- Publisher: Kalypso
- Release Date: Oct 11, 2011
- Summary: This is a new landmark in the history of Nevendaar, when a new race ascends to power - the ruthless and merciless Undead Hordes. It is the story of selfless love and unfading glory. Heroes of the past, who had lost their lives, but not their sentience, are exacting their revenge in the nameThis is a new landmark in the history of Nevendaar, when a new race ascends to power - the ruthless and merciless Undead Hordes. It is the story of selfless love and unfading glory. Heroes of the past, who had lost their lives, but not their sentience, are exacting their revenge in the name of Mortis, the Goddess of Death.… Expand
- Developer: Akella
- Genre(s): Strategy, Turn-Based, Fantasy, General, Fantasy
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
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Disciples 3: Resurrection - Intro Trailer
Positive: 1 out of 6
Mixed: 5 out of 6
Negative: 0 out of 6
Oct 13, 2011Despite some technical issues, Disciple III: Resurrection is somewhat better than the immediate predecessor and a solid successor for the Russian TBS series.
PC Gamer UKJan 10, 2012There are a few glimmers of brilliance. [Jan 2012, p.141]
Oct 24, 2011Some will find its look and concept tired and defunct, but slow paced strategy titles are still big business. If anything, it's good to have the choice of another franchise in English. It's just a shame that the potential for something great has been squandered by a lack of sheen.
Nov 25, 2011The game could have been a real gem, but its unholy learning curve and stupefying voice acting kills that dream early on.
LEVEL (Czech Republic)Jan 19, 2012Standalone add-on cannot cover that Disciples are no match to reborn Might and Magic series. If you are a devoted fan you will probably appreciate longer playtime and the few improvements. [Christmas 2011]
Dec 22, 2011Overall, Disciples III: Resurrection is an expansion that features plenty of turn-based gaming hours, but these come bundled with technical issues and a couple of design choices that get more and more annoying as you progress through the campaign.
Positive: 4 out of 13
Mixed: 2 out of 13
Negative: 7 out of 13
Feb 2, 2014As a forever devoted fan of the Disciples 2 series, I found this game to be dazzling!
I was amazed by the concept of the map, the newAs a forever devoted fan of the Disciples 2 series, I found this game to be dazzling!
I was amazed by the concept of the map, the new perspective, the details put into every mob and the possibility to have a closer look at them in the inventory was amazing and trilling. The story kept me going as the characters were full of unique personalities. The game was long and difficult to finish as one mistake might make you lose the whole map. The few bugs I encountered did not make me stop playing and since this game was so extravagant I did not mind it. Bone chilling animations and music, great choice of designing, etc.
Only one thing stops me from giving this game a 10: The battles. Disciples 2's combat system remains it's trademark forever, but it changed completely in the Disciples 3 series, as it resembled more Heroes V. Still, the combat was fascinating. Although around the end of the map you become so overpowered that you need not worry about anything . :)
It saddens me to see people disliking a fantastic game for it's minor developing mistakes.… Expand
Oct 4, 2012The gameplay is actually good, but as in Disciples III:Reneissance, something is still missing. I enjoyed DII more than this. Mind you, DIIThe gameplay is actually good, but as in Disciples III:Reneissance, something is still missing. I enjoyed DII more than this. Mind you, DII deserved a full 10/10 in my opinion. The campaign is mildly uninteresting with its dialogues and story, and I guess the moving of the units as the most major change from DII is controversial to me. Despite that, it plays very nicely, the graphics have a lot of climate, as befitting of a Disciples title. Not an excellent title in its own right, but a decent addon which really adds things to the game which is rarer and rarer nowadays.… Expand
Oct 15, 2011Came across a thread where the series was being compared to HoMM(impressive in itself) with many rather positive posts. So I gave it a go.Came across a thread where the series was being compared to HoMM(impressive in itself) with many rather positive posts. So I gave it a go. Visuals are rather impressive(at least compared to HoMM 5) and the mechanics of the game are well thought through. Whenever I couldn't do something it was always due to me not having figured something out yet. I like the idea of having to level your creatures individually instead of upgrading a building and stamping them out in vast numbers. So as far as gameplay is concerned I'm very impressed and actually prefer this to any HoMM that came after the 3rd)) The reason I'm not giving this full points is the way the story in the campaign is delivered. 50% of the time the dialog seemed like a ridiculous waffle and the character personalities seemed to be created by someone who had to do it because nobody else wanted the job. The ancient undead warlord that comes up with expressions that would make a 12 year old seem wise and mature - come on, surely it can be done better! The story itself is reasonable enough, but I'm not too familiar with Disciples lore to say whether it correspond with previous releases.
