- Summary: The next chapter in the Dragon’s Dogma franchise delivers a huge brand new area, missions, enemies and more, plus all of the content from the original game.
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Dragon's Dogma: Dark Arisen - Remaster Announcement Trailer
Aug 31, 2019Damn, there is so much to be said about this game...
Its absolutely fenomenal !
I love everything about it, it really has something in itDamn, there is so much to be said about this game...
Its absolutely fenomenal !
I love everything about it, it really has something in it that keeps me from leaving it alone.… Expand
Jan 17, 2016One of my favourite RPGs, or even games, on the last console generation. Literally one out of two games I played on PS3 always hoped wouldOne of my favourite RPGs, or even games, on the last console generation. Literally one out of two games I played on PS3 always hoped would receive PC ports.
A medieval fantasy world that actually looks medieval, a story with insane twists at the end, decisions and side quests that actually affect things down the road, and perhaps most importantly... a combat system that actually justifies the term "action RPG" and makes battle so much more enjoyable than in most other ARPGs. Insane mobility as well, with some classes having access to dashes, double jumps, levitation, and so on, and a very climbable world.
This game does have its flaws, and I don't just mean that it's a late console port that doesn't try to hide what era it is from. On the other hand, this PC port includes the original game, the expansion, and all the DLC that ever came out on consoles with exception of two armor sets that they don't have a license for anymore, and all that at a very friendly price point. And the age has its benefits; I can play this at a constant 60 FPS in 4K resolution on my (gaming) laptop.… Expand
Jan 15, 2016Few hours to official release.
You may say: 'Why a 10? Maybe its broken like the latest Batman' or 'It was good years ago!'. I say:Few hours to official release.
You may say: 'Why a 10? Maybe its broken like the latest Batman' or 'It was good years ago!'.
I say: Stop. Get the game. Thank me later.… Expand
Apr 29, 2018This is an action RPG that can start off being a bit hard. For example, some early enemies seem to be damage sponges. However, once youThis is an action RPG that can start off being a bit hard. For example, some early enemies seem to be damage sponges. However, once you understand the mechanics, there is an incredible game here!… Expand
Jun 20, 2020Dragon's Dogma continues to stand the test of time as one of the lesser known Triple A JRPG's to be produced by Capcoms' original Devil MayDragon's Dogma continues to stand the test of time as one of the lesser known Triple A JRPG's to be produced by Capcoms' original Devil May Cry developer Hideki Kamiya. While now much older than many newer, shinier products, few towt the dedicated fanbase that this title achieves. Coming from the Devil May Cry designer, Dragon's Dogma shines in it's combat and that's plain to see, taking on a Shadow of the Collossus form of conflict by allowing you to climb larger enemies to attack particular weak points. Whatever your approach, the nine classes available to your main character allow a slew of variance to preferred playstyles, from arrow slinging Ranger to magic weaving Sorcerer and everything in-between, Dragon's Dogma makes you feel the impact of every blow against your chosen quarry.
Pawns, a system unique to this game in which you create your own main follower, then optionally hire an additional two created by other players, give every player the capability to fill in the gaps in their party's capabilities and does so incredibly well. The eventual sequel to the title is begging for a drop-in drop-out style of Multiplayer in which users take control of their pawns to combat the forces of evil in other players worlds, but what Dragon's Dogma achieves despite it's age is nothing short of unique and refreshing.
The core story revolves around a very familiar power-fantasy but projects the feeling of direction and purpose rather well despite allowing you to effectively ignore the main plot points all you want. There is no particular limit to where the player can go in the overworld bar a couple of locked story-centric areas unlocked in a manner of hours into the storyline itself. The original, far improved by the patches added to Dark Arisen, made players travel on foot to each location bar the use of particularly rare "Waystones" and "Portcrystals", these items which effectively enable a fast-travel system have been made more prevalent, with the former being infinite and available immediately.
Furthermore with Dark Arisen the player is introduced to the new area "Bitterblack Isle", a strange and mysterious local with even stranger denizens and unique monsters to further challange the player and their party as their journey continues through the continent of the Gransys. Again accessible immediately, Dragon's Dogma takes on an almost Breath of the Wild-esq management of player direction despite the heavy difficulty curve.
The PC edition of Dragon's Dogma: Dark Arisen is considered to be the definitive version despite a more recent Switch release, purely by product of enabling modding from a very dedicated, core community. Considering it's age, this 2016 rerelease of a 2012 JRPG still remains filled to the brim with player created pawns which aid in the main characters adventure, those that hire your Pawn in turn provide you with Riftcrystals and unique items which can be used to hire further Pawns and continue on to your provided Destiny within the strangely unique world you happen to find yourself within.
