Dreamfall Chapters Book Two: Rebels Image
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71

Mixed or average reviews - based on 8 Critic Reviews What's this?

User Score
7.8

Generally favorable reviews- based on 74 Ratings

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  • Summary: The world of Arcadia exists in parallel and in balance with own own. It is a world of magic and chaos, a counterweight to Stark, the world of science and order. The Balance between the twin worlds is watched over by the Guardian, who channels the energies of Chaos and Order between ArcadiaThe world of Arcadia exists in parallel and in balance with own own. It is a world of magic and chaos, a counterweight to Stark, the world of science and order. The Balance between the twin worlds is watched over by the Guardian, who channels the energies of Chaos and Order between Arcadia and Stark. Expand

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Dreamfall Chapters - The Story So Far Trailer
Score distribution:
  1. Positive: 3 out of 8
  2. Negative: 0 out of 8
  1. Mar 16, 2015
    89
    Rebels represents an absolute high water mark for video game writing and episodic gaming in particular. It expands in every possible way upon Reborn, maintaining unparalleled storytelling, presentation and voice-acting, whilst introducing very well crafted puzzles, an epic sense of scale and technical improvements across the board. If Chapters continues in this vein, it is destined for greatness.
  2. Mar 19, 2015
    80
    Red Thread Games has given us two spectacular worlds to explore, and while actually getting around those worlds can be a bit of a hassle, they’re still well worth visiting.
  3. Aug 11, 2015
    80
    What makes Dreamfall Chapters an adventure better than most is its huge world. A world we can explore beyond the physical boundaries of the game thanks to its deep and vigorous storytelling.
  4. Mar 21, 2015
    70
    The main plot starts moving into gear, and with it come puzzles, decisions, and a bit too much time-wasting... but not enough to detract much from the wonderful core experience.
  5. Mar 30, 2015
    70
    Book Two succeeds in reminding us that our destination may be predetermined, but our path is not. It's how we choose to travel, and who we keep by our side, that makes the journey worthwhile.
  6. Mar 26, 2015
    65
    By ignoring so much of the first chapter’s successful formula, Dreamfall Chapters: Book 2 digs into some of the larger issues that may come to shape the overall game. But the price it pays feels too steep.
  7. Game World Navigator Magazine
    May 14, 2015
    60
    First episode of Chapters turned out to be a huge prologue, aiming to introduce new players to setting and characters, while story stood almost still. There was a hope that Book Two will change pace, and it partially came to be: there are some surprising developments, but Dreamfall still fails to truly engage players. [June 2015, p.78]

See all 8 Critic Reviews

Score distribution:
  1. Positive: 11 out of 16
  2. Negative: 4 out of 16
  1. Mar 24, 2015
    10
    Absolute 10/10

    This game trumps everything recently done by its contemporaries. Choice and consequence done right? Check. A deep, rich and
    Absolute 10/10

    This game trumps everything recently done by its contemporaries. Choice and consequence done right? Check. A deep, rich and explorable world? Check. Fantastic and memorably written characters and a gripping plot? Check! A worthy continuation to one of the most celebrated stories in videogaming? You're damn right.

    My biggest gripe with Telltale games and recently, Life Is Strange, is that they provide highly streamlined experiences condensed into a world that the player is only allowed to guess at. Each player is cast into a tiny 'set' in which the narrative takes place largely without allowing the character to explore the world in greater depth. This robs both the players and the world the developers create as they never appear to have a life outside of the condensed experiences that they present. Life Is Strange admittedly learns from this, if only marginally.

    Instead of going down this route, Dreamfall Chapters thrusts the player across two different worlds (one of science and technology, and the other, a world of magic and chaos), with three main characters whose journeys eventually intersect and leaves you, the player, to explore it's world, interact with its denizens and decide how their journeys will play out.

    What the developers have done here is not only expand upon an existing template for storytelling in modern Adventure games, but have quite possibly redefined it by applying a choice-and-consequence system that avoids the superficial effects found in most modern-day adventure games. Couple this with an extremely well-written, immensely enjoyable cast and intricately crafted and detailed worlds, you have the perfect cocktail for an extremely satisfying story. If the current episodes are anything to go by, and judging by the developer's history in the medium, we may well be looking at a modern-day classic.

    Lastly, with only two of five episodes out so far, gameplay length in total ranges from 4-5 hours for the first episode, and 6-9 hours for the second. This is an amazing length for an episodic game.

