Dark Souls II Image

Universal acclaim - based on 36 Critic Reviews What's this?

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Mixed or average reviews- based on 3042 Ratings

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  • Summary: Dark Souls II brings the franchise’s renowned difficulty & gripping gameplay innovations to both single and multiplayer experiences.
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Dark Souls II - TGS 2013 Trailer
Score distribution:
  1. Positive: 36 out of 36
  2. Mixed: 0 out of 36
  3. Negative: 0 out of 36
  1. Apr 27, 2014
    You'll get everything the fantastic console version had: a feeling of insecurity, respect for the apparently insurmountable, an unparalleled combat system. A nigh on perfect game.
  2. Apr 24, 2014
    The PC version of Dark Souls II is the definitive one to own. It’s a good step up in the graphics and performance departments, annoying load times are drastically reduced, and players can even opt to play with the mouse and keyboard if they so desire. It shows that From Software spent a considerable amount of time attempting to come up with controls that would feel natural on the PC.
  3. Apr 25, 2014
    Dark Souls II keep marking his very own label that players love. If you're a fan of the series, you’ve got a new journey to play and replay until the world fall back into darkness.
  4. Apr 24, 2014
    Dark Souls 2 for the PC is a far cleaner port attempt than the first Dark Souls port.
  5. May 7, 2014
    Dark Souls II, as its blessing and its curse, is not another Dark Souls. It is, however, more Dark Souls - and it makes good on its hallowed name.
  6. 90
    Dark Souls 2 offers glimpses of hope and illumination, but they always feel just out of reach. Scratching just below the surface to take on the challenges Dark Souls 2 has for you is where this game's appeal lies. The game will not be for everyone, but for those willing to tackle this game, it is a rewarding experience.
  7. Apr 24, 2014
    This game is art in the good and bad sense of the word. It represents some of the best things that video games have to offer: at its most immersive, it offers a beautifully and thoughtfully rendered world to be explored that reveals itself not just through what is seen on the screen, but through the brutal and challenging experiences the player guides the in-game avatar through. The negative part of that is that the story of the game and the motivations and reasoning behind what is happening are obscure and unclear. A lot of the onus is on the player to piece things together. This is a kind of experience that is not necessarily designed to appeal to a broad swath of people, but its pitch perfect execution and strict adherence to its draconian design principles earn it a place in the pantheon of great games.

See all 36 Critic Reviews

Score distribution:
  1. Jun 5, 2014
    A well rounded, highly detailed game. Truly a masterpiece of gaming. High difficulty level with unforgiving bosses can be frustrating, butA well rounded, highly detailed game. Truly a masterpiece of gaming. High difficulty level with unforgiving bosses can be frustrating, but always rewarding. Expand
  2. May 3, 2014
    Bought this game for $40 from GMG, have to say, highly impressed. Had high expectations and this game met them. The controls? Well they areBought this game for $40 from GMG, have to say, highly impressed. Had high expectations and this game met them. The controls? Well they are pretty bad, but spend 5 minutes toying around with them and you can make it almost entirely like Dark Souls 1 controls on PC (Which I am used to and prefer, even over a controller). The MAIN issue I had was if you unbind double left/right click, the game still counts them as inputs and so once unbound, your character will stand still if you double left click, just took a bit of time to get used to it and now it's fine.

    Overall, the game got a bit harder in some areas, easier in others. There are a few bosses that are simple and easy, and then some that will have you screaming at the screen. There's a new system that stops respawning enemies after they die 15 times which means technically the game has limited resources (without the use of Bonfire ascetics). Now, when you die, you lose max hp that can only be regained by becoming human again, this debuff stacks until you have 50% hp (or 80% with a certain ring). This can make the game much more difficult as you'll likely have a lower hp at all times.

    Overall, combat is awesome, pvp is alive, and the game's atmosphere is breathtaking. Some people say Skyrim looks beautiful but it has never made me admire it's scenery, whereas Dark Souls has a unique atmosphere that's pretty creative and makes great use of both light and darkness, the story, like before is something you piece together on your own, and it's riddled with mysteries waiting to be solved.

