Divinity: Original Sin Enhanced Edition Image
Metascore
94

Universal acclaim - based on 5 Critic Reviews What's this?

User Score
8.2

Generally favorable reviews- based on 658 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Divinity Original Sin: Enhanced Edition is a much lauded Role-Playing-Game that blends deep customization and humor with dynamic turn based combat. Either in online co-op, split-screen co-op on your TV, or even alone, take advantage of a classless RPG system to create your heroes and conquerDivinity Original Sin: Enhanced Edition is a much lauded Role-Playing-Game that blends deep customization and humor with dynamic turn based combat. Either in online co-op, split-screen co-op on your TV, or even alone, take advantage of a classless RPG system to create your heroes and conquer the evils of Rivellon!

    Embark upon a journey with up to three companions as you bend the very fabric of time, where what seems like the case of a simple murder unravels into hours of quests facing fiendish foes, magical polymorphs, and dastardly bosses. As a Source Hunter, master the elements and use the environment to your advantage in dynamic combats mixing weather and magic to explode, poison, electrify, freeze and burn your enemies!
    Expand

Trailer

Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Divinity: Original Sin - Steam Early Access Trailer
Score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Jan 20, 2016
    100
    Already one of the greatest RPG games of all time, the new enhanced edition of Divinity: Original Sin improves the game on so many levels that it touches a level of almost absolute perfection.
  2. PC PowerPlay
    Dec 3, 2015
    100
    Larian Studios has taken an already brilliant game and made it better. Original Sin Enhanced Edition is borderline perfect. [Dec 2015, p.59]
  3. 90
    Divinity: Original Sin Enhanced Edition is a grand adventure that rewards those who are patient enough to wade through some of the game's less polished aspects.
  4. Nov 12, 2015
    90
    Divinity: Original Sin Enhanced Edition offers a well-written story, in-depth character development and tactical combat that will be more than enough to please most tactical fans.
  5. Nov 13, 2015
    80
    Enhanced Edition brings a breath of fresh air into the Original Sin experience in a great way.
Score distribution:
  1. Positive: 63 out of 97
  2. Negative: 9 out of 97
  1. Oct 28, 2015
    10
    There was an obvious effort to lessen the User Score of this game but it won't work simply because it's so good.
    Any person that enjoys RPGs
    There was an obvious effort to lessen the User Score of this game but it won't work simply because it's so good.
    Any person that enjoys RPGs should play D:OS and even more now with the Enhanced Edition.
    It's a really wonderful game with excellent mechanics, very very few bugs, pretty visuals, a deep character system and many many more good aspects that should be enjoyed, not written in a review.
    And D:OS 2 is on the way! Hurray!!!
    Expand
  2. Sep 21, 2017
    10
    One of the best games I have ever played.Crafting system,combinating skills,humor,exploration,puzzle solving,beautiful dungeons and strongOne of the best games I have ever played.Crafting system,combinating skills,humor,exploration,puzzle solving,beautiful dungeons and strong scenario.

    Freedom is the centre of the gameplay you can shape characters and stories as how you want to be in a roleplay game.
    Expand
  3. Aug 27, 2019
    9
    A prequel to the earlier Divinity games, Divinity: Original Sin brings an entirely new gameplay model to the series and it's a treat.A prequel to the earlier Divinity games, Divinity: Original Sin brings an entirely new gameplay model to the series and it's a treat. Turn-based combat and the return of the party system rule the day. The level of freedom while exploring is in some ways unparalleled. Players can combine items into that one great tool you need via an Ultima-inspired crafting system, tactically use those environmental effects in conjunction with your skills, or sneak around to find the unbeaten path.

    D:OS is an RPG where you can kill everyone on the map or strictly follow the story and everywhere in between in order to complete the game. The game's narrative suffers as a result though, the story is convoluted and ultimately devolves into a save the universe pitch. But what D:OS lacks in storytelling it makes up for in familiar Larian charm and humor. With a substantially more interesting combat system and new emergent gameplay features, D:OS takes Larian's RPG series to new heights.
    Expand
  4. Feb 19, 2017
    8
    Very good RPG that i can recommend to everyone who likes this type of games.

    PROS - A lot of ways to create your character that will fit
    Very good RPG that i can recommend to everyone who likes this type of games.

