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77

Generally favorable reviews - based on 26 Critic Reviews What's this?

User Score
7.7

Generally favorable reviews- based on 74 Ratings

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  • Summary: Deathrap is a unique mixture of action-RPGs and Tower Defense games, a game of vicious tricks, killing machines, rotating blades and splattering blood.

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Deathtrap - Episode 1 Teaser Trailer
Score distribution:
  1. Positive: 20 out of 26
  2. Negative: 0 out of 26
  1. Mar 24, 2015
    88
    Deathtrap's unique take on the tower defense genre by expanding player interaction with action and role-playing gameplay elements results in an entertaining and worthwhile experience. Both fans of tower defense and role-playing games are recommended to take a journey into the world of Deathtrap.
  2. Feb 6, 2015
    85
    As it is, Deathtrap approaches the qualitative apex of its craft and niggles aside, sets a splendid example of how to marry two genres together to make a superlative whole.
  3. Feb 13, 2015
    83
    Deathtrap has the potential to be one of the indie titles of the year. Neocore Games knows how to mix the Tower Defense genre with the A-RPG to make a unique an fantastic game that will be charmed with the lovers of this two genres.
  4. Feb 9, 2015
    80
    Deathtrap is a perfect mixture between a tower defense and an action RPG, fun to play, durable and technically pleasing. The editor is an important added value, such as co-op and the competitive price.
  5. Feb 10, 2015
    77
    The large amount of traps and power-ups keeps you playing and the combination with Hack & Slay is well done.
  6. Feb 10, 2015
    75
    Deathtrap offers a good mix between tower defense elements and Action-RPG with an attractive co-op mode and an excellent map editor.
  7. Apr 7, 2015
    50
    The imaginative mix at the first sight but the makers didn't finish their job fully. The game keeps your attention for only a short time, after a while it begins repeat itself.

See all 26 Critic Reviews

Score distribution:
  1. Positive: 12 out of 17
  2. Negative: 0 out of 17
  1. Feb 6, 2015
    10
    If you're looking for a perfect blend of tower defense game and action RPG than this is it! Not only are there lots of traps and lots ofIf you're looking for a perfect blend of tower defense game and action RPG than this is it! Not only are there lots of traps and lots of monsters to funnel through them, you also get combat skills to supplement your traps. You can find or craft gear for your character and you can level up both your character's skills and the traps. The game could do with more maps and more game modes, but I've rated it 10 regardless because it's such a rare beast and I do hope it will set a trend. It seems like it will take you somewhere around 40 hours to complete all 13 maps at the highest difficulty with a three star rating. The game does come with a full map/wave editor however, so there's a chance it will keep you busy longer than that. Expand
  2. Dec 31, 2015
    10
    An interesting game in the genre of tower defense. But in this game ktrome setting traps and protective structures is still possible to playAn interesting game in the genre of tower defense. But in this game ktrome setting traps and protective structures is still possible to play for a character. There are several characters to choose from and they have a different set of weapons and abilities. Expand
  3. Feb 6, 2015
    9
    Putting a number rating on this game is tough because what do you compare it to? Orcs Must Die 2? Sanctum 2? Those are closest in terms ofPutting a number rating on this game is tough because what do you compare it to? Orcs Must Die 2? Sanctum 2? Those are closest in terms of Tower Defense *plus* active on-map player participation, but they're both TD/FPS while this is TD/Action-RPG, and there's really no other game like it.

    So let's break it down into its component parts. The ARPG stuff is a blast (and I'm not a huge fan of 3D-isometric ARPGs like Diablo, Path of Exile or Van Helsing 2). Creative, powerful enemies and very satisfying player-RPG progression make this part very fun.

    The traps and towers - what's important here is that you have many, many, MANY ways to customize and tweak your traps and towers to personalize them to match your own style of play.

    Want to sit back and let the traps/towers do most of the work? Focus your upgrades on Damage for the traps and Global passives for the player, and you can do that. Want to kill everything yourself? Focus trap upgrades on slowing/weakening the mobs, and stack Damage upgrades on your character.

    There's a lot of flexibility *within* the structure of the game, meaning no two players will ever play the same level in exactly the same way.

    Bottom line, there's more to this game than meets the eye. It has loads of depth, it encourages and rewards smart, strategic play - but at the same time if you *don't* want to burn too many brain cells and just want to shoot baddies in the face and watch them explode into bloody gibs, that works too.

