Dungeons 3 Image
Metascore
75

Generally favorable reviews - based on 17 Critics What's this?

User Score
7.5

Generally favorable reviews- based on 46 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
Buy On

Trailer

Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Dungeons 3 - Gameplay Trailer
Score distribution:
  1. Positive: 12 out of 17
  2. Negative: 0 out of 17
  1. Oct 16, 2017
    89
    Dungeons 3 proves that you do not need earth shattering changes to make a great sequel. The game very much feels like a loving update to its predecessor and the small splashes do more than enough to freshen things up. Easily the most polished and refined Dungeons game to date and Evily as good as the game that started the genre 20 years ago.
  2. Oct 17, 2017
    80
    Dungeons III is a game with a double soul: the first is the dungeon management like Dungeon Keeper, the other one is a real time strategy combat oriented. The mix works great and the humor that permeates the whole production makes every moment played fun.
  3. Oct 30, 2017
    80
    Dungeons 3 is a solid Dungeon manager that will keep you entertained for many hours between the fun gameplay, loving the attention to the details and endless puns and jeers of Thalya and the Narrator towards each other and famous franchises. If you are tired of the paladins and people who play them, this is the game for you.
  4. PC Games
    Oct 14, 2017
    75
    Dungeons 3 drowns in terribly extensive gags and exhausting talk - of course, humor is always a question of taste, but where I found dungeons 2 to a certain extent still quite funny, meets dungeons 3 my nerve any more. Less comedy, more gameplay please.
  5. Mar 6, 2018
    75
    Dungeons III is a good hybrid of real-time strategy and dungeon management. The quests are fun, the simple mechanics are tight, and the humor is nice, even if it can be grating at times. Its lack of difficulty will turn off anyone looking for a challenge, and the lack of a community means that those who like playing with others will find nothing here. The whole experience is worth it if you like what's on display here.
  6. Oct 30, 2017
    71
    Overall, Dungeons 3 was a mixed bag for me, mostly because I found the campaign to be sort of a chore. It took me 30 hours to finish its 20 missions, and while the humor was great, the lack of challenge took away any sense of tension or excitement, and I knew at the start of every mission that I was going to win after about 90 minutes. I was also sort of surprised that the focus of the game is way more on the surface (where everything interesting happens) rather than the dungeons (which all look about the same), when it should have been the opposite. So while Dungeons 3 isn’t a terrible game or anything, it’s certainly a title where I’d recommend that you wait for a sale before purchasing it.
  7. Dec 6, 2017
    60
    Dungeons 3 lets us with a frown. The management part is very good with lot of possibilities but on the other hand, RTS part is too classic. It's too redundant to be a fully enjoyable experience.

See all 17 Critic Reviews

Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 0 out of 6
  1. Dec 22, 2017
    10
    Man, this is great! This is the best Dungeon Keeper clone. For long I have waited for such game after Bullfrog went RIP. Too bad I finishedMan, this is great! This is the best Dungeon Keeper clone. For long I have waited for such game after Bullfrog went RIP. Too bad I finished the game way too fast. Now I'm waiting for an addon! Reccomended for everyone, especially for DK2 fans! Expand
  2. Oct 18, 2017
    10
    I missed out on ever playing Dungeon Keeper, but have to say this game makes up for it. Campaign, Graphics, Gameplay, all are great. TheI missed out on ever playing Dungeon Keeper, but have to say this game makes up for it. Campaign, Graphics, Gameplay, all are great. The amount of complexity and depth to the dungeon management is good, and the combat above ground is pleasant. I can happily say this is the best Dungeon sim game available. Narrator and story is funny too. Buy it! Expand
  3. Oct 18, 2017
    10
    Brilliant skirmish mode - random map generator with many custom seettings & nice AI. Worth every cent! Huge replayability + coop mode! You canBrilliant skirmish mode - random map generator with many custom seettings & nice AI. Worth every cent! Huge replayability + coop mode! You can go up on the ground and beat people race on surface too :) Expand
  4. Dec 11, 2017
    10
    I have loads of backlogs but didn't really fee like playing any. Then I discovered Dungeons 3 and it's basically hitting the spot. It's theI have loads of backlogs but didn't really fee like playing any. Then I discovered Dungeons 3 and it's basically hitting the spot. It's the kind of strategy game that keeps me VERY interested and engaged.

    It's mainly RTS, but it's got pretty decent tower defense element going with it. Every stage introduces a new mechanic and god I love the narratives. They really did a good job with this game.

