Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Duskers - Teaser Trailer Part 2
CD-ActionSep 17, 2016Duskers would be perfect if it wasn’t for an exaggerated impact of randomness on gameplay. [09/2016, p.53]
LEVEL (Czech Republic)Sep 14, 2016Very fresh and not forgiving rouge-like, which is not an RPG, but rather text game linked with real-time tactical strategy. Interesting and very tasty mix. [Issue#266]
Jul 15, 2020I really like this game. Its post "horror" pos apocalyptic game in which you need to write commands for your drones. The drones will scavengeI really like this game. Its post "horror" pos apocalyptic game in which you need to write commands for your drones. The drones will scavenge the ship, but there is a catch on some ships there are some kinds of aliens and a little mistake and your game is over. 10/10… Expand
Jan 5, 2017This game is tough, I mean seriously tough. One mistake and it's all over, it makes FTL look like child's play.
The start of the game canThis game is tough, I mean seriously tough. One mistake and it's all over, it makes FTL look like child's play.
The start of the game can be a bit RNGish, you need a bit of luck just to get a toe-hold in the game but if you can survive the first few ships you should have the ingredients to continue a long way - or until you make that next small mistake.
The look and feel of the game is great, hugely tense and claustrophobic. Much is made of the command line interface but you soon get used to this and it just feels the "right way" to be playing a game like this.
I'm very much enjoying this game.… Expand
Nov 9, 2016One of the year's best indie releases, Duskers blends Paradroid (google it) with the static cam feeds from Aliens before making you control itOne of the year's best indie releases, Duskers blends Paradroid (google it) with the static cam feeds from Aliens before making you control it all with keyboard commands. It also avoids narrating anything, which sets you up for claustrophobic exploration of derelict space ship after derelict space ship as you attempt to piece together what's going on by yourself. To do this you must use, arm and upgrade drones. You start with just three, but more can be salvaged as you go.
Aliens are almost all either dangerous or terrifying, and are really best avoided altogether, unless you have some sort of plan for how to kill them. Fortunately there is a robust array of drone upgrades that makes this a little easier. You can use Stealth to sneak up close to an alien so you can shoot it with Turret. Or you can Scan rooms from a distance, activate stationary onboard turrets and open doors to funnel scanned aliens towards them. Or you can simply open an airlock to flush aliens into space. Make one mistake though and you're dead. It's very nerve-wracking. There are also Mines, Interfaces for logging onto ship computers, Gather modifications for scavenging ships and Generator mods, needed to access power grids so you can open doors. Not everything is immediately useful, and experimentation is recommended with new mods.
In addition to the aliens there are also many environmental threats. Radiation from space can compromise segments of a space ship, and, given time, an entire spaceship can be flooded with it. There are highly annoying leaks from the hull, which will threaten any stationary drones so you're never safe. There are also meteor strikes, although these are rare early in the game. Luckily you can get in your little docking vehicle and leave at any time. Of course then you won't get all the fuel and other resources you desperately need, and will have to hope for better luck on the next derelict. And finally the derelicts can be commandeered as well, effectively replacing your active ship between the missions. This gives various effects, but mainly affects how many mods the actual ship can have. For example commandeering a military ship often lets you fire weapons anywhere on a derelict you're exploring, while other ships will let you scan without using your drones or even power parts of a derelict power grid from the ship, leaving your generator drone free to do something else.
Duskers can be somewhat frustrating at first. Each drone mod requires a bit of practice before you get the timing down. And while you're getting used to new things you will die. Over and over again. And because the game generates random ships every time, it never really gets predictable. The best tip is to abandon ship while you still can. Call me a coward, but fleeing at the first sign of trouble is the only reason I got anywhere in this game. I highly recommend being a coward. I also recommend Duskers. It's atmospheric , demanding and rewarding.… Expand
Jun 18, 2016In short:
- Great, tense, claustrophobic, post-apocalyptic “lost in space” atmosphere with well realized mechanics, design, minimalisticIn short:
- Great, tense, claustrophobic, post-apocalyptic “lost in space” atmosphere with well realized mechanics, design, minimalistic aesthetic and visual effects
- Use an array of drones, systems and upgrades/weapons to explore derelict vessels across star systems
- Salvage precious resources in order to survive
- Real space features and hazards such as asteroid collisions, radiation, depressurization, leaks, etc.
- Drone tank controls plus command line controls make it realistic and interesting, despite sometimes tense and tricky to use
- Different drone upgrades provide lots of different approaches, and you’ll need to adapt make do with what you have
- Manage repairs and upgrades on drones and systems as they deteriorate
- Explorable ships/vessels consist of collection of random blocks and are visually mostly all the same with not much contents or detail
- Progression is very slow, so it gets repetitive and not very rewarding
- Uncovering of what is going on is also slow and done in short pieces of text… Expand
Jun 27, 2019Has the same "roguelike" elements as FTL, so it shares some of FTL's virtues. (Also reminds me of the Amiga game Quadralien.)
However, onceHas the same "roguelike" elements as FTL, so it shares some of FTL's virtues. (Also reminds me of the Amiga game Quadralien.)
However, once you get past the wonderfully grim aesthetics and bleak atmosphere, there's no escaping the fact that the core gameplay feels like a tedious logic puzzle where the penalty for the tiniest mistake is instadeath. Success boils down to being patient and methodical, resisting boredom and the temptation to take risks or be greedy. Once you've learned the ropes, the game starts throwing time pressure at you and asking you to solve the puzzle with different sets of tools, but it remains tedious.
Duskers would be intolerably unforgiving were it not for the following crude mitigation: if things are going south then rather than restarting the whole game, you can simply abandon the mission. Your losses are written off and the only punishment is that you're not allowed to retry that mission, which impacts your progress but doesn't normally end the game.
There are occasions when quick thinking in a crisis makes the difference between life and death, and this is where the game ought to shine. But it doesn't quite work because there are no stakes: the ability to abandon the mission makes the difference between "moderate losses" and "catastrophic failure" irrelevant most of the time.
Then we have a few problems in the execution:
* The drones get stuck a bit too easily when pathing, and the corridors are too narrow.
* The semantics of your commands are a bit unintuitive e.g. if you want drone 1 to go to room r3 through door d2, then close the door behind it then you might think you could write "navigate 1 r3; d2" but no, that causes d2 to close immediately, blocking drone 1. In fact there is no way to queue up a door closure after another operation.
* There are some bugs: e.g. last time when I tried to swap upgrades between drones 1 and 4 it showed me drones 1 and 3 instead (even though drone 3 was in a different room). For me, this was the final straw.
* The rules of travelling between systems and galaxies are unintuitive and inconsistent in some ways. The subtleties are left to the user to figure out.
* One of the enemies seems to be enormously more deadly and less predictable than any of the others. Yet it appears just as frequently (relative to the other enemies) at the beginning as midway through the game. Feels a bit imbalanced.… Expand
Jun 7, 2019It's a niche game but even if it wasn't... it's absolutely pointless and wayy too slow paced. There are way better fiction novels and/or gamesIt's a niche game but even if it wasn't... it's absolutely pointless and wayy too slow paced. There are way better fiction novels and/or games that are post-apocalypticand that will fullfil your need for derelict exploration and loots. Not recommended.… Expand