- Summary: The next chapter in the Dragon’s Dogma franchise delivers a huge brand new area, missions, enemies and more, plus all of the content from the original game.
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Dragon's Dogma: Dark Arisen - Remaster Announcement Trailer
Dec 31, 2019Great combat mechanics, the story is good and engaging, the quests are diverse. The pawn AI could be smarter but what can you expect from aGreat combat mechanics, the story is good and engaging, the quests are diverse. The pawn AI could be smarter but what can you expect from a game of 2012? Very good game!… Expand
Jan 29, 2016I waited it 3 years and it finally here, BEST RPG GAME FOR PC EVER!!!!!!!!!!!!!!!!!!!!
Its better than GTA V, Witcher 3, Assasins CreedI waited it 3 years and it finally here, BEST RPG GAME FOR PC EVER!!!!!!!!!!!!!!!!!!!!
Its better than GTA V, Witcher 3, Assasins Creed Syndicate and Black Ops 3.
There is some problems with controls but game is great!… Expand
Jan 15, 2016Few hours to official release.
You may say: 'Why a 10? Maybe its broken like the latest Batman' or 'It was good years ago!'. I say:Few hours to official release.
You may say: 'Why a 10? Maybe its broken like the latest Batman' or 'It was good years ago!'.
I say: Stop. Get the game. Thank me later.… Expand
Apr 29, 2018This is an action RPG that can start off being a bit hard. For example, some early enemies seem to be damage sponges. However, once youThis is an action RPG that can start off being a bit hard. For example, some early enemies seem to be damage sponges. However, once you understand the mechanics, there is an incredible game here!… Expand
Mar 8, 2016+ Excellent character creator and customization
+ Amazing abilities design and their interactivity, traversal
+ Variety of different and+ Excellent character creator and customization
+ Amazing abilities design and their interactivity, traversal
+ Variety of different and unique play styles, excellent archery
+ Pawns and their learning capabilities
+ Interesting, even if undeveloped main theme of the game
/ Difficulty, which often comes relies more on overcoming enemy damage barriers than player skill, some balance issues
/ Simplistic Enemy AI, Combat movement, grappling on enemies, their variety
/ Soft lock targetting, skill equipping
/ Sounds and Music, voice acting
/ Affinity system...as long as you don't end up with Fournival :P
- UI, Inventory management, crafting system, overwhelming amount of items with nearly same properties
- MMO quest design...fetch, kill, escort
- Main story, characters, dialogue, lip sync
- Atmosphere and lore
- World design and exploration
DD is a very quirky title...too ambitious for it's own good, but it's unique and innovative features as well as being loaded with FUN, pull it above, what is closer to being a mediocre title.
Still, it has a plenty of potential and I'm hoping next time Capcom will aim for a more focused experience, that plays to it's strengths, instead of trying to top Elder Scrolls or other open world titles.… Expand
Feb 17, 2017If there's one thing to praise in this game, it's probably the combat mechanics and the variation in movesets allowed by being able to changeIf there's one thing to praise in this game, it's probably the combat mechanics and the variation in movesets allowed by being able to change vocations/classes. Aside from that, almost every other aspect of Dragon's Dogma is fairly average or mediocre.
In terms of the PC port - it's adequate but more needed to be done. Good framerates are easy to attain, though we are talking about a game that originally came out in 2012 and certainly looks the part. The UI is very obviously controller centric in its layout and there is no mouse wheel support in most menus. It's also just a cumbersome interface to trawl through in general. For example, the inventory and equipment screens are separate for no reason, no quick keybinds for quests or map screens, unrebindable "insert" and "page up" buttons for changing tabs (seriously, whose idea was that?!), no proper quicksaving or quickloading (you have to exit to the menu to reload a manual save), and only having one save game file (hope your save game doesn't get corrupted). Overall, there are just a lot of UI design flaws that needed to be addressed and a good deal of QoL improvements needed as well.
While I did praise the combat mechanics, it's a shame that a lot of its potential is wasted on repetitive encounters with "trash" enemies like goblins or harpies that make up 90% of the fights in this game. Fighting hydras, chimeras, dragons and all the other "big guys", that's all well and good, but most other encounters weren't nearly as engaging.
The pawns system is a mechanic unique to Dragon's Dogma, and while I kinda liked the idea behind it, I wish there was a more straight forward method behind adjusting pawn inclinations (which by the way is something the game tells you nearly nothing about). As of right now, there are a whole lot of hoops to jump through for what should've just been something I could easily adjust in a separate menu. Instead, I have to use inclination potions (which the game doesn't tell you about either), act a certain way in combat, or sit in a knowledge chair and get a randomised set of questions directed towards your main pawn that may or may not impact your pawn in the way you wanted. All this pointless busywork just so I can get my pawns to hopefully not act like an idiot and die when facing a dragon. Ultimately, even with the most suitable inclinations, pawn AI is quite underwhelming, as demonstrated by their complete inability to defend themselves or evade attacks.
Moving on to the overarching narrative, lore and worldbuilding of the game, I was also fairly disappointed in this aspect. The setting is fairly generic fantasy stuff, littered with uninspired kill 'x' amount of 'y' quests, escort 'x' to 'y' location or collect 'x' amount of 'y' item quests. Sure, there are a few quests centered around certain characters that go beyond this boring formula, but even those are lacking in character development and narrative punch compared to other RPGs. The rather mediocre cutscenes with poor writing, lack of lip syncing and just generally low production values certainly don't help. The whole Arisen arch of the story is only really touched on in the beginning and end of the game, while the middle section of the game is essentially you being an errand boy for the Duke. The big revelations that come towards the end of the game were difficult to take seriously due to the aforementioned poor writing with characters uttering supposedly deep platitudes about free will, endless cycles and destiny.
I've been pretty critical in this review, though I feel I should mention that despite all its flaws, there is a rough charm about Dragon's Dogma that ultimately led me to finish it. There is a good combat system here, and it was fun, but I just wasn't a fan of pretty much everything else.… Expand
Jan 19, 2018If you can call game a piece of **** then this is it, Visually game looks like from 2004, but run worse, than any modern photorealistic RPG,If you can call game a piece of **** then this is it, Visually game looks like from 2004, but run worse, than any modern photorealistic RPG, companion system is definately game killing mechanics, AI sucks, controls are dumb, camera lives its own life, autotarget system kills any targeting in game. Idea of the game is nice, but this piece of garbage is nothing more, than Idea. Do you think, that DAI was bad ? Then try this...
Do not even waste your time and it's not worth even if they will give this trash for free...… Expand