    This game is HIGHLY recommended for all strategy game addicts such as myself.
    Expand
  5. Jun 3, 2019
    6
    Its a good effort in its attempts at re-creating some of the themes, game-play and similarities to Dungeon Keeper, but is overall a lackingIts a good effort in its attempts at re-creating some of the themes, game-play and similarities to Dungeon Keeper, but is overall a lacking experience. Dungeons III is a step in the right direction by developer "Kalypso," and yet the actual game is very droll, it teeters on being obnoxious in most respects as well. From the voice-acting and dialogue, though being very well produced, you start to get a sense that the writers were having more fun sitting around the room with pencil pads smelling their own farts, than actually coming up with witty dialogue or quotes for their creatures. First off the designs of the creatures are far too generic. We have an underground setting, but we are essentially watching a Warcraft III skirmish in terms of creature concept art. Goblins? Orcs? Liches? Zombies? That's when you begin to wonder if the creative team behind it all has even an ounce of originality between them. The even have the gall to place a "succubus" in the game just for those nostalgic for bygone days of Dungeon Keeper numero uno and dos. The interface is a cluttered, frustrating, pile of garbage that completely slows the game down to a crawl and makes managing your bizarre dungeon even more tedious than it should be. You have text bubbles, slide out army panels, slide out monster checklist panels, a build panel, a research panel and it is an absolute nightmare of poor design. These panels easily take up an entire quarter of the screen for no reason other than the fact that they are meant to be large for I presume the very elderly who are clearly veterans of the Peter Molyneux years, when Bullfrog was still making good games. This is all quite a shame, because the game visually, is good. Their aren't a lot of graphical features, but it does look sufficiently "good." Just "good" since they really didn't go to a lot of trouble to make the game very detailed to begin with. About the best looking thing is accidentally picking up one of your banshees and watching them hang upside down, however this is only incidentally pleasing for a moment as you gaze at the contoured lines of their shapely lady legs. Strange undead fetishes aside, some of the designs are better than others. I particularly like the sounds that the "snots" make as they shuffle around your dungeon digging holes, digging for gold and doing everything under the sun that they are required to do, even without a slapping incentive. As far as how quickly they do all these things is up to the player. They often sit around early on or occasionally just seem bored and stop working as quickly. I've experimented with this a few times, and noticed that in some sessions they will work really hard at making toolboxes even with other priorities such as mining for gold, but at times they won't and this appears to be random or I'm not slapping them enough. The music is whimsical, fairy-tale-esque, and is fairly cookie-cutter generic for the most part. It doesn't really have anything to offer unlike the absolutely god-like and brilliant original Dungeon Keeper soundtrack. The game-play feels more like "tower defence" meets "Dota" or "League of Legends," but technically I can't call it any of these because that game already exists- its called "Defense of the Ancients." Everything is too big in this game. The characters are over-sized bobble-headed caricatures that are strikingly colorful, but it just adds to the visual cacophony when large groups and armies go toe-to-toe. They also like to advertise in massive floating bubble-thoughts what their current gripes with your dungeon are. Majors things that should be exemplified or brought to your attention typically aren't and vice versa. You're chickens, oh I mean "gobblers" are prone to suddenly getting entirely eaten up, which is fine, but the game doesn't really have a system of alerting you to this or perhaps encouraging you to upgrade your "Gobbler farm" and instead your creatures will suddenly all be hungry or start a riot over one or two missing turkey dinners all of a sudden. Some control or selection over your "hero" would've been nice as I found the default and unfortunately ONLY hero in your dungeon that's available, short-haired witch sorcerer thing that I could find at any anime or cosplay convention to be kind of silly. I kept thinking whats her aim? She's not a monster what does she care? Why would a human or humanoid be more relate-able or make sense being teamed up with the bad guys when it was always an established rule that the HUMANS are the bad guys in every Dungeon Keeper game. That's the whole point. Also the spell casting is a slog and building traps, doors and whatever else takes far too much time since you have no dedicated "Blacksmith" unit or trap-maker besides Goblins. At the end of the day, the classics are still great games, and developer after developer keeps trying to catch lightning in a bottle again, but to no avail- they fail. Expand
  6. Aug 5, 2018
    6
    First of all, the writing in this is AWFUL. It is childish, heavy-handed, repetitive and goes on and on and on. I turned off the speech volumeFirst of all, the writing in this is AWFUL. It is childish, heavy-handed, repetitive and goes on and on and on. I turned off the speech volume for a while but the problem is that then you also don't hear important info about the game.

    But I tried to tolerate it for the sake of the gameplay which I hoped I'd enjoy because I loved Dungeon Keeper (especially DK1). But for one thing, you can't really play the game at your own pace. Most levels are constructed in a way that you have to rush out there and be ready to defend quickly. Which means very little time for strategizing about how to build your dungeon. Some people might call it challenge, I call it annoying. And exploration doesn't really pay off compared to DK because the things you can find at least in the first 6 or so levels I've played barely have an impact.

    Furthermore, the UI doesn't feel too responsive at times. For instance when you pick up creatures from the list of creatures, it may take about two seconds for them to appear by to the hand of evil.

    So on my personal scale, it is actually lower than 6/10 but I felt that rating it lower wouldn't be fair because I can see how some people might not mind the gameplay aspect of having to rush I was describing. But the writing and other downsides - I think it's fair to assume that the majority of people will not enjoy those either.
    Expand