Dogurai is truly a hidden gem on the Switch eShop. Challenging, engaging and memorable despite its short length, it’s a steal at its current eShop price. It may not reinvent the wheel, but it’s a great budget platformer.
In the end, Dogurai makes for a nice enough retro throwback that can act as a snack between meatier titles. The game isn't too difficult, but it is simple to understand, and it apes the mechanics of older games well enough to earn that challenge. The length of the game is buoyed by the presence of two endings and a new character, while the aesthetic fits perfectly for those who want to treat the Switch as a portable rather than a home console. At $5, Dogurai is certainly worth it for those who want to scratch that retro action platforming itch.
I really appreciate games with 8-bit thematic, but Dogurai go far beyond. With his simple but precise gameplay, its possible to have a lot fun moments. Congratulations to the developers!
Dogurai is an homage to retro platformers like Mega Man, with the inspirations being very clear. Simple controls and infinite lives make it easy to pick up and play, although it only takes a couple hours to complete. Some sections can be a bit tough, but overall it's a good time.
Despite in-universe explanations being practically nonexistent, there's a lot to love about Dogurai, from the retro graphics and soundtrack to tight controls. It's not necessarily a game you'll ever come back to, but it's not out of the question if you're just looking to kill an hour or two.
This is a halfway decent action-platformer that is inspired by, and pays tribute to, the Gameboy. There's a couple hours of solid gameplay here, along with a decent number of 8-bit Nintendo-inspired boss battles. The difficulty is average, but it does get a bit more challenging toward the end. The graphics and music are below average, but since it intentionally has a Gameboy presentation, this should be expected. Overall, decent, but I wouldn't recommend paying more than $5 for it.
I love the way the game looks and how the character jumps. But the difficulty spikes in this old-school platformer proved to be far too irritating to me. If you like having games demanding pinpoint accuracy on sliding surfaces, you might like this. Myself, I'll stick to Super Meat Boy if I want that kind of difficulty balanced with much better controls.
Rubbish. I love 2d games, also I love retro styled games with pixel art. I enjoy Mario Maker 2, Super Mario World with all big coins and secrets, Broforce, Guacamelee 1 & 2 with its secret screens, Rayman with all its 826 rescued guys, Ori and the Blind Forest, Owlboy, Gato Roboto, Celeste, Cuphead completed 100%, etc. Those are good games with excellent and responsive controls (besides many more remarkable features). This game "Dogurai" has an ugly, lazy design, and the worst of all are the controls, which don't respond properly at all. You can't attack and run at the same time, double jump fails many times, and you die constantly, it is so frustrating. Music is annoying as hell, level design is very poor, both boring and frustrating. I wasted 2 euros on this, thank god it was not more.
SummaryDogurai is a retro-styled platformer with animal-like characters, graphics and soundtrack designed with old portable games in mind - down to the limited color ranges and sprite sizes.