Generally favorable reviews - based on 54 Critic Reviews

Critic score distribution:
  1. Positive: 46 out of 54
  2. Negative: 0 out of 54
  1. May 11, 2015
    Everyone who played the original game back in the 80's, should be right at home. It's the 21st Century version of "Elite." But newer, uninitiated players may find it strangely desolate and repetitive. A grand space simulation, aimed at the series' hardcore fans.
  2. Mar 11, 2015
    Elite: Dangerous requires an investment of time, patience and regular visits to the game’s fan community. The tutorial covers the extreme basis of starship operation, combat, and docking procedures but everything else in between is up to the player to figure out. Get past these hurdles and you’ll find a space simulation experience like no other, filled with gorgeous galactic vistas and the opportunity for fortune and glory.
  3. Jan 21, 2015
    The purity and realism of Elite: Dangerous might be a bit too much for newcomers, but a person willing to learn the ropes and grind away for better ships will eventually be rewarded with a terrific sci-fi experience.
  4. Jan 20, 2015
    The new Elite picks up where the original left and improves its gameplay in every possible way. A great space sim that manages to be deep and complex without becoming too intricate, with room for future improvements. Could be the right reason to plug an Oculus Rift in your PC.
  5. Dec 22, 2014
    It may not be perfect, but for something so ambitious it's off to a pretty grand start.
  6. Dec 19, 2014
    Elite: Dangerous is not yet where it wants to be. But it knows the way and is going there with pace. For now, I couldn't think of a better place to be than its passenger seat.
  7. Games Master UK
    Feb 22, 2015
    Bold, brave and beautiful - Elite's return aims high and achieves almost all of its grand ambitions. [Mar 2015, p.60]
  8. Jan 20, 2015
    Elite Dangerous successfully takes the original game and turns it into a true 21st century revolution as you explore the furthermost reaches of the universe.
  9. Dec 23, 2014
    A great game and, with time, potentially a classic. Much rests on Frontier's ability to build on these broad but somewhat shallow foundations.
  10. CD-Action
    Mar 4, 2015
    The legend returns after thirty years and it was so worth the wait! Freedom is still the most beautiful thing in Elite. You can reach every star you see in the night sky and do pretty much whatever you wish to earn a living – trade, smuggle, complete missions, steal from others, blow pirates to pieces, harvest resources from asteroids. [02/2015, p.58]
  11. Jan 28, 2015
    Elite: Dangerous deserves the highest praise for its potential. But you still have to look at a real product available today, and that's not as stellar. After a few months many of the problems will be forgotten, but right now Elite: Dangerous is a very young, a bit prematurely issued game full of imperfect features. And at the same time it shines and pulls you in with a unique type of experience.
  12. Jan 26, 2015
    Elite: Dangerous is a spectacular space simulation. The galactic vistas are breathtaking and the gameplay is complex and fun. The developers still need to work on the multiplayer and on the narrative aspects, otherwise the game tends to be a very long grind to get new ships.
  13. Jan 13, 2015
    Elite: Dangerous is one of the games with the greatest potential ever seen in the history of this media. At present, we are talking about a title that includes a reproduction in 1: 1 scale of our galaxy, with billions of stars to explore and contents that go far beyond the life expectancy of a human being. In one word: incredible.
  14. Jan 4, 2015
    Elite: Dangerous is a great starting point that needs to be completed and filled with more content.
  15. Dec 31, 2014
    Elite may not be a masterpiece, but it is a great return to a genre that’s been long irrelevant.
  16. Dec 25, 2014
    The biggest fault you can make in Elite: Dangerous is waiting till the game lends you a hand. That is not gonna happen, as this is a sim in which you decide your own fate. So, how you experience this game is totally up to you. This freedom and the fantastic flight model makes the milky way your playground. Lovely.
  17. Jan 23, 2015
    It has potential to become one the greatest space simulators, but controls with mouse and keyboard are awful and we miss planet exploration.
  18. Jan 14, 2015
    Elite: Dangerous is unforgiving, obfuscating, and occasionally dull, but it’s always immersive and beautiful. It offers an incredible universe to explore that, despite occasional graphical repetition, offers the tantalising possibility of wonders yet unseen at the end of each new hyperspace jump.
  19. Jan 13, 2015
    You get a Sidewinder. You get some credits. You get the galaxy. What you do with those humble beginnings and where you go from there is entirely up to you. Gameplay wise, apart from the missing multiplayer components, that’s what there is to it. You have a ship, fly that ship. Pursue whatever course you want, literally and figuratively.
  20. Feb 4, 2015
    For all of its polish in some areas, it has obviously unrefined aspects in others. For all the aspects that let you tell a story about the game, there's little to allow you to create in a story within it.
  21. Jan 6, 2015
    It still lacks features to add variety and depth, but Elite Dangerous is a great foundation for a really good space simulator and the core ideas, interface and control are fantastic as they are. It will be exciting to see its evolution.
  22. Jan 4, 2015
    Flying your ship feels good, the galaxy accurately conveys an immense sense of scale, the use of real life stars and planets adds an amazing sense of wonder, and the trading and combat systems have strong cores. Overall, Elite: Dangerous is really cool, but mostly as a tease of what it could be.
  23. The game doesn’t look finished. I’m not talking about bugs – it’s almost perfect in this regard. But there’s just not enough diversity, even in ship selection. Such meagerness of content is the main reason why spaceflight bliss doesn’t last forever, even though you have 400 billion of star systems at your disposal. [Feb 2015]
  24. Jan 15, 2015
    We wouldn't say Elite: Dangerous is finished, but it is indeed a great game with solid foundations. With future updates, it can become the great MMO it is aiming to be.
  25. LEVEL (Czech Republic)
    Jul 8, 2015
    First minute the game takes your breath away and then it entertains you for another couple of hours to end up like a meditative tool for hard working individuals. What a waste and shame for a game in such beautiful environment. [Issue#253]
  26. Apr 23, 2015
    You can focus on the journey, not the destination – even when some "road work" signs will bother you for the time being in the reincarnated Elite. But their numbers are declining with every new update so a thirty-year-old vision becomes more and more complete.
  27. Edge Magazine
    Mar 10, 2015
    Frontier's ambition reaches considerably beyond what's in the current build. [March 2015, p.98]
  28. Mar 4, 2015
    Elite Dangerous is a very ambitious game. Travel through the massive universe in your own spaceship. Trade, explore and fight your way through the galaxy in this epic and enormous game. But keep in mind: the game still has a way to go until it's finished.
