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65

Mixed or average reviews - based on 52 Critic Reviews What's this?

User Score
6.0

Mixed or average reviews- based on 137 Ratings

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  • Summary: Darkspore will feature dynamic, fast-paced action as players battle across alien worlds to save the galaxy from the mutated forces of Darkspore in a four-player co-operative and full single-player campaign, as well as intense multiplayer battles. In order to defeat the malicious Darkspore,Darkspore will feature dynamic, fast-paced action as players battle across alien worlds to save the galaxy from the mutated forces of Darkspore in a four-player co-operative and full single-player campaign, as well as intense multiplayer battles. In order to defeat the malicious Darkspore, players will need to collect an arsenal of living weapons - genetic heroes with different combat abilities - and upgrade them with tens of thousands of collectible body parts and armor. Expand

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Darkspore GC 2010 Teaser Trailer
Score distribution:
  1. Positive: 13 out of 52
  2. Negative: 1 out of 52
  1. Apr 26, 2011
    85
    Spore is an infinitely more unique and nuanced experience than Darkspore, but in the end, Darkspore is much more likely to stick around in the gamer psyche. It may not do anything particularly new, but the way it polishes and riffs on known gaming conventions should leave you happily clicking on bad guys and collecting new body parts late into the night.
  2. Apr 26, 2011
    80
    Waiting for the return of Diablo, this new Hack'n'Slash pleases the gamer, thanks to the great variety of situations and characters.
  3. Apr 27, 2011
    75
    Darkspore takes some parts of the evolution simulator Spore, but not enough to create a title able to beat its alternatives. If we forget that there once was a game called Spore, Maxis's new job is a fluid, agile and fun ARPG, perhaps too simple and repetitive but with enough hours of fun. A good way to spend time, but if you want greater depth you will find better it in other alternatives.
  4. Apr 27, 2011
    70
    Darkspore is long and solid but its lack of substantial innovation and repetitive missions makes this game too derivative to achieve a truly fun experience as expected.
  5. May 31, 2011
    60
    Even with all its collection of flaws, Darkspore is not a bad game. The only real mistake that EA made was releasing it on PC with a $50 price tag. This game belongs on XBLA or PSN. But if you're into some mindless time-killing before going to bed, by all means, pick it up.
  6. May 3, 2011
    60
    Darkspore doesn't exactly redefine RPGs as we know it, but there's no other action RPG around that allows this much control over the look of your characters. There's a lot of room for improvement, but the living loot system and Hero Editor help Darkspore stand out among other hack-and-slash games.
  7. Edge Magazine
    May 8, 2011
    40
    Darkspore remains a humdrum deep-space Diablo, but one doomed to be defined more by what it's missing than what it offers. [June 2011, p.98]

See all 52 Critic Reviews

Score distribution:
  1. Positive: 38 out of 64
  2. Negative: 13 out of 64
  1. May 22, 2012
    10
    Easily as good as Torchlight and Diablo, in a unique and futuristic environment. Combat is frantic and exciting, visuals are excellent and theEasily as good as Torchlight and Diablo, in a unique and futuristic environment. Combat is frantic and exciting, visuals are excellent and the playable characters are many (25). I bought this at launch and I'm still playing. :) Expand
  2. Jul 6, 2011
    10
    I am plan and simply writing this review to tell all you people giving this game a 0, just don't. No game deserves a zero unless it is bad tooI am plan and simply writing this review to tell all you people giving this game a 0, just don't. No game deserves a zero unless it is bad too the point where it is just plain broken, and unplayable. I'm giving this game a ten because it's user score deserves to be higher, but all you retards who give zeroes hold it back. This is why you aren't nearly as good as hired critics, analyze everything the game has to offer, think about how others would enjoy the game and not yourself. Expand
  3. Apr 27, 2011
    10
    The basic setup of the game is you go from level to level chaining them together to receive better bonus percent for new items. Each level hasThe basic setup of the game is you go from level to level chaining them together to receive better bonus percent for new items. Each level has a nice visual theme, and while the level layout is static, the enemies, loot altar locations, and other events are random and change each time. It's a loot driven game and does a great job of balancing risk vs reward...the more levels you chain the more difficult each new level is. If you die you loose all the loot (at the end of the chain) you would have gotten...it's a lot like a game show where you are asked "do you keep the $100,000 or are you going to go for the cool million???". I think this is a really interesting and unique setup...but most importantly it works.

    One of the things that originally concerned me about the game was there was no leveling, no skill trees, nothing. After a while I started to see the beauty of the system though. There's two elements that take the place of this...one is the item system and the other is the squad system. There's a great random item system with tons of stats and varying quality levels. This is how you increase the power of your heroes. When you equip more and better items you increase their stats (and abilities) and the total counts toward their hero level. The other aspect is the squad system. Each squad has three spots...from which you can fill from a pool of 100 different heroes. In reality there's 25 heroes with 4 variants each, but this still offers TONS of options.

