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Diablo III: Reaper of Souls Image

Diablo III: Reaper of Souls (PC)

87
Metascore
75 reviews
6.6
User Score
1716 ratings

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Publisher: Blizzard Entertainment
Game Details: No One Can Stop Death...The lords of hell rage within the Black Soulstone, their souls screaming for
No One Can Stop Death...The lords of hell rage within the Black Soulstone, their souls screaming for vengeance and release. Before the artifact can be sealed away forever, Malthael-Angel of Deathmanifests in the mortal realms with a deadly new purpose: to steal the Black Soulstone and bend its infernal power to his will.

So begins the end of all things...
Publisher: Blizzard Entertainment
Genre(s): Action RPG Role-Playing Action RPG
Cheats: On GameFAQs
Rating: M
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0/5000
(75)
Metascore Generally favorable reviews
73 Positive Ratings 97%
2 Mixed Ratings 2%
0 Negative Ratings 0%
100
LEVEL (Czech Republic)
May 16, 2014
"Heaps of new content provides hours of fun, even though the campaign could use a little extension. But if you’re a fan, this is a must. [Issue#241]"
91
Mar 28, 2014
"With Reaper of Souls, and the recent round of content patches, Blizzard has transformed Diablo 3 into something far more akin to what long-time fans like me wanted all along." ... Read full review
90
Mar 25, 2014
"Diablo III: Reaper of Souls is a great experience and an excellent add-on to Diablo III. With the Adventure mode and Nephalem's Rift, Blizzard erases almost perfectly every inherent problems of Hack'n Slash games. It's actually quite difficult to find real defects in this add-on." ... Read full review
90
Apr 11, 2014
"The Auction House is gone, the loot system is fixed and we finally have a proper end-game that will keep both new and experienced players fighting for many hours to come." ... Read full review
85
Apr 3, 2014
"This is Diablo 3’s best shot at a fun end-game that can last." ... Read full review
80
May 14, 2014
"The Reaper of Souls expansion provides a great amount of content, changes and balancing that significantly improves and extends the original Diablo III experience." ... Read full review
72
"It’s really only giving fans of the original a few more toys to play with. Unfortunately, the $40 price of admission weighs heavy on this title, and the sparse new content doesn’t quite justify it. In short, if you weren’t a huge Diablo III fan then Reaper of Souls won’t change your mind. However, if you enjoyed the original then Reaper of Souls adds a new class, several new environments, and a bunch of replay value." ... Read full review
(377)
User Score Mixed or average reviews
975 Positive Ratings 56%
306 Mixed Ratings 17%
435 Negative Ratings 25%
10
Peeto
Mar 25, 2014
Absolutely zero problem at launch with ROS, closed option to buy items from shop with real money or gold, improveed loot system for playingAbsolutely zero problem at launch with ROS, closed option to buy items from shop with real money or gold, improveed loot system for playing yourself and not to use AH/RMAH, new act and character, new end game...well, this game already gave me 700h and now is completely better and totaly diffrent as it was at start. Well made. Deserved 10 this time and I am going to upgrade my ROS to CE right now. /update, can not beat last act under 10 hours, its a real beast, if you explore and kill everything/. Just ignore reviewers, who does not buy the game and judge after few minutes playing at friends. Expand
10
sindronian
May 14, 2016
I was one of those people who refused to buy the RoS expansion because of the pathetic game that diablo 3 vanilla turned out to be.I was one of those people who refused to buy the RoS expansion because of the pathetic game that diablo 3 vanilla turned out to be.

However, the removal of the auction house and the integration of loot 2.0 was a surprising and welcoming change. A few months after RoS had come out, I game the game another chance. Now, after quite a few updates, seasons, and more updates I can say this is a perfect casual ARPG. Perfect, 10/10. Why? Well..

1. [Variety] From the unique effects of many legendaries and sets, to the endless combination of builds the game offers an extreme amount of replayabilityl especially with the introduction of the LoN set which gives bonus power for each legendary equipped. The LoN set allows any build of the player's creation to be significantly powerful. This set alone fixes build diversity, for the casual players. If you are compeitive there will always be a small subset of builds that perform best. But the majority of the player base is not competitive, so for the majority the diversity and variety is perfect.
- [longevity] Seasons were added to keep the game fresh, and ancient items makes it even harder to perfect gear, but all the more satisfying. You will never have perfect gear and although your search for a late game upgrade may be in vain, the possibility of finding the perfect piece of gear will make the hunt feel good, always.
-[hardcore mode] despite blizzard's tendency to give in to whining fans (WoW) Blizzard has kept hardcore mode true and has not ressurected any player's hardcore character no matter the reason (even famous streamers who suck up to them). Hardcore offers an entirely different experiences, with identical variety and even more rewarding feelings if you live to feel them. If you want to truly value your character, and truly experience risk, this game mode can provide endless entertainment, especially with friends. Being able to lose items makes them infinitely more precious.

In conclusion, Diablo 3 RoS is a game that can be played forever and that can be played effectively in every possible way (thanks to LoN set). Diablo 3 was not in this condition, not even close. I truly believe the expansion has perfected the game. If you are a competitive player, you will most likely have gripes with many aspects of the game, but for people who want to just slay some demons and have fun, this is the perfect game.
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9
PlasmaChroma
Mar 27, 2014
For the most part, Blizzard has finally delivered on the Diablo 3 game that much of the community has long desired to play. Many mistakesFor the most part, Blizzard has finally delivered on the Diablo 3 game that much of the community has long desired to play. Many mistakes have been corrected in this new iteration of Diablo. Of particular note is the greatly enhanced 2.0 loot system and the removal of the auction house. After all this time, it's back to the Diablo roots of actually being able to kill for your own equipment.

The new Act is atmospherically back to the doom and gloom we started this series with, which has been greatly appreciated by long term fans of the series. This is the dark Diablo we grew up with, where evil is actually evil and not some insanely stupid butterfly with magic powers.

The crowning jewel on the entire expansion would have to be adventure mode. This expansion absolutely redeems Diablo back into the world of proper rogue-like games, with a completely randomized set of levels in the nephalem rifts. This change more than anything else has brought me back to the game with ravenous hunger for loots.

Some of the changes are a little unwelcome, as trade has been significantly stifled entirely in this iteration, but when playing with friends it's still possible to swap legendary items within the same game, for a time anyway.

Overall, this is much much closer to the Diablo 3 game I have wanted ever since the D3V launch.
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7
Brodde
Sep 17, 2014
This game is a lot better now than it was at launch. Removing the auction house improved the game play a lot, since it is no longer just aboutThis game is a lot better now than it was at launch. Removing the auction house improved the game play a lot, since it is no longer just about farming gold or paying cash to buy gear. Adventure mode adds a lot. The new crusader class not so much.

The game is pretty basic over all, and there is very few possibilities for variation in strategy. The new loot system makes this even worse, since you only get gear that suits the vanilla build for your class.

It is still a pretty good casual hack and slash game.
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5
Jerot
Jun 6, 2014
From an art, sound, and game feel perspective both Diablo 3 and D3: Reaper of Souls have continued blizzards tradition of well polished gameFrom an art, sound, and game feel perspective both Diablo 3 and D3: Reaper of Souls have continued blizzards tradition of well polished game play/story experiences. But from a gaming standpoint Diablo 3 leaves many of its players wanting. The itemization is extremely simplified and boring with best in slot items being almost entirely brainless choices and in many cases chase items to keep the player hunting for the drop (Not even a well rolled drop in most cases). Legendary items have become bland as a majority are filler and drop with no unique stats to make them interesting. This leads to a problem where players quickly hit a gear wall where it takes progressively longer to find gear upgrades much sooner then they should. Very quickly, in part thanks to the new mystic, players throw out anything that isn't "trifecta"/"quadfecta" viable.

