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Generally favorable reviews - based on 16 Critic Reviews What's this?

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7.9

Generally favorable reviews- based on 94 Ratings

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  • Summary: The fight's not over!

    Your victory over the hordes of Hell spared Earth from a perilous, demon-infested fate, but saving humanity has upset the delicate balance of power in the heavens. Become the DOOM Slayer once again and set things right in DOOM Eternal's first single-player expansion,
    The fight's not over!

    Your victory over the hordes of Hell spared Earth from a perilous, demon-infested fate, but saving humanity has upset the delicate balance of power in the heavens. Become the DOOM Slayer once again and set things right in DOOM Eternal's first single-player expansion, The Ancient Gods, Part One.

    Travel to previously uncharted realms of the DOOM universe and confront a new challenge head-on.
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Doom Eternal: Ancient Gods DLC First Mission Gameplay
Score distribution:
  1. Positive: 12 out of 16
  2. Negative: 0 out of 16
  1. Nov 17, 2020
    90
    While it’s easy to nitpick, it’s even easier to rave about how great the rest of the The Ancient Gods is. I’m not sure this is the best place to jump into Doom Eternal given its initial difficulty, but picking up the whole package is absolutely recommended. The Ancient Gods consistently delivers some of the best combat ever seen, and delivers it in spades.
  2. Oct 26, 2020
    89
    A frankly terrifying exercise in pushing Doom as far as it can go.
  3. Oct 27, 2020
    85
    Doom Eternal – The Ancient Gods Part 1succeeds in its goal: to give the fans more action, gore and fun. If we put aside the small step backwards made with the soundtrack, this DLC will undoubtedly appeal to all those gamers who are still not satisfied with Doom’s adrenalinic gameplay loop.
  4. Oct 26, 2020
    80
    Spewing larger-than-life encounter after larger-than-life encounter The Ancient Gods - Part One can get a bit on the repetitive side, but it's easy to forgive it for this minor misstep, since more DOOM Eternal is never a bad thing. Don't let the low level count fool you. The three available maps are fairly large, and the high challenge will manage to keep you on your toes, especially due to how some new demons affect the battlefield. As a whole, and while a bit more variety would be more than welcome, the first DLC is very enjoyable, looks great, carries some new, and pretty neat tunes, and finally leads the narrative down a pretty intriguing path. Can't wait for Part Two!
  5. Nov 12, 2020
    80
    A solid expansion that will test even the hardest Doomguys around. It’s almost the same as the basic game, with one exception: It’s even harder. And, regretfully, the music isn’t as amazing as before.
  6. Oct 22, 2020
    70
    I love Doom lore, and this expansion goes exactly where I was hoping it would go. The three levels are wonderfully designed and have some of the most memorable set pieces in the entire game. There's a fight in a foggy swamp against invisible enemies that I adored and there's one particular arena with transforming pillars that I found to be really inspired. I think the combat has become too complicated and I hope Part Two can reign it in a bit, though at this point, I'm expecting to fight three Marauders all possessed by spirits and buffed by totems while turrets shoot me to death. Don't feel bad about lowering the difficulty on this one even if you got through Eternal on Nightmare. It's not you, the game is just frustratingly hard now.
  7. Oct 29, 2020
    70
    Despite some new and enduring weak spots, Doom Eternal's frantic combat (mostly) continues to shine through. Once you get back into the swing of the action, the rock-paper-scissors design philosophy still results in a great time. I just wish Doom Eternal could get out of its own way.

See all 16 Critic Reviews

Score distribution:
  1. Positive: 26 out of 43
  2. Negative: 6 out of 43
  1. Mar 21, 2021
    10
    There are pros and cons with Doom Eternal. I really enjoy the story arc of Doom eternal and the map design is well done. The missionsThere are pros and cons with Doom Eternal. I really enjoy the story arc of Doom eternal and the map design is well done. The missions challenge the player to come back and continue to gain more skill as well as to explore the levels. I also enjoyed the challenge of the Ancient Gods Part 1 expansion pack. However, When I played the Ancient Gods Part 2, It was not as challenging as I had hoped. Especially the final mission and boss fight. I was expecting much more of a challenge for what the objective was. I encourage the team at Bethesda to increase the difficulty of the second campaign expansion. Expand
  2. May 4, 2021
    10
    This DLC is a perfect continuation of Doom Eternal. It takes everything that makes Doom great and ramps it up to an eleven.
  3. Oct 21, 2020
    10
    This DLC is brutally difficult compared to the main game, which is a great thing. I find myself having to up my game so much to get throughThis DLC is brutally difficult compared to the main game, which is a great thing. I find myself having to up my game so much to get through some of these fights on Nightmare. New areas are great. Highly recommend if you're up for a challenge Expand
  4. Oct 24, 2020
    9
    A competent DLC campaign; the music, visuals, and gameplay are comparable in scope and quality to the base game. Unfortunately, ID'sA competent DLC campaign; the music, visuals, and gameplay are comparable in scope and quality to the base game. Unfortunately, ID's zealousness to deliver a challenging experience has gone a bit out of control here, resulting in a fairly exhausting playthrough. Some design choices are questionable, and end up compromising the flow and pacing. Still, it remains very fun, so I can't complain too much. Expand
  5. Jun 25, 2022
    7
    Like the original Doom, literally everything is excellent here, except for the combat system. It became even more terrible. I can understandLike the original Doom, literally everything is excellent here, except for the combat system. It became even more terrible. I can understand if an addon is made for the fans to experience them as hardcore players, but when a story/campaign is involved, you have to feel responsibility of what you are doing. Master-Levels - do whatever you want. But the story should be able to go through any player who took up the game. I exaggerate a little, the players are also could be different, but I think the essence is clear.
    In general, in this addon they throw at you all enemies at once, constantly, and even didn't give you the ultra-sword Crucible. This may not be difficult for some people with some skill in Doom... but it is EXTREMELY tiring and stuffy. And the icing on the cake of the inadequate was a new enemy - the spirit. Cut off the hands to that man who invented it.
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  6. Mar 22, 2021
    6
    Review done on Nightmare difficulty, 130+ hours playtime on Doom Eternal and Ancient Gods Pt. 1.