    Each hero has 2 active skills, a main attack, a passive, and a squad skill. You can access all of your heroes squad skills no matter which hero is selected, and you can switch heroes in level on the fly. Mix and matching the different heroes and skills really opens up a lot of customization. I do think it takes some time to really get this though, but once I really starting looking at way to maximize and compliment my squad/heroes the beauty of the system became more apparent.

    Controls are fluid and work well. Left mouse moves and attacks, right mouse is locational attack, and you can use number keys to activate skills. Skills are easy to use and there's tons of different kinds from buffs, AoE, heals, pets, targeted, crowd control, and even really unique stuff like dimensional warping. Skills have nice graphical effects and feel powerful.

    There are tons of enemies in the game, and many of them have unique abilities. I think the game really shines in the department, and I have played TONS of ARPG's. Enemies charge you, knock you down, put you to sleep, teleport you, debuff you. There's enemies that are "squad leaders" in a sense that buff their allies. There's even enemies that turn normal Dark Spore into their champion variants making them high priority targets. It's also very satisfying to kill the Dark Spore. Enemies explode into clouds of blood, hits have a lot of oomph behind them...the combat is very satisfying.

    Everything from the animations, level objects, enemies, skills all look great. I think the best comparison is kinda like the world in Avatar. Lot's of contrasting colors, bioluminesence, and light sources. One complaint I do have is the level design itself sometimes is too sparse and can be visually repetitive and uneven. Things look good, but I think a more coherent design and more set unique set pieces would have benefited the game a lot.

    Music is very sci-fi and fits the game perfectly. It has a very ambient quality. Sounds effects are great as well. Enemies have their own sound effects, so do each of the heroes. Hitting an enemy has the appropriate weighty feel and gives the right amount of feedback. Lot's of nice effects for all the skills as well.

    Story is an area I really don't care much about (especially for ARPG's), but so far the story is just ok. It definitely takes a back seat to gameplay (which I like) and is told mostly through cut-scenes narrated by the ships computer between missions. There's also some pretty cool narration in levels when you pass specific points or objects...like in the first level you pass a super nova and the ship's computer tells you about it. Pretty nice idea, maybe there could have been some cooler uses for this though. I do find myself wanting to progress in the game more and more to find out what's going on with the story, but it's not very deep...feels more like a history lesson that unfolds over the course of the game.

    As far as ARPG's go, this has the best multiplayer system aside from Diablo 2 (battle.net). One of the few games in the genre with closed server architecture. Matchmaking works great as far as time it takes to find a public team, though I wish you could specify some parameters when using it (like minimum level you want to do, ect). There's stat tracking for all players so you can see everyone's in game progress, friends list, chat channels, and rankings. There's also 1v1 and 2v2 PvP arenas which are fun.
    Expand
  4. Apr 27, 2011
    8
    A pretty solid action RPG. Darkspore does away with the talent / spell trees that are normally found in action RPGs and instead allows you toA pretty solid action RPG. Darkspore does away with the talent / spell trees that are normally found in action RPGs and instead allows you to form a squad of three heroes from a plethora selection that they offer. While it might not be the purist's cup of tea, it is a nice change and it is executed very well. Where as most action RPGs have mediocre multiplayer at best (minus a few gems) this is the area where Darkspore excels most in. Playing co-op through the levels is a blast with three other people, especially friends. If you're looking for a solely single player experience, the price tag is a bit hefty, but it's well worth the price if you're looking for a multiplayer ARPG fix. Expand
  5. Jun 22, 2012
    7
    Good games to play if you like coops rpg game. The Idea is good (monster creation etc). Quite repetitive, sometimes boring, the stages areGood games to play if you like coops rpg game. The Idea is good (monster creation etc). Quite repetitive, sometimes boring, the stages are look alike one another in campaign. Vast Squad & Equipment customization. Overall: Good, but need of CONSTANT internet connection can be found disturbing. Expand
  6. Oct 27, 2013
    5
    Tries to mix Diablo style gameplay with League of Legends style "heroes". It's a pretty forgettable dungeon crawler that tries to force youTries to mix Diablo style gameplay with League of Legends style "heroes". It's a pretty forgettable dungeon crawler that tries to force you into co-op whether you want it or not. Personally I'd rather not be forced to play with other if I don't want to. Expand
  7. Jun 15, 2011
    0
    After sitting through a good 30-40 minutes of backstory which is dumped on you at the start, I endured a frustratingly slow tutorial andAfter sitting through a good 30-40 minutes of backstory which is dumped on you at the start, I endured a frustratingly slow tutorial and endured 20 minutes of already boring and repetitive gameplay before giving up as the RSI-inducing controls were making my hands hurt already. Not recommended. Expand

See all 64 User Reviews

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