  29. Feb 11, 2015
    To experience it at its best requires an investment of time that some will be unwilling to commit but for those that are, there are months if not years of entertainment scattered throughout its star systems and the opportunity to make good on those childhood dreams of being a space cowboy.
  30. PC PowerPlay
    Feb 8, 2015
    Despite lacking variety in activities at the moment, it has laid the foundation for a very special space sim. [Feb 2015, p.22]
  31. Feb 6, 2015
    Not nearly everything that was promised is present in this first release, and the lack of cooperative feature is sometimes excruciating. On the other hand, this is still one of the best space sims ever created, and one that can reach very, very far, if supported.
  32. 80
    A very ambitious title which has been implemented well so far. It has been "released," however its current base form will leave much to be desired for the majority of players as, while the universe is exceptionally large, what you can actually do, while initially fun and engaging, is quite limited and repetitive.
  33. Jan 15, 2015
    A year ago, when I was sitting in the cockpit the first time, I was ecstatic – and I still am. The flight model might not be realistic but just feels right. The visuals and acoustics are top notch. But at the same time Braben’s universe feels weirdly outdated and after a while you notice the mistakes in the trading systems as well as faults in other areas. Nonetheless this trip through the galaxy captures the fascination space like almost no other.
  34. Jan 15, 2015
    Everyone's experiences in Elite: Dangerous will be unique to them, and it only takes a couple of mesmerising ones to justify the early grind.
  35. Jan 14, 2015
    Provides a lot of fun, but too often demands repeating the same steps to achieve specific goals. That's what makes Frontier's new game very good, but not outstanding.
  36. Jan 9, 2015
    Elite: Dangerous is a great return to space sim genre. A great starting point with a lot of potential.
  37. Jan 5, 2015
    It seems likely that the depth and scale of the experience is only going in one direction: to the stars.
  38. Dec 31, 2014
    The success of the Kickstarter delivered a fun and technically solid game, but the real deal are David Braben's future development plans for a game that can become a new masterpiece. We want to believe.
  39. Dec 24, 2014
    I love it and hate it in equal measure, not the least because it's completely taken over my life this past week. But man, I really can't wait to play more.
  40. Dec 22, 2014
    For all its frustrations, you'll spend much longer in the sweet spot than you spend getting there. Elite: Dangerous demands much, but repays your devotion many times over.
  41. Dec 18, 2014
    A colossal space sim that offers an invigorating amount of freedom. It’s just a shame the multiplayer aspect is so half-baked at the moment.
  42. Dec 26, 2014
    Multiplayer issues aside, Elite: Dangerous is a pretty slick single-player game. If you can look past the always-online connection, this game is the next-gen remastering that space sim fans have longed for since the 1990s. Any faults it does embody are countered by impressively unique features that make it well worth breaking out your joystick once more.
  43. Dec 22, 2014
    Welcome back in the 80s - Frontier Developments did its job and offers the same game experience that players of the original Elite had 30 years ago. Elite: Dangerous looks pretty and sounds awesome, same for the flight-model, if you're lucky enough, owning a HOTAS. Besides the great space-feeling the core game is simple - raise money, get better equipment. There is no campaign and no cinematic entertainment, it is pure simulation with lots of repetition, but also fascinating content for hours.
  44. Jan 19, 2015
    A huge universe, thrilling dogfights and interesting space ships - but the random missions and missing links to a story are disappointing.
  45. Jan 8, 2015
    The first hours in Elite: Dangerous are a totally new experience for newcomers in the space sim genre. But, when the freshness fades, the only thing that is left is some kind of mmo with flaws. That being said, the flying and the space fights are very entertaining.
  46. Jan 5, 2015
    As Elite: Dangerous is continually updated, I’m hoping we get a better sense of the overarching story and our participation in it, more opportunities to have an impact in the enormous open world, and more chances to participate in activities with fellow pilots and pirates.
  47. Jan 16, 2015
    Elite: Dangerous is a beautiful game and an amazing space sim let down by a universe devoid of character and low on excitement.
  48. Feb 6, 2015
    Perhaps the next true frontier is the search for a procedural generation system that can create something more ostentatious, something that can surprise…something not so visible derived from an underlying system of ones and zeroes. But then, maybe it's there in Elite: Dangerous, in its way, and the problem is that I need to learn to start being more impressed by LaGrange points.
  49. Jan 22, 2015
    Elite: Dangerous offers a vast and remarkably authentic galaxy with magnificent views to explore. Sadly it feels somewhat desolate with only artificial life. In combination with often repetitive tasks this might alienate some but space enthusiasts. Still it can be quite addictive and will hopefully grow with future expansions.
  50. Jan 20, 2015
    While being full of good features and clever ideas, Elite Dangerous feels like its release has been rushed in order to get ahead of Star Citizen. The games lack player interactions and the happenings have very little impact on the gameplay, maybe the humongous 400 billion systems map should have been scaled to the numbers of players. A game that shows great potential, but has yet to achieve it.
  51. Jan 9, 2015
    There's still a lot of work to do and missing features, but the base of Elite Dangerous is incredibly solid and the game is a must have for fans of the franchise and the genre.
  52. Jan 9, 2015
    Elite: Dangerous is a beautiful arcade experience, plugged into an empty galaxy, one so big and bold that it might trick you into thinking there’s more to see and do than there really is. You’ll probably love it anyway.
  53. 70
    A welcome return for the pioneering space adventure, but despite a solid start it will need a steady supply of new content and tweaks to reach elite status.
  54. Dec 16, 2014
    A "launch" build with some features still in infancy, Elite: Dangerous nonetheless offers terrific space flight ambiance and trading progression befitting of the once-revolutionary series. In a few months time, this title could be outstanding.
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  1. Dec 9, 2015
    If you like flying in space (especially with complicated HOTAS rigs) and you're a fan of the original 1984 Elite, this is an insta-buy. If you've never played an Elite game but you love the genre—like, if your game shelf has a bunch of Wing Commander and Freespace and Lucasarts' X-Wing and TIE Fighter boxes on it—then you should definitely give this game a shot. If you're in the market for a game that's mostly EVE but from a cockpit perspective,wait for EVE: Valkyrie instead.
User Score