There are also some problems with items and abilities functioning in unpredictable ways as it appears methods of coding certain mechanics were handled by several people not entirely on the same page. Similar things act different and are worded different for no apparent reason, causing some interesting interactions (Zombie dogs ring working on Barbarian Ancients for example) There is no real endgame beyond finding a single set of gear and either moving on to another character, or another game. Build diversity is small and artificial as they are designed around developer planned builds with specific uniques and sets, there is little room for player discovery.

I really enjoyed the story of RoS, I don't feel like it was spectacularly written or notably compelling/impact-ful, but it was an enjoyable experience. I did miss having fully rendered CGI cut scenes that are usually in blizzard games. I feel like a ton of the "features" included in this expansion and some that are coming soon should have been included at launch or in free content patches. Most of the endgame content is rehashed existing content (Uber bosses, Bounties to go to old areas, Rifts of randomized maps and enemies) which while isn't bad in itself, can quickly lead to burnout as it is content most of the player base has seen before, just remixed. Ladders and ladder-specific legendaries unfortunately do little to fix the underlying problems with the game. Too many stats have been removed or compacted for the sake of simplicity, things like 1H-2H balance and the effectiveness of Crit/Crit Damage/AS remain ongoing problems with no fix in sight.

The art, sound, and game play feel is spot on. Environments are very atmospheric and decimating large packs of enemies in a single button push is immensely satisfying. But it is held back by poor design choices in multiple systems, and unbelievably slow turnaround for fixes or content that isn't absolutely game-breakingly necessary. As a single-player self found experience I would rate the game as a solid 7.5-8 worth a play-through or two but with little replay-ability. As a long term game in a market with so many ARPGs trying to improve on the original diablo formula, I don't think D3 has done enough to set itself apart, with many of its improvements overshadowed by its many shortcomings.
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2
dkeppens
Apr 2, 2014
Although the adventure mode is a welcome and even necessary addition, it is way overdue and should have been included in a free patch orAlthough the adventure mode is a welcome and even necessary addition, it is way overdue and should have been included in a free patch or better yet, the original game, which was a total sham. I cannot comment on the crusader, since i have not played him, neither will i. The real issue is that the same core problems of vanilla still persist in reaper of souls and will never go away.
* Itemization is still problematic. Yes, you can more easily find loot suited for your character due to "smarter" drops. Yet, since there are no customizable stats, you still want the same old stats on each and every item. Vit, main stat, crit chance... It made the looting boring as hell before and it still does. No change here. It's still just an up the numbers game with very little thought required. I tried out Loot 2.0 extensively before the expansion hit and although they did rework the legendaries, they still do not provide build opportunities. Either they now have some sort of silly and barely significant proc effect or just add to the numbers. There are a few exceptions, but for the most part, switching legendaries is not drastically going to alter your playstyle.
* Still very little character customization. The mystic artisan now offers transmogrification, which is a plus, but the real character customization should be in your choice of skills. More skills are viable now, but play out the same. The paragon system is also a lame, tacked-on quick fix for an actual stat allocation scheme. It's like admitting you were wrong not to include it, yet nevertheless not fixing it either.
* Dps is still completely derived of your weapon damage which is retarded, since it can make you run around with weapons that your class should never be using and make you look moronic.

This is all due to inital game design and will most likely never be fixed. Otherwise, they would have done it by now.
Lastly, and this may be personal, but the price is way too high for an expansion, especially one of which half it's content should've been patched in free (adventure mode). Sorry, but 40 euros for a 3 hour act and one new class ? That's just a blatant rip off.
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0
alaskaneagle
Jun 24, 2016
Decided to try the game since the market sounded interesting; They removed the market a few days before I bought the game and refused to giveDecided to try the game since the market sounded interesting; They removed the market a few days before I bought the game and refused to give me a refund.

This game took everything fun about D2 out. I tried playing it since I own it but it's just such a horrible tedious game that it is no fun at all.

It's all limitations; you can't trade for stuff you need, you can't give others stuff they need, the game play is repetitive and boring, you could spend years playing but never get what you need to feel like you completed a character.
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