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Metascore
67

Mixed or average reviews - based on 15 Critic Reviews What's this?

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  • Summary: Disjunction is a cyberpunk stealth-action RPG set in the dystopian underworld of a 2048 New York. Experience a reactive, intertwining story of three playable characters, working to uncover unfortunate truths that will change the fate of their city forever.
Score distribution:
  1. Positive: 4 out of 15
  2. Negative: 1 out of 15
  1. Jan 29, 2021
    80
    Disjunction is an effective cyberpunk stealth game. Its gameplay is crisp and rewarding, while its strong sprite design and excellent soundtrack help it capture the cyberpunk tone perfectly. For those after a genuine cyberpunk experience, this is a good place to go.
  2. Jan 28, 2021
    80
    Disjunction has motivating gameplay, an entertaining (albeit predictable) story and exciting characters. But by far the most impressive is the detailed and fascinating game world, about which I would like to see one or the other game or book. The few negative points are particularly quickly forgotten when we sneak from opponent to opponent with great concentration. Every Cyberpunk 2077 frustration is swept away.
  3. 80
    The cyberpunk genre has gained a good game here with Disjunction. It’s at its best when you’re sneaking through futuristic offices and factories and trying to figure out which ability to use next. The action is a little lacklustre when stealth fails, and the story is enjoyable, but not world-changing. It’s definitely a pretty game though, and the light RPG help to keep things interesting as you play through it.
  4. Feb 1, 2021
    70
    Disjunction offers a solid, fun take on the stealth action genre. While it stumbles at times with the feel of its stealth mechanics, it is still satisfying and fun to play, aside from the one time my game progress mysteriously got deleted and I had to start over (though it hasn’t happened again). If you enjoy action stealth experiences like those found in the early Metal Gear games and games like Tom Clancy’s Splinter Cell (except being 2-D) and you like new retro-styled games in the modern era, chances are good you can enjoy this game, even if it doesn’t have the most realistic stealth mechanics.
  5. Feb 8, 2021
    70
    As a debut from a team of just three people, Disjunction does so much right, and offers up way more narrative than anyone should expect from a team this size. The gameplay it does it have can be frustrating at times, but it’s solid. There’s a good foundation here. They just need to expand on it.
  6. Feb 8, 2021
    70
    Disjunction is a fun stealth action game with great art and music, but there aren't enough interesting elements to keep the gameplay from eventually growing stale. It is held back by a lack of interesting development in both gameplay and story, however, and overstays its welcome. This is a good first outing from a small development team that can’t quite live up to its legendary predecessors.
  7. Jan 28, 2021
    35
    Disjunction has so much potential — it has a great soundtrack, interesting ideas for combat, and a serviceable story. These are all bogged down by frustrating and imbalanced combat mechanics, unimaginative stealth, and plain visuals. Disjunction impressed me when I originally played it some time ago, but it may have benefitted from being bite-size. Taking in the entire game, I couldn’t help but want the experience to be over and done with.

See all 16 Critic Reviews

Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Feb 19, 2021
    5
    This one of those ambitious indie titles but the creator doesn't know how to make it fun, biggest complaint is the amount of dialog, it justThis one of those ambitious indie titles but the creator doesn't know how to make it fun, biggest complaint is the amount of dialog, it just too much for no voice acting Imagine if RDR2 had no voice actors but the same amount of dialog i would **** go crazy and the story in this game is pretty mediocre for the amount of dialog, the energy mechanic is so **** didn't they get rid of that in 1990? Enemies behave pretty weirdly e.g. if you shoot your gun in a room, everyone in the room will hear you but if someone is in the room next you they wont hear anything Expand

See all 2 User Reviews