Anyway - the gameplay is imho a good enough reason to give this a go - especially if you like the HoMM series)… Expand
Aug 9, 2014The game continues the spirit of the Disciples series, but at a much lower quality. There are several annoying bugs, as well as some that areThe game continues the spirit of the Disciples series, but at a much lower quality. There are several annoying bugs, as well as some that are plain gamebreaking, which makes it all seem half-assed. It feels more repetivite than the previous games, and the campaign is either too easy or too hard, there doesn't seem to be any middle ground.
If you loved the previous games, you may enjoy this one as well for a short time, but it isn't really worth the money.… Expand
Dec 4, 2011Ah......nope.....i don`t get it....even through i played the Disciples 3 Renaissance,it still.....same,
and even worst,the animation wasAh......nope.....i don`t get it....even through i played the Disciples 3 Renaissance,it still.....same,
and even worst,the animation was obviously poorer than D3R game,gameplay......repetitive happen.....
Just Graphics makes the game looks great? Nah,i prefer gameplay instead of graphics.… Expand
Jun 27, 2012i loved Disciples I for its awesome visual style and laconic jRPG battles, Disciples II was kinda good as well (although AI was total braini loved Disciples I for its awesome visual style and laconic jRPG battles, Disciples II was kinda good as well (although AI was total brain dead), played the game for all races and all the expansions. i didn't bother with Disciples III: Renaissance because of very low ratings, but decided to give Resurrection a go. ================================================================================ boy, what a frustration! the very first map, normal difficulty. i can kill the first mob but on the second one (2 squires and 2 archers) i lose my melee unit no matter how many times i try. i can not kill the third one (since it has lvl9 wolf). i just can't get how am i supposed to play? wait several turns doing nothing waiting for enough money-mana to spam spells? wait 50 turns to buy a werewolf? or do continuous corpse-runs? that's not what i would call 'fun' or 'strategic'. ================================================================================ second. health of my units doesn't replenish after battle, okay. but again, what am i supposed to do, return to town/fountain after _every_ battle? wait several turns after _every_ battle? (only works if i chose to be a warrior lord btw). do i miss something here? why not make a proper tutorial then?
================================================================================ third. new unit attributes (end|str|agi|int|dex) were implemented in the most confusing way possible. tooltip says that strength gives melee attack power, intellect - magical one, dexterity - ranged. okay. the very first hero Salaar - his info says that:
* his class is a Mage, * attack type: ranged, * attack source: weapon.
so what attribute would increase his attack power? after some thought i would guess that it's dexterity (since he's clearly ranged unit, and his attack type isn't magical despite him being a mage). but no, dex does nothing for him, you should put points to str to gain anything. where's the logic in that? other units are pretty confusing in the same way (thug is melee but his main attributes are both str and dex, wtf?)
================================================================================ i can go on an on (like i built rogues|thugs building and can't find anywhere what it 'unlocks' or how can i use it) but i put here enough letters already, thanks for reading. ================================================================================ TL;DR: D3: Resurrection is hard in a 'cheap' way and pretty confusing, both gameplay and user interface. i wish they would make true D1-2 remake the next time.… Expand
Sep 9, 2021absolute trash no connection to previous games. they massacred the game what else there is to say? simple utter garbage of a game
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