    Great game and I can gladly say I was among the first 2000 to beat it on PC.
  3. Apr 28, 2014
    UPDATE: The other review was negative,because the game didn't work.
    Finally the game it's working,(after the update) and All I can say,it's
    UPDATE: The other review was negative,because the game didn't work.
    Finally the game it's working,(after the update) and All I can say,it's awesome,beautiful,incredible and more hard than before.
    The multiplayer finally get fixed,now the connection it's super-fast and really good,good job from software.
  4. May 2, 2014
    This review contains spoilers, click expand to view. I do want to give a fair view on the dark souls 2. Some people say it is hard so it is bad, and some say it is hard so it is great.
    It is important to point out no game is suitable for everyone, so do not trust other but trust yourself. I think Dark Souls II is great when compare to other BAD games like Ride to He__. Dark Souls sound track, environment, map design, ambush, attack move, level balance, shows what BAD game can not make it. The fun of Dark Souls is that you die so many times to beat a FKing boss but when you finally did it, it feels fking good. What improves form Dark souls 1 is the muti online and the half health thing. I know some of you think it makes the game soooo much easier BUT it is the point of Dark Souls. You can choose to be bad (invade other player), or play good (help other player beat boss). The game help finds you true self, be bad or be good?
    Overall, the level design is the best base on all other game(not include Dark Souls 1). I have not seen a single game would put so much effort to build a old-classic world while now people want to play Call of D__ or Battle Fie__ or Titan Fa__ these based-advanced-world setting. Namco Games is brave that to make Dark Souls 2. So my support of this game is not only for Namco but the entire game society, I do want more game that not like Counter Str___, Left _ Dead...

  5. Apr 29, 2014
    All in all Darksouls II feels like a heartfelt but misguided homage to the series, rather than an entry in it. It is an enjoyable game withAll in all Darksouls II feels like a heartfelt but misguided homage to the series, rather than an entry in it. It is an enjoyable game with glaring flaws in its design philosophies and polish. The developers have made the fatal error of confusing obtuse and irrational mechanics for challenge and the result is a game that is difficult in all the wrong ways. These flaws keep it from greatness, but the source material the game is built from is simply too good for it to be crap. I will elaborate below, but if you are the type to be insulted by the notion of a controller being used to play a PC game…well I think you might do yourself a favour and just avoid this game for now…

    I own demon's souls (PS3) and darks souls 1 (PC, modded to glory). I beat both several times, I dance with wolves! Sif, I really wish there had been another way buddy, better you than me though :( And fundamentally this is a very interesting game in what it tries to accomplish as a sequel instead of a spiritual successor. The goal here is the tried and true sequel creed of “bigger, badder, more badass”, From Software has been explicit about this from the get-go but the usual hype train might have been boarded by some unfortunates swept up by said hype. Any souls game will rip you to shreds if you expect a mainstream action game, be prepared to die. Many, many, many times.

    The main problem with Dark Souls II is ironically that it has accomplished what it set out to do. But in the wrong ways more often than not. The new design team I fear, has misunderstood the proverbial 'Soul' of the Souls series. It is not in fact about difficulty but about the ambiance and immersion provided by a cruel and merciless world. What drives the Souls games is that the brutal difficulty is a cog in the wheel of a machine that spins out a tale summed up as follows: This world hates you, everything in this world hates you and wants to kill you. You are no more important than everything that hates you, and die just as easily as the animate things that hate you. Hate is the single most important part here, you hate the bosses and want to laugh over their dissolving corpses after countless violent deaths at their hands or more grotesque appendages. This is the source of the emotional payoff that has made the souls game's such instant smash hits. You felt things when playing these games, had emotional investment in your own stories. The lore was interesting but the anaemic plot was best ignored in favour of weaving your own tale.