    Id Software is losing their way here.
    Review done on Nightmare difficulty, 130+ hours playtime on Doom Eternal and Ancient Gods Pt. 1.

    Id Software is losing their way here. They're veering away from what made Doom 2016 great.

    For reference, Doom 2016 I give a 9/10 for revitalizing the run and gun genre, all while delivering a fairly interesting story, visually interesting levels, and awesome music.

    Doom Eternal I give an 8/10 for improving on most of the above (except story); but I ended up making the tough decision to deduct a point because the finesse of the gameplay was being lost. Everything was becoming more and more chaotic to the point that enemies will visibly stop attacking you if there are a certain number of them on screen. If you have to dumb down your AI in such a way, you know you're losing control of the game's difficulty. Good fun, but too messy for its own good.

    Now, Ancient Gods 1, I have to give a 6 for 2 reasons: first, they are doubling down on the things people hated about Doom Eternal, and second, they seem to be adding things just for the sake of adding things. Let's tackle the first issue. Doom 2016 was great because you literally just run and gun. There was a lot of strategy and skill involved, and it was hard as hell (never finished on ultra-nightmare), but ultimately it was a very tight and fun experience. But Doom Eternal added the controversial marauder. The issue with the marauder is he makes you run-STOP AND WAIT-and gun. The popular phrase to describe the marauder is that he "ruins the flow". and he totally does. Now, take that principle of run-STOP AND WAIT-and gun, and crank it up to 11 - that's Ancient Gods 1. All the new enemies make you stop what you're doing, stand still, and wait for them to make an opening. This is incredibly frustrating because Doom 2016 was snappy as hell. See an enemy? Then shoot! Now, you have to wait and stare for an opening that you can't really create yourself. You can't pelt blood makyrs to force them to do their vulnerable attack. You can't coax out the eye turrets. You can't force the marauder to do it's vulnerable attack. You can't delay the possession of spirits. Ancient Gods 1 adds tons and tons of WAITING before shooting. Snap-shots to the enemy weak-points are incredibly satisfying; and here they took that away and replaced it with the infinitely inferior WAIT. The marauder was one occasional enemy that ruined the pace of the game - but this entire dlc ruins the entire pace of the game.

    Second, adding things for the sake of adding things. Smokey areas? Really? Unpoppable gas bubbles? Huh? Blood Makyrs with 3 different modes of fire? Tone it down. Don't get me wrong, I've beaten the game myself, so yeah, they can be beat. But holy hell it is NOT fun. And the spirits. God, the spirits. Incredibly un-fun. The x2 speed possessed enemies get is not fun. Beatable, but not fun. And the worst thing is that you have to microwave-beam the spirit to kill it. There's no other way to kill it, and there's no way to delay the spirit's possession move. Whoever designed this needs to reevaluate what he thinks is fun. Ancient Gods 1 tells me that the devs are desperate to spice things up, so they're just adding the first things that come to mind. The finesse, precision, and control of the gameplay and combat loop is further being lost.

    The snap-shot nature of Doom MUST return, or else these wait-and-gun mechanics they seem to be doubling down on will exhaust their fanbase. As it is, Doom Eternal is far, far, less accessible than Doom 2016. Id Software, whether they know it or not, are creating a franchise that is increasingly niche, even more so than Dark Souls. That's not necessarily a bad thing, but I'm telling you, if Ancient Gods 2 commits to this wait-and-gun travesty even more, this franchise will fall off a cliff, and will have to be re-rebooted, preferably under a different studio.

    I'll end with this. Doom 2016 is like Dark Souls. Difficult? Yes. Beatable? Yes. Fun? Hell yes. But Doom Eternal (+Ancient Gods 1), is more like Sekiro. Difficult? YES. Beatable? Yes. Fun?... er, give me Dark Souls again.
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  7. Jan 4, 2021
    0
    even more bad platforming, lazy levels, lazy "new" monsters, extremely lazy bosses.

See all 43 User Reviews