1 the online was there to support the singleplayer and the atmosphere the game wanted in this game the multiplayer is left to fend of itself and the controls aren't meant for pvp you can take a dune buggy to a race track but don't expect to beat a track car.
    I could go on and on listing all my problems with the game and all the things that make it inferior to dark souls 1 are all to serve a difficulty the game undermine with its own mechanics.

    So in summary:
    Unnecessary difficulty (that game breaks itself)
    Broken farming (leads to pseudo RPG limbo)
    Broken covenants (lack of permanent item make this rare)
    Weird weapons movesets (personally issue (sue me))
    Clunky leveling stats (makes unduly hard to level efficiently)
    Expand
  7. Sep 24, 2019
    0
    This game is trash Because its not good i dont live that you **** game sssssssssssssssssss

See all 499 User Reviews

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