    The thing is that, as I said before, Dark Souls II just doesn't "get it." Yes it is an enjoyable and punishing action RPG. But the punishment comes from poorly conceived and/or implemented sources.
    -weapons degrade very rapidly and repairs are frustrated by the rarity of materials that require them. In a similar vein, you lose maximum health upon every death and the rare item that restores your health is too rare for a game in which you are supposed to die countless times. The logic of having to face a monster you couldn’t beat with an ever diminishing chance of success upon successive tries is just baffling. Monsters killed you in previous Souls because you were not good enough, now it might just be that you don’t have the HP to survive any of their auto aim attacks.
    -enemies are on turn tables until they strike. I can deal with this mechanically since perfectly timed dodges are one of the mainstays of my beloved monster hunter series. But it just ruins the immersion for a giant armoured tortoise knight to just rotate whilst tracking my character. All the while looking frozen in its striking pose until it suddenly attacks the second I stop my futile strafing.
    - you cannot aim properly with magic unless you lock on, and your mobility in crippled to fatal levels when you do. There is a reason most playthroughs involve a shield people.
    - Drangleic is not a country but a series of independent zones. The variety on offer is actually very pleasant but geographically it just makes no sense...AT ALL. Again, an immersion killer.
    My biggest problem with Dark Souls II is how it handled its core promise of Darkness and the influence this would have had on enemy encounters. The now infamous PS3 demo was a harrowing and thrilling exercise in one on one combat where you had to make the choice of being able to reliably see your aggressor or reliably defend against his crushing blows. Apparently the lighting combined with the particle effects were too taxing for the primary systems (PS3 and Xbox). It was too late at that point, the promise had been made and release was looming. I think they went the mob route to try and create a new source of tension. Fact is, the Soul's games are one on one games, you're too clunky and easily tired (stamina mechanics) to deal with a zerg rush of enemies.
  6. May 1, 2014
    How the hell are people enjoying this abomination of a game? They go around telling people it a 10/10 game, do they even know what 10/10How the hell are people enjoying this abomination of a game? They go around telling people it a 10/10 game, do they even know what 10/10 stands for? It means a perfect game with no flaws, apparently theres no flaws with Dark Souls 2 then? Get real and open your eyes. The graphics suck and are so dull for a 2014 game, it looks like a dog **** on a disc.

    Here are facts about lazy gameplay mechanics that you cant deny out of your ass. Any kind of decision you make in this game when in combat, stamina is consumed based on what you do, which is great because it secures that decision, but when you make a decision realistically, for example to correctly dodge an enemy or boss's attack and that boss/enemy's body is auto aiming towards your every exact location your going to dodge and land in in precisely, Its like the developers didnt want you to dodge, so shield yourself right? then your stamina gets destroyed and enemy can hit u even more easier. How can you honestly have fun in a game that has every enemy/boss's attack animations land with 100% accuracy (even the slow swinging attackers) in every move you make and leave you with 1-2 hits at most before you get clobbered by the enemy ?

    its not the difficulty, its the lazy mechanics, you 12 year olds that are giving this 10/10 wont understand what the difference is between correct and well thought out hard mode difficulty and lazy hard mode. Here ill summarize in the following scenario:

    Well thought out difficult setting: A boss has made the decision to attack, he attacks me and its too late for him to swing in your exact direction since I dodge right on time, he has left his back vulnerable therefore i can attack more then twice before i back off, so the boss turns around and does a different attack making me wonder how to dodge but i try anyway and just as he attacks, i roll and his attack hits the area that was originally targetted.

    Current lazy difficult setting: A boss has made the decision to attack, so right as he does, I dodge but his body is still auto aiming towards me as hes landing his attack instead of landing it where he should of missed originally. His back is almost never vulnerable, after he ends his attack animation, i have 1 or 2 attacks at most to do to him, as he recovers fast enough to repeat the combo again while auto aiming his every move towards my dodging points, so really all I find myself doing is running from him so much im too busy to notice when to attack.

    Oh yea real fun difficulty you got there, have fun with these cheap gameplay mechanics which you are too blind to understand the clear differences in.
  7. Sep 24, 2019
    This game is trash Because its not good i dont live that you **** game sssssssssssssssssss

See all 550 User Reviews

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