    PROS
    - A lot of ways to create your character that will fit your gamestyle. You can be battlemage, warrior, knight, rouge, assasin, wizzard, combination of those and more.
    - More ways to complete quests. Quests are interesting and good.
    - You have a lot of freedom in your journey.
    - Nice sounds and graphics.
    - Interestings story that will keep you with game.
    - Good multiplayer support. Playing in multiplayer with firend will bring you twice more fun.
    - Good combat system (turn based)

    CONS
    - Couple of bugs that will annoy you (But its nothing gamebreaking). Annoing chat and combat log scrolling up for no reason. Some desync issues.
    - Perhaps there could be more interesting combat abilities to learn, more options to choose.
    - We played multiplayer with friend on normal difficulty. Start of game was good and balanced according to dificulty, but the middle of game and end of game were very easy for us (Moderately experienced players, no maniacs). Maybe we had very good gear and level, but i think the dificulty curve should be made better :-(
    Expand
  5. Feb 6, 2016
    8
    First of all, let me say that I was saddened to read that Kirill Pokrovsky, the game's composer, recently died. The music of this game isFirst of all, let me say that I was saddened to read that Kirill Pokrovsky, the game's composer, recently died. The music of this game is probably its most memorable aspect. It has a lightness of being and sense of mystery that will likely outlive the games it was written for. A few tunes definitely tread past the boundary of genius and "mere" game music.

    Now for the game. It's a mixture of various qualities. It's an old school RPG, complete with all the good and bad things that implies. The combat is surprisingly fun, and the vast majority of your skills are actually useful, which is refreshing compared with most modern RPGs. I found myself thinking tactically in most fights and frequently exploiting the weaknesses of my enemies. Quite often the tide would turn and I would win by a hair's breadth. Most of the way the combat is exquisitely balanced and the challenge aptly matches your capabilities and current range of supplies and equipment. What a refreshing change from the open world plague that has taken over the industry, where everything is overabundant and too easy beyond a certain point.

    There are probably two down sides in the game. The first is the writing. The dialogue is of a form that feels better read than spoken aloud. It's written in an expressive--sometimes outright belletristic--literary style. Characters always have a bon mot or clever turn of phrase for describing the drama that has just taken place, completely unlike real human beings. I find myself wishing for less literature and more psychology; fewer wordy reflections and more visceral engagement with the world. Don't tell me a thing has happened or an emotion evoked, show me it has happened and evoke the emotion in me. The result of this style of dialogue is quite often overacting and melodrama, which is a bit of a shame.

    The story is filled with characters craving power who wax poetic about how they crave it, the way that actual cravers of power never do. It sports its Good and Evil badges in the way of a children's cartoon. There are shades of moral ambiguity, but they're quite sparse. The story is also quite smarmy, as your characters turn out to be really special in the end. So special I found it a bit overindulgent. Needless to say, I would have preferred more subtlety.

    One other note about the writing: the writer cannot do declension, which is really very embarrassing. Seriously, if you think a sentence like "we came here for Dave and I" is proper grammar punch yourself in the face right now. The "...and I" plague is endemic in this game. If you don't know whether or not to use "I" or "me" in a sentence just use "me" and be wrong the common way and not the hypercorrect way, which makes you look like a fool. The game makes similar mistakes with other pronouns and I won't even start on the mediaeval grammar. Seriously, there is a simple difference between "thee" and "thou". Don't use those words if you don't know it.

    Okay, rant over.

    Now the second problem with this game: the puzzles. Some are fun and rewarding, and some are just frustrating. I can proudly say I beat the game without even once looking for help from the Internet or any other source. But, honestly, I don't really know how I did it. Seriously, some of the things I did must count as cheating. In one case I completely skipped a (presumably) very large set of puzzles because I (apparently) guessed a combination you need to get to the other side. That means I found guessing easier than the puzzles.

    A common problem with the game is that the devs didn't correctly anticipate what I would find easy or difficult. I'd pass a difficult puzzle and advance the story while missing an "easy" one. As a result, some dialogues wouldn't make sense.