    Graphics are nice, sound is terrific, co-op/versus is slightly buggy at launch but they're working on it. When it works, it's a blast. In the meantime the single-player stuff is totally solid. I'm gonna give it a number rating of 9 because there's no other game quite like it, which makes it the top of the genre (whatever genre that is).
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  4. Feb 22, 2015
    8
    This game is similar to Dungeon Defender or Orcs Must Die, however, both of those games did it much better. The game allows you to upgradeThis game is similar to Dungeon Defender or Orcs Must Die, however, both of those games did it much better. The game allows you to upgrade your towers, your hero skills, and your gear over time. Gear is really just stat boosting and doesnt add anything unique. The 3 heroes have semi unique game play and focus on different tower types. The monsters, especially later, start developing some unique abilities to challenge you. The lack of levels and game modes makes the game rather short. The monsters simply get harder when you replay maps so there is no point in replaying. The levels only allow you to place specific towers at specific points. I can understand making tower positions fixed but I cant even pick what goes there...Using your hero to fight isnt as intense as the previous games mentioned. You hero is more strategic fighting then mass killing. The levels themselves are rather simple and dont toss anything special in. I enjoyed this game for the time it took me to beat it once. After that it got boring quick,. Expand
  5. Oct 14, 2021
    8
    It's a decent Tower Defense game.
    But, bounty hunter don't use pistols or rifle like in Van Helsing trilogy franchise.
    There a lot of video
    It's a decent Tower Defense game.
    But, bounty hunter don't use pistols or rifle like in Van Helsing trilogy franchise.
    There a lot of video issues and audio bugs, some traps are stupid as hell.
    Neocore games, have no idea how to adjust an game difficulty, the easy is hard and hard it's impossible.
    Expand
  6. Dec 16, 2016
    7
    Очень интересная (в смысле идеи) смесь диаблы и тауэр дефенса. От первой тут полноценный гг с классами, экспириенсом, атрибутами, куклой,Очень интересная (в смысле идеи) смесь диаблы и тауэр дефенса. От первой тут полноценный гг с классами, экспириенсом, атрибутами, куклой, шмотками, крафтом, скиллами, рандомным лутом. От второй, собственно, уровни с разнообразными башенками и монстрами, волнами идущими от точки А до точки Б по строгим маршрутам. Графика очень приятная. Скиллы и башенки интересные, есть что выбрать и о чем подумать. Стараться пройти карты "чисто" и планировать апгрейды довольно интересно. Гг играет очень важную роль на карте, строит башни, мочит монстров, применяет разнообразные скиллы, так что его раскачка тоже довольно важна. Есть даже ачивка за прохождение карты вообще без башен, одним гг. :)

    Но... как всегда есть но...

    Во первых, множество апгрейдов выражено бонусами типа "+1% к урону" или "на 0,05 секунды меньше кулдаун", подобные микроскопические прибавки особо не воодушевляют. И этому есть объяснение ниже.

    Во вторых, новые башни в игре открываются через обязательное многократное использование определенных предыдущих башен или выполнение особых челленджей, типа нанеси >9000 урона молнией. И пока не выполнишь условие челленджа не можешь даже узнать, что эта новая башня вообще делает. Совершенно неудобный способ апгрейда имхо.

    В третьих (и самое главное) игра чудовищно растянута, еще одно заимствование из жанра диаблоидов - игра имеет уровни сложности (они же tiers), их аж 4 штуки и, в соответствии с каноном, играть на следующем уровне можно лишь пройдя 13 карт на предыдущем. Т.е. сначала мы проходим 13 карт на 1м тиере, раскачиваем гг до 20-25 уровня и открываем возможность разблокировать последний набор башен, а потом нам предлагают перепройти всё те же 13 карт еще 3 раза, но уже, конечно, с более сложными условиями и раскачать гг до 100 уровня. Если учесть, что в отличии от диаблы лут тут падает не постоянно, а только в конце карты, то интерес перепроходить игру повторно останется только у ярых фанатов игры. Еще добавим очень скудный бестиарий, со всем его богатством мы знакомимся далеко до конца первого прохождения.

    В общем и черт с ним с этими перепрохождениями, но то, что за первое прохождение я не могу попользоваться всеми башнями меня разочаровало сильнее всего.

    Ну и еще пожалуй отмечу, что идея с одеванием гг, несмотря на подробную реализацию, носит побочный характер - прошли карту, зашли в магазин - продали плохой шмот, купили хороший. Чисто автоматическое действие. Ничего особо неожиданного и интересного в луте и магазине мне не попадалось, ни уников, ни сетов - просто наблюдаем постепенный рост циферок на шмоте. Тоже самое с крафтом, рецепты редки и не дают ничего того, что нельзя было бы просто купить.

    Может на следующих тиерах шмотки становятся интереснее, но я об этом точно не узнаю. :)

    Однако пройти еще разок, но уже другим классом, пожалуй соблазнюсь. :)

    Оценка 7/10.
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  7. Feb 13, 2015
    5
    It'll kill a day or two.

    It is a pretty standard tower defense game where your towers aren't strong enough to do the job so you gotta also
    It'll kill a day or two.

    It is a pretty standard tower defense game where your towers aren't strong enough to do the job so you gotta also shoot things. (Or stab things if you're the melee hero.)

    It mimics ARPGs with equipment and setting, but the ARPG elements are faux. It is basically a step back from Dungeon Defenders, but it is still a time killer.
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See all 17 User Reviews