    A must-buy for anyone wishing to experience something truly different and innovative in videogame storytelling.
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  2. Mar 18, 2015
    10
    After roughly 8 hours of play-through I can honestly say this game is finally taking off. Most may have found Book 1 to be short but Book 2 isAfter roughly 8 hours of play-through I can honestly say this game is finally taking off. Most may have found Book 1 to be short but Book 2 is considerably longer and though it provides more questions than answers, you can see just how well the choices in Book 1 affect Book 2. Yes there are bugs here and there and puzzles can be improved, but you get fully immersed in a world that you never want to leave and it keeps making you want more. Thank you RTG for continuing to tell a wonderful story in the best way possible. Expand
  3. Mar 17, 2015
    10
    I give this game 10/10. No, not because it's perfect: It still suffers from minor bugs, I could enjoy harder puzzles and top-notch animations,I give this game 10/10. No, not because it's perfect: It still suffers from minor bugs, I could enjoy harder puzzles and top-notch animations, but.... the bottom line is that this game moves me in a way that only a few games ever did. It's atmospheric and believable, and it really does take you somewhere else, and you stay there long after you've finished the game. On the technical side, it looks stunning, is written beautifully, and this book has even some nice puzzles (not something the Dreamfall saga is known for). It's a must. Expand
  4. Mar 29, 2015
    9
    I liked Book 2 even better than Book 1. Your choices really seem to have consequences and the graphics and atmosphere are as beautiful asI liked Book 2 even better than Book 1. Your choices really seem to have consequences and the graphics and atmosphere are as beautiful as ever. Playtime is longer than Book 1 even though the last bit seems a bit tedious since you already know Propast as environment. The storytelling, sounddesign and voiceacting are great. The animations still leave alot to be desired. Expand
  5. Apr 17, 2015
    8
    Despite being a huge TLJ-universe fan, I'm starting to realise that every game in this series is good for its story and setting and *not* forDespite being a huge TLJ-universe fan, I'm starting to realise that every game in this series is good for its story and setting and *not* for the actual 'game' that it is.
    Gameplay-wise DFC is far from perfect, and it suffers from some more minor problems regarding its development values.
    It could be amazing with a little more challanging and intense gameplay, and a little more cinematic feeling (with better animation,music etc..)

    BUT, and it's a big but, for a reason, this game touches my heart like no other video game ever did, and that's what counts.
    A story I would probably love to experience more than once, as I did with TLJ and Dreamfall TLJ.
    Fortunately for DFC and its developers, the story, the setting and the characters are so good that I don't mind its several and many other people don't mind them as well.
    Expand
  6. Jun 19, 2015
    4
    Sadly, the developer is encouraging fans to post preferably positive reviews in order to boost up sales. I loved the prequels as much as I'mSadly, the developer is encouraging fans to post preferably positive reviews in order to boost up sales. I loved the prequels as much as I'm dissapointed with what this game has become. For the game itself, the development process, *the developer's attitude*, the change of publishing format from what was originally stated in the kickstarter, and I can go on, and on, and on. Expand
  7. Jun 1, 2015
    0
    I feel sometimes that pseudointellectuality gets the best of me. And this is coming from a left wing transhumanist. There are many, manyI feel sometimes that pseudointellectuality gets the best of me. And this is coming from a left wing transhumanist. There are many, many people out there who aren't nearly as bright as they think they are, in fact, they aren't bright at all. So what they do is they join 'we are bright' echo chambers to reinforce this, and they herald clumsy, poorly written, overly obvious works as being somehow clever.

    This is the case with Dreamfall Chapters. Frankly, the user JustMy2 has the right of it. It's bloody awful is what it is. It tries to be edgy by casting you as a Nazi, it tries to be edgy by using ableist slurs, it tries to be edgy by coming over as an angsty teen, and it does absolutely not a bloody thing for the plot that began with The Longest Journey, which it leaves cold and dead.

    "Ooh. Me am Azadi, me am learn being Azadi is am bad. Like Nazi! Game is clever!"

    No. No it isn't. It's ham-fised, it's painful, and a lot of the time it's just uninspired and dreadfully dull. In some countries it might even constitute a form of torture were a genuinely intelligent person forced to play it. Yes, it's that bad. There's an echo chamber out there that'll be collectively planning to send me death threats like the nasty little GamerGate-ish extroverts they are. I don't care.

    If you don't want to be called on making horrible excuses for games with piss poor writing... then don't make horrible excuses for games with piss poor writing. This should never have seen its way to release, and it's why some indie teams desperately, desperately need a quality assurance (QA) division.

    Developers should have more respect for their consumers than this. And consumers should have enough dignity and self respect to not to put a pile of steaming cack on a pedestal.
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See all 16 User Reviews