    For example, there is a certain kind of power up that must be consumed to advance the story. I didn't need to use it (even though I played on Tactitian mode) and spent hours scratching my head about what I should do next. Another time I needed to loot a certain weapon from a dead enemy to advance the story... but I didn't notice it was there because he fell over top of it. That also cost hours. If a puzzle's resolution makes you groan, it isn't a good puzzle.

    All these things being as they may it's still an excellent game. It's unafraid to be what it is. It doesn't apologize or hold your hand through anything. It requires reading and crafting. I requires the skills that many games consider to be bonus. The environments are atmospheric. The banter suits what has happened. The creative direction has focus and consistency, which is refreshing and something for others to emulate
    Expand
  6. Dec 30, 2016
    7
    This review contains spoilers, click expand to view. A good (but not great) game that has a lovely turn-based combat system which encourages strategic thinking as opposed to the itchy trigger finger free-for-all fest we've seen too often in so-called CRPG games of late. I would have happily given this game an 8 but I feel the following issues reduce the overall score by 1 point.

    - The recycling NPC dialogue. Dear lord, do I really have to listen to 2 townsfolk in the marketplace repeating the same couple of lines every few seconds while I consider what to do next? It really makes it hard to think sometimes. There is thankfully a mod available to fix this but some areas are still a problem.
    - Railroading. The game tends to force you to follow a certain route and visit areas in a specific order as enemies who are above the general level of the party will wipe the floor with you owing to the combat system favouring them exponentially for each level they are above you. This slows the gameplay down a lot as you dither and dally over trying to find areas where enemies are around the same level as you.
    - Instant death. I'm one of those CRPG gamers who likes to try and play through a game without getting my characters killed so I don't have to save-scum, as this feels like cheating. Unfortunately this game tends to occasionally throw enemies or traps at you that (a) can one-shot a typical party member or (b) are invulnerable to your attacks, with no advance warning. One example from my last game - my 15th level party gets into an underground tomb. There's a large semicircular room with what looks like an animated humanoid statue (an eternal guardian) at the far end, and when I hover the mouse pointer over him, the blurb tells me he's 16th level. I move my party forward (anticipating a battle against him which I figure I can win), and suddenly 4 gigantic eternal guardians appear and attack, 2 from each side of the room. I throw a summoned zombie at them as a meat shield, and when I see it getting one-shotted, I figure it's time to flee. Unfortunately the game doesn't let me flee, as it keeps telling me one of my characters is still in combat, despite my entire party standing near the exit stairs. I then manage to get my stealthed ranger to the far side of the room, up some other stairs, and then I teleport the rest of the party to her using a magical device. I figure then combat should end as I'll be out of sight of the guardians but voila - the whole party instantly dies as they teleport to her area, as apparently there was some deadly trap there which was triggered by one of the teleporting characters (which the ranger failed to spot earlier). GAME OVER. It's moments like this that make this game incredibly frustrating at times.
    - Other poor game design elements - dialogue options that keep showing up, despite them having been used in the past (eg. option "1. Who are you?" still showing up despite talking to a specific NPC for the nth time), characters repeating dialogue for events that have already happened (eg. finding a buried treasure chest and later coming across a book that mentions the treasure, then making a comment like "this treasure should be buried somewhere around here....."), characters repeating lines like "What a lucky find!" every time they pick up one of the magical teleporting pyramids they've just used for the 20th or 30th time.
    - Too many useless loot drops - I'm not into crafting in CRPGs so it gets really irritating when you constantly find things like rat's tails, arrowheads, sheep's wool, bomb fuses, wood chips, etc, etc. Also the other loot you find on slain enemies is usually inferior to what you can buy from merchants, so you find yourself constantly running back and forth in search of better gear like headless chickens between the various weapon, armour and magic merchants in the game as their stock changes each time you level up and after every hour of real time.
    - Environmental effects in combat - a bit overdone as often the central area of the battleground becomes a veritable morass of lightning/fire/poison, which can limit the usefulness of melee-orientated characters without ranged attacks/teleporting ability, as they get stuck waiting for the elemental effects to clear so that they can close with any remaining enemies.

    I've backed Divinity Original Sin 2 via Kickstarter so hopefully Larian Studios will make it a bit more polished than the first one.
    Expand
  7. Jul 14, 2022
    0
    Story is crap and game forces you to do puzzles in order to progress in many major plot points

See all 97 User Reviews