Mixed or average reviews- based on 1905 Ratings

User score distribution:
  1. Dec 16, 2014
    Elite is back! New, upgraded and shiny but at the core it's still Elite - you, your ship and the universe of possibilities.

    As per 2.07
    Elite is back! New, upgraded and shiny but at the core it's still Elite - you, your ship and the universe of possibilities.

    As per 2.07 (last pre-launch update) it feels good, looks better and plays great. The foundation is very solid and it can get only better with the promised development after release that will continue to expand the base of the game while also working on major expansions like planetary landings and first person.

    The latest fixes during Beta and Gamma have done an excellent job to improve the stability and overall balance of the game. Trading is finally fixed and logical again, combat feels great. No issues with the netcode (for me) and overall an excellent experience. Mind though - this game isn't easy and doesn't hold your hand - your actions have consequences and there is no magic immunity nets. Live fast, die hard!

    In addition, Frontier Developments have shown to be a great company, constantly hearing and answering their customers and changing the game to suit people's requests. Many times features or fixes requested in the forums have "magically" appeared in the game showing that the guys at Frontier actually do really care about our opinions - this also corroborated by some of the senior Frontier staff frequently posting and engaging in debates and clarifications with the players.
    Full Review »
  2. Dec 16, 2014
    Very pretty game, solid combat and decent structure. Although a lot of recent news surrounding the 'Offline mode' being dropped is true, IVery pretty game, solid combat and decent structure. Although a lot of recent news surrounding the 'Offline mode' being dropped is true, I have played since Premium Beta and have a lot of hours in this game.
    the mining as it stands is pretty good, a solid mechanic and a bit of thinking is required to get to/find the best places.
    Like I said combat is solid, its engaging, exciting and can be rewarding as an early career path.
    Exploring still needs some work, bu I kind of enjoyed this feature as it can be easily done in a starting ship to get you on your way with a couple grand in Cr.
    This is it for a basic out line of the game.
    7/10 for the following reasons:
    you need a joystick/HOTAS setup so -1 point for that.
    there is are a few missing features and or broken petty things that should have been addressed -1 point for that.
    Offline mode was killed but its not a major feature for me personally I can understand if its off putting for some people but just remember there are clever people that can (and probably will) mode the files to make it off line (watchdogs had it (got hacked), SimCity had it....(EA finally gave inn) this will have it eventually) -1 point for that
    Full Review »
  3. Feb 22, 2015
    This is my second review of Elite: Dangerous. At the launch of the game I gave it a 10. This was based on, at the time a very smooth launch,This is my second review of Elite: Dangerous. At the launch of the game I gave it a 10. This was based on, at the time a very smