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Generally favorable reviews- based on 61 Ratings

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  • Summary: The fight's not over!

    Your victory over the hordes of Hell spared Earth from a perilous, demon-infested fate, but saving humanity has upset the delicate balance of power in the heavens. Become the DOOM Slayer once again and set things right in DOOM Eternal's first single-player expansion,
    The fight's not over!

    Your victory over the hordes of Hell spared Earth from a perilous, demon-infested fate, but saving humanity has upset the delicate balance of power in the heavens. Become the DOOM Slayer once again and set things right in DOOM Eternal's first single-player expansion, The Ancient Gods, Part One.

    Travel to previously uncharted realms of the DOOM universe and confront a new challenge head-on.
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Doom Eternal DLC The Ancient Gods Gameplay First Look | Gamescom 2020
Score distribution:
  1. Positive: 11 out of 15
  2. Negative: 0 out of 15
  1. Nov 17, 2020
    90
    While it’s easy to nitpick, it’s even easier to rave about how great the rest of the The Ancient Gods is. I’m not sure this is the best place to jump into Doom Eternal given its initial difficulty, but picking up the whole package is absolutely recommended. The Ancient Gods consistently delivers some of the best combat ever seen, and delivers it in spades.
  2. Nov 2, 2020
    90
    Doom Eternal: The Ancient Gods part 1 continues where Eternal left off, which is exactly what id Software was supposed to do to make it a success. All the good elements from Eternal with a few nice additions make The Ancient Gods part 1 a must-have for fans of Doom.
  3. Oct 26, 2020
    89
    A frankly terrifying exercise in pushing Doom as far as it can go.
  4. Oct 26, 2020
    80
    Spewing larger-than-life encounter after larger-than-life encounter The Ancient Gods - Part One can get a bit on the repetitive side, but it's easy to forgive it for this minor misstep, since more DOOM Eternal is never a bad thing. Don't let the low level count fool you. The three available maps are fairly large, and the high challenge will manage to keep you on your toes, especially due to how some new demons affect the battlefield. As a whole, and while a bit more variety would be more than welcome, the first DLC is very enjoyable, looks great, carries some new, and pretty neat tunes, and finally leads the narrative down a pretty intriguing path. Can't wait for Part Two!
  5. Nov 12, 2020
    80
    A solid expansion that will test even the hardest Doomguys around. It’s almost the same as the basic game, with one exception: It’s even harder. And, regretfully, the music isn’t as amazing as before.
  6. Oct 27, 2020
    80
    While the three new levels are excellently designed and the combat is as satisfying as ever, the lack of new weapons or abilities feels like a missed opportunity. The main downside however is the uneven balancing: Some battles are littered with high level enemies (some of which require precise aiming in the midst of combat) and take easily more than 10 minutes to complete, all while you are grasping for ammo and health. Doom Eternal made you feel like a badass, while Ancient Gods almost makes you drag from one fight to next, always hoping you make it out alive somehow. This might be a real dealbreaker for some players, even for those who finished Doom Eternal without a problem on normal difficulty. Ancient Gods is still good fun, mind you, but I don't feel this is the right direction for the franchise. There is a difference between challenging and hardcore.
  7. Oct 22, 2020
    70
    I love Doom lore, and this expansion goes exactly where I was hoping it would go. The three levels are wonderfully designed and have some of the most memorable set pieces in the entire game. There's a fight in a foggy swamp against invisible enemies that I adored and there's one particular arena with transforming pillars that I found to be really inspired. I think the combat has become too complicated and I hope Part Two can reign it in a bit, though at this point, I'm expecting to fight three Marauders all possessed by spirits and buffed by totems while turrets shoot me to death. Don't feel bad about lowering the difficulty on this one even if you got through Eternal on Nightmare. It's not you, the game is just frustratingly hard now.

See all 15 Critic Reviews

Score distribution:
  1. Positive: 16 out of 28
  2. Negative: 4 out of 28
  1. Nov 1, 2020
    10
    The ancient gods is exactly what I wanted from a campaign expansion. Instead of ignoring the main campaign's combat philosophy and trying toThe ancient gods is exactly what I wanted from a campaign expansion. Instead of ignoring the main campaign's combat philosophy and trying to appeal to a wider demographic, the ancient gods doubles down on what made the base game so good to begin with. These are some of the best levels in any FPS ever. It may only be three levels, but it definitely feels like a whole lot more than that. The locations you explore are incredibly unique, and each level looks nothing like the last. The new demons are fantastic. The turret makes for an incredibly threatening pressure unit when amidst the heat of battle. The spirit starts out kind of underwhelming, but proves it worth later on, specifically when you first fight the possessed baron. The blood maykr is in a similar boat. when you first fight them, they don't really put up much of a threat. I mean, they die in one hit. But trying to land that headshot in the middle of a heated battle can be extremely difficult, not to mention the consequence for missing the shot, that being an extremely powerful attack that is very hard to dodge. As you probably have already heard, the ancient gods is way, way harder than the base game. This is immediately evident as soon as the first level. You'll constantly be bombarded by revenants, invisible whiplash's, pinky's, and cyber mancubi. LOTS of cyber mancubi. at one point you fight four barons in one arena, one after another. And also expect to see a whole lot of marauders. At one point, you even fight two of them at once! In execution, the constant fights and sadistic difficulty can render the player a bit exhausted. Thankfully, the ancient gods offer some variety in the way you go about these fights, mainly in the blood swamps. (Which is just one of the many reasons why it's the best level in the game) There's a point where you must follow a green ghost dog who will guide you through the toxic air that has consumed the area. There's a part where you have to fight a possessed arachnotron, a doom hunter, and a whole lot of spectres in an area shrouded in fog, which prevents you from being to see for the most part. There's a couple of parts where you have to complete a platforming segment fast enough to evade the rising poisonous fog. There's two areas where you have to fight a tentacle the size of Mongolia, which is just funny to me. The plot is definitely there, but not shoved in your face, as it should be. But I found the plot to be incredibly interesting and well thought out, and it answers a lot of questions I heard during the main campaign. The soundtrack is absolutely incredible and should be remembered with the same love as Mick Gordon's work on the main campaign's soundtrack. Overall, this expansion succeeded any and all expectations, and is well worth the price. Expand
  2. ldj
    Nov 22, 2020
    10
    This expansion offers one of the most phenomenal combat encounters in any DOOM game. The greater challenge from the base game is a welcomeThis expansion offers one of the most phenomenal combat encounters in any DOOM game. The greater challenge from the base game is a welcome addition. All of the new enemies added to this expansion requires even greater attention than the more aggressive demons. For example, a heavy or super-heavy demon possessed by a spirit is a number one priority that will wreak havoc if you do not deal with it quickly. This kind of engagement creates openings for the lesser demons to attack. Also with the increase of fodder demons, they pose more of a threat and you have to choose which enemies to prioritize first.

    The Ancient Gods Part One has three lengthy levels with several intense combat encounters and interesting platforming to break up each fight. As with the base game, aggression is the only way to survive but skilled weapon-switch combos are almost mandatory in the more intense or claustrophobic encounters. I also love the fact that The Ancient Gods introduced more of what the haters hated, not only to piss them off, but also to challenge experienced players. You will fight two marauders at the same time, a buffed marauder, and giant tentacles. This additions add to the challenge of the game and defeating them makes the victories ever more satisfying. This expansion was made for skilled players who loved the mechanics of DOOM Eternal.

    I also want to point out how amazing the soundtrack is. The music in the game is composed by Andrew Hulshult and David Levy. The tracks used in each level fit the environments and combat aggression perfectly. They stuck to their own style and adapted it to their own version of what DOOM sounds like, instead of copying Mick Gordon. I am glad that id Software was able to find two talented composers after Mick Gordon's departure from the franchise.
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  3. Oct 21, 2020
    10
    This DLC is brutally difficult compared to the main game, which is a great thing. I find myself having to up my game so much to get throughThis DLC is brutally difficult compared to the main game, which is a great thing. I find myself having to up my game so much to get through some of these fights on Nightmare. New areas are great. Highly recommend if you're up for a challenge Expand
  4. Nov 8, 2020
    8
    This DLC is mostly more of the same content and a bit of new lore. More monsters, more arenas, more hardcore. But it seems that content wasThis DLC is mostly more of the same content and a bit of new lore. More monsters, more arenas, more hardcore. But it seems that content was released in hurry and has certain problems but first thigs first.

    For those critics who said "gameplay is already ideal" designers made it even more perfect. Now Shielded zombies become cannon fodder spawnng in some waves in large counts and respawning after death. This brings a some cind of rotation of cannon fodder in fights, in some arenas and for some combinations of large demons with this thesh monsters it made passing level really tought for me (i played original from launch only on Nightmare dificulty as well as dlc).
    New enemy "angel" is really hardhitting but really he is only improved makyr drone making aim challenge tougther. New enemy "ghost" is really hard while possessing some kinds of demons. THe way they force you to ghostebuster them is hard restriction on your playstyle but i love developers tries to make people use forgotten modification.

    First boss didnt gave me a lot of a challenge but i like style involved in arena and fight design there.
    As for last one i really would like to see this arena in some sort of custom editor. It was more quake than doom on last phase. Ah the last phase made me suffer. in good way. After finishing i felt physical statisfaction all over the brain. It really made me understand plasma beam and how to ghostbust right. It had to develop a most effective plan and then hard try it "unil it is done".

    Levels are currently hardly filled by a lot of small arenas. That is not bad, some times even good giving your skill a new challenge. What is really bad is QA work on those arenas. character oftenly gets stuck in luggage on the floor. Some times gets stuck in platform he should climb. At some places doesnt climb where he should climb with easy: first place i remember UAC Atlantica fight before getting keycard (red i suppose) where you can jump 1) on large crate -> 2) to the rod from wall -> 3)quad damage, first encounter with quad i suppose. well crate is broken dommguy climbs to it 1 time out of 10.

    As for lore. Well who really cares. Its doomguy, he do not listens talking heads.

    Finally 8/10 compared to 10/10 for original. Good ideas, Lack of polisment and QA work on level design
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  5. Nov 16, 2020
    7
    A very solid expansion to what is without a doubt one of the best games of 2020..............except for one problem: The difficulty. At theA very solid expansion to what is without a doubt one of the best games of 2020..............except for one problem: The difficulty. At the time of writing, this DLC has a huge difficulty balance issue. Once you come across the new enemy, The Spirit, the difficulty goes from the fair challenge seen in the main campaign to utter frustration. I could not even finish the game on Ultra-Violence like I did with the main campaign, seeing myself setting it to Hurt Me Plenty and even opting to use the Sentinel Armor buffer. There will be those who will like the challenge, but the people, like me who are not quite at that level, will be upset. Overall, it's still pretty good. Hoping that there are improvements in Part 2. Expand
  6. Oct 24, 2020
    5
    Loved the base game, finished it few times. Was waiting eagerly for this continuation.
    Now that I've finally touched it, I'm truly
    Loved the base game, finished it few times. Was waiting eagerly for this continuation.
    Now that I've finally touched it, I'm truly disappointed. It proposes a minimal content maximally packed with the endless waves of the same old enemies, which quickly becomes rather exhausting than fun.
    Overall feels like a cheap quantity over quality product.
    Expand
  7. Jan 4, 2021
    0
    even more bad platforming, lazy levels, lazy "new" monsters, extremely lazy bosses.

See all 28 User Reviews