This title is not without it's flaws, an unsatisfying, almost rushed ending spoils what was an epic romp through an incredible setting. The age of title is now beginning to show more than ever and is crying for a new facelift or entry into the franchise, which is surprisingly perhaps not too far from reality according to recent interviews with Mr.Kamiya. If you happened to enjoy action combat Asian RPG's like the more recent Black Desert Online, Dark Souls or Code Vein, then you will enjoy the classic that is Dragon's Dogma, espcially considering it's now very respectable pricing.
A legend among its peers for gameplay, Dragon's Dogma's only flaws is a, at times, strangely hollow story and aged graphics in tandem with an unforgiving difficulty curve and sometimes janky control system on Keyboard.
Easily worth $25.00 or £20.00… Expand
Feb 17, 2017If there's one thing to praise in this game, it's probably the combat mechanics and the variation in movesets allowed by being able to changeIf there's one thing to praise in this game, it's probably the combat mechanics and the variation in movesets allowed by being able to change vocations/classes. Aside from that, almost every other aspect of Dragon's Dogma is fairly average or mediocre.
In terms of the PC port - it's adequate but more needed to be done. Good framerates are easy to attain, though we are talking about a game that originally came out in 2012 and certainly looks the part. The UI is very obviously controller centric in its layout and there is no mouse wheel support in most menus. It's also just a cumbersome interface to trawl through in general. For example, the inventory and equipment screens are separate for no reason, no quick keybinds for quests or map screens, unrebindable "insert" and "page up" buttons for changing tabs (seriously, whose idea was that?!), no proper quicksaving or quickloading (you have to exit to the menu to reload a manual save), and only having one save game file (hope your save game doesn't get corrupted). Overall, there are just a lot of UI design flaws that needed to be addressed and a good deal of QoL improvements needed as well.
While I did praise the combat mechanics, it's a shame that a lot of its potential is wasted on repetitive encounters with "trash" enemies like goblins or harpies that make up 90% of the fights in this game. Fighting hydras, chimeras, dragons and all the other "big guys", that's all well and good, but most other encounters weren't nearly as engaging.
The pawns system is a mechanic unique to Dragon's Dogma, and while I kinda liked the idea behind it, I wish there was a more straight forward method behind adjusting pawn inclinations (which by the way is something the game tells you nearly nothing about). As of right now, there are a whole lot of hoops to jump through for what should've just been something I could easily adjust in a separate menu. Instead, I have to use inclination potions (which the game doesn't tell you about either), act a certain way in combat, or sit in a knowledge chair and get a randomised set of questions directed towards your main pawn that may or may not impact your pawn in the way you wanted. All this pointless busywork just so I can get my pawns to hopefully not act like an idiot and die when facing a dragon. Ultimately, even with the most suitable inclinations, pawn AI is quite underwhelming, as demonstrated by their complete inability to defend themselves or evade attacks.
Moving on to the overarching narrative, lore and worldbuilding of the game, I was also fairly disappointed in this aspect. The setting is fairly generic fantasy stuff, littered with uninspired kill 'x' amount of 'y' quests, escort 'x' to 'y' location or collect 'x' amount of 'y' item quests. Sure, there are a few quests centered around certain characters that go beyond this boring formula, but even those are lacking in character development and narrative punch compared to other RPGs. The rather mediocre cutscenes with poor writing, lack of lip syncing and just generally low production values certainly don't help. The whole Arisen arch of the story is only really touched on in the beginning and end of the game, while the middle section of the game is essentially you being an errand boy for the Duke. The big revelations that come towards the end of the game were difficult to take seriously due to the aforementioned poor writing with characters uttering supposedly deep platitudes about free will, endless cycles and destiny.
I've been pretty critical in this review, though I feel I should mention that despite all its flaws, there is a rough charm about Dragon's Dogma that ultimately led me to finish it. There is a good combat system here, and it was fun, but I just wasn't a fan of pretty much everything else.… Expand
Jan 19, 2018If you can call game a piece of **** then this is it, Visually game looks like from 2004, but run worse, than any modern photorealistic RPG,If you can call game a piece of **** then this is it, Visually game looks like from 2004, but run worse, than any modern photorealistic RPG, companion system is definately game killing mechanics, AI sucks, controls are dumb, camera lives its own life, autotarget system kills any targeting in game. Idea of the game is nice, but this piece of garbage is nothing more, than Idea. Do you think, that DAI was bad ? Then try this...
Do not even waste your time and it's not worth even if they will give this trash for free...… Expand