DOOM 3 Image
Metascore
87

Generally favorable reviews - based on 83 Critic Reviews What's this?

User Score
7.7

Generally favorable reviews- based on 1109 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: id Software's terrifying battle with the forces of Hell. A massive demonic invasion has overwhelmed the Union Aerospace Corporations’ (UAC) Mars Research Facility leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fightid Software's terrifying battle with the forces of Hell. A massive demonic invasion has overwhelmed the Union Aerospace Corporations’ (UAC) Mars Research Facility leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to Hell and back, in an epic clash against pure evil. Built on id’s revolutionary new 3D graphics engine, DOOM 3 draws you into the most frightening and gripping 3D gaming experience ever created. Expand
Buy On

Trailer

Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Doom 3 Gameplay Movie 6
Score distribution:
  1. Positive: 77 out of 83
  2. Negative: 0 out of 83
  1. It’s the atmosphere created by the outstanding people at id that makes Doom 3 standout from the crowd. The lights flicker on and off, enemies hide in the dark and wait for you, and you truly feel alone most of the time you’re playing the game, which is surprising considering there are other characters that you work with.
  2. Doom 3 is excellent. It isn’t revolutionary, but it does bring a simple and exciting gaming experience with near-flawless precision.
  3. 93
    There are some great firefights where the odds are so heavily stacked against you that victory, when it comes, is an emotional event.
  4. As a single player game played in short burts and with an eye towards old school run and gun style dynamics, we there's precious little that can touch Doom 3.
  5. The weapons are pretty unimaginative (all the imagination was in "Doom 1" – this is just a continuation) and are often useless (ever try using a rocket launcher in a small room? Well, there are about a billion small rooms in Doom 3). The BFG is fun as always, of course.
  6. A headlamp! A headlamp! My kingdom for a headlamp! Other than being way too dark, Doom 3 is a fun old school romp set in an immersive environment with cutting edge graphics.
  7. I can only strongly recommend this to a particular group of people. Fans of horror, fans of relentless shooters, and those who have a fantastic PC. The rest of the crowd will leave underwhelmed.

See all 83 Critic Reviews

Score distribution:
  1. Negative: 55 out of 297
  1. D.Q.
    Aug 7, 2004
    10
    I amped up my machine for this game and it's worth it. I was blown away by the graphics, it's like actually being in there and I amped up my machine for this game and it's worth it. I was blown away by the graphics, it's like actually being in there and that's 10x scarier than anything. When a game with this kind of evil pulls you right into it, it's definitely unsettling to say the least. I've been really limiting myself on when and how I play it. I only do a level per night and I go as slow as humanly possible to let my nerves get the full load of adrenaline and terror that each corner, closed door and hidden place where evil lurks provides. I was surprised with the story, it's like being dropped right in there, I wasn't ready to be so immersed in this kind of world. Expand
  2. TomG.
    May 6, 2007
    10
    After 10 years of nothing but Quake, and Hexen releases from id Software, they perfect the tricks of the trade, and pump out Doom 3. The After 10 years of nothing but Quake, and Hexen releases from id Software, they perfect the tricks of the trade, and pump out Doom 3. The level of quality put into their graphics engine is just incredible, with the bump mapping, specular highlights, and the shadowing system, which is superior to F.E.A.R.'s, in that when you shine your light on the corner of an object, it casts a shadow, unlike F.E.A.R. The weapon effects are downright perfect, and does a damn good job of revitalizing an aging franchise. Expand
  3. Mr.Somebody
    Aug 14, 2004
    9
    Okay...okay. All of you who have nothing better to do than complain about stuff can just shut it. This isn't the best game you'll Okay...okay. All of you who have nothing better to do than complain about stuff can just shut it. This isn't the best game you'll ever play; I still have high hopes for HL2. However, this doesn't mean you can compare Doom to games like that and FarCry!! Id made the FPS genre!!! I believe "DXO" said that the beginning was ripped from Half-Life. Um...this game is a REMAKE of one from the EARLY 90s!!! If anything, Half-Life ripped from Doom!!!!! Others said this was "lacking innovation," "scripted," and "claustrophobic." Some complain that there's no built-in flashlights, and the one you carry forces you to be weaponless while using it. And still more complain about it being too dark. ...You know why??!?! Because all of this is meant for the player to have the CRAP SCARED OUT OF HIM!!!!!! And I believe that complaining about a base on MARS being "claustrophobic" is like complaining about the international space station not having a large reception room with couches and a television!! It wouldn't be practical! Besides, if there were large, shiny rooms everywhere with a dozen monsters in each, no computer on EARTH would be able to run this game aside from teh ones used by the five richest Kings of Europe or something. So play the game and have fun killing mindlessly. Otherwise, go play something else and smile some. You know, 'cause the zombie behind you is gonna rip off your lips. Expand
  4. abcdef
    Jan 6, 2009
    8
    OK this a more a review on these user reviews than Doom 3. First I think I should clear up a few things, as many of these user reviews are OK this a more a review on these user reviews than Doom 3. First I think I should clear up a few things, as many of these user reviews are entirely wrong. So wrong in fact that it seems as if they've played another game, couldn't remember its name and then for some reason come to the conclusion that the game that they played was called Doom 3. For example, Andy D mentions a level where you go to heaven and become an angel. Don't know what he's talking about as there's no such level. Benjamin L mentions a gravity gun. That's in the game's expansion pack and not in the game itself. He also complains that there's only one boss in the entire game, which is ridiculous considering that there's 4 very distinct bosses and some encounters which can be considered mini-boss battles. The list of inaccuracies goes on, as people who claim to have only played the game for 15 minutes reckon they can review it. I reckon it takes a while to really get into any game. Doom 3 is a very repetitive and basic FPS and it's not all that scary but it does have an eerie and tense environment and some very good moments. Most Doom fans wanted to see their favourite child hood game remade and that's exactly what ID have done and they've accomplished this very well. It allows fans to play the original Doom games but now it looks and plays much better. If Doom 3 had an extensive plot and a set of new weapons all with alternative ammo and firing modes it still would have been canned by gamers for destroying the Doom franchise. If you gave this game a 0 its because you don't like FPS horror survival games...so if you're not a fan of the genre why are you playing and reviewing this game. If you are fan of this genre and gave it a 0 then there's something wrong considering that this is much more fun than most horror survival FPS' and has a far simpler plot than all the others which attempt stories which are usually convoluted or undeveloped, like F.E.A.R or Condemned. Expand
  5. AnthonyO.
    Aug 10, 2007
    7
    Before I say anything let me inform you that I have been an ID follower since Wolfenstein 3D and I don't mean since I first played it I Before I say anything let me inform you that I have been an ID follower since Wolfenstein 3D and I don't mean since I first played it I mean since it's release. So you can imagine my excitement when Doom 3 came out. I basically got a new pc for the sole purpose of playing massive amounts of Doom 3 and future games. When I first played D3, I was blown away. I couldn't believe that the graphics were so incredible, and at first the gameplay seemed fantastic and mind blowing. I got scared out of my mind playing the first time and when playing again on veteran almost crapped myself a few times. Here comes the turn in my review. After playing the game through once and playing a few times and having the gloss fade off of my long awaited ID games fix, I realized the game for what it is. A large dissappointment to the Doom franchise and to ID games also. Sure the graphics kick ass, the guns are cool, and the game scares the bejeezus out of you, but that's pretty much it when it comes to depth. The plot had my held captive till about half way through when I started to completely ignore my PDA. Unlike Doom 1 and 2 I NEVER EVER had trouble finding where to go, and also unlike it's predescesors secrets that were required to progress through the level were nonexistant. I mean I still enjoyed progressing through the interesting areas of the base they designed but when i'd get to a new area I wouldn't really feel a sense of accomplishment. I am really torn when reviewing this game because part of me loves it and still plays it, but the biggest thing with me is that I would love it SO much more if it was released under a totally different name than the Doom franchise. Also WTF happened to Flynn Peter Taggart!?!?! Being a massive Doom nerd I even read all the books and became even more attached to our bloody-faced hero from D1 and 2 but then he is completely forgotten about in this game! Before I end my review the last thing I will say is this game would have gotten at least another point from me if it had an earth stage. I know that based on the plot that wouldn't make sense but being that the plot was shallow and unsubmersive I would have preffered they change the plot to cater for this. I still recommend the game after all of this simple because it is the ONLY game/movie/piece of media that has the ability to actually scare me. Also I find that the multiplayer can be very fun but certainly nothing new and does not even come close to the action available in DoD and CS. Again recommended but keep in mind this will not give you that fantastic feel the first time you played Doom 1. Hell when Doom 2 came out I felt more excited and they just threw in a few more monsters and a SINGLE new weapon that although useful was visually unspectacular. Just goes to show how far level creation can go. Expand
  6. AnonymousMC
    Aug 11, 2004
    6
    I still remember the excitement I felt when I first played the original Doom. Actually I lie; I felt that when I played Wolfenstein 3D first. I still remember the excitement I felt when I first played the original Doom. Actually I lie; I felt that when I played Wolfenstein 3D first. Here was a game that truly started the 3D revolution - it proved that an immersive, first-person experience was possible on the computer and in my eyes at the time, I saw a future of photorealistic environments obeying the laws of physics where a story set in any world imaginable centred around you. As far as I was and are now, concerned this is where computer games will end up; the place where ordinary people can live extraordinary lives. Wolfy3D showed that the photorealism in computer games was going to be achievable, all it needed was a bit more beef under the hood of your PC. And so with relish (and not a little imagination) I ate up Wolfy. Then Doom. The sheer pleasure of exploring a basic, yet fundamentally believable environments - with guns - was every bit the revolution it deserved to be. Then came Doom 2, and I the magic was beginning to fade - I couldn't quite put my finger on it... the graphics were better, there were more demons... but I was enjoying it less... and not for the first time, I was reintroduced to the axiom; gameplay is king. Then came Quake, Quake 2 (fully 3D characters) and a multitude of followers. Every one improving on the previous one's graphics, making the world seem more real, but all forgetting the impetus that led them there. The search for the realistic world in your PC was continuing apace visually, but was neglecting the most importanct aspect; interactivity. Since then, the gaming community has periodically roused from it's creative slumber to give us the likes of Half-Life, Deus-Ex, Morrowind etc. Always we were waiting for what ID did next to point the industry back towards where it will eventually end up. And so we come to Doom 3. What are ID telling us now? Well for one thing, they are telling us that bump and specular mapping with polygon-heavy environs, dynamic lighting, physics, 5.1 sound, 2x antialiasing can run very fast on a moderate system (2.8G, 1G RAM, 9800PRO). To have created such a rich environment and have it run so well is truly impressive. And what they say about game 'polish' should be a lesson to all. Computer panel access, cut-scene integration, PDA, the use of positional sound and lighting - the whole game reeks of the time they took to make sure every last little experience is a cut above what has gone before - although I might have a small gripe about the quality of some bump and spec. maps (even on extreme) which are not always as detailed as some in Far Cry, or the heat effects which again are not always quite as realistic. But these are mere triffles when such a convincing world has been created as in Doom 3. But that is where the good ends. The only other thing to commend ID on is the name; this truly is the third Doom game. You walk into a room, you get attacked. Your press a button, you get attacked. You pick up armour; attacked. Don't look behind you? Attacked. New weapon lying on the ground? Attacked. Not been attacked for a while? Wall opens and you probably get the idea... Worse still, these aren't monsters that are waiting in corridors or ducts that you flush out or hear having an argument - you can't surprise these demons - they appear when you pass the pre-programmed point and not a moment before. Pass the point and you will no doubt hear the noise of a demon being conjured from an electric disturbance nearby (reminiscent of anything?) but even that is not needed. I once walked through a door backwards and saw two spiders literally appear out of nowhere. Okay you may say I am being picky, but that the designers could not have though of a better way to infest a world with shootables is very disappointing. You start to get the impression that ID spend the ENTIRE FIVE YEARS on the engine for this game but a week on the gameplay. Or maybe no time at all? All this really is is Doom 2004. If they took the time to copy the story of Half-Life (science installation goes wrong, opens portal from another dimension which infests installation with beasts), the beginning (walking round installation before disaster) and the method of beast appearance (ball of electricity) - you might as well just swap the word "Xen" with "Hell" - why did they leave out the friendly interaction and AI? Yes, there is NO AI in Doom 3 - demons see you as soon as they appear (i.e. you are close enough - even if hidden) and then go straight for you. The more I play thins game, the more it amazes me that they though so little about the games that have come before it (except Half-Life of course). There is no stealth, no headshots, no need for ammo conservation, no using friendlies, no branching routes, no branching story (you might think there is but there isn't), no respite from attack. No subtlety. Graphically, this game delivers as advertised; it is the benchmark. Concerning gameplay, it competes with the likes of Doom 1 and 2, Quake, Serious Sam etc. Quite how so many reviewers have ignored this is really quite amazing. But I guess there are many people out there who don't realise that gaming is about an immersive experience shaped by the player and the games where you run around shooting stuff that moves is a little... passe. This is a game has no brain and requires none from the player. For a game that took five years where we have lived as Freeman and Denton, I can only be disappointed in that. Expand
  7. KaitlynM.
    Mar 31, 2005
    0
    This game is horrible! i mean, holy crap, the guns are so friggin stupid! they are all basically the same thing, they just look and soundThis game is horrible! i mean, holy crap, the guns are so friggin stupid! they are all basically the same thing, they just look and sound different. same damage and everything. and what is up with the AI? there is NONE! the enemies just run towards you in a straight line, it's friggin stupid! what were they thinking? and to think, they complained about only spending 4 years on it, when a much better game spent 6 years on it, and beat the living shit outta it. if you like this game, you have never played a real first person shooter. Expand

See all 297 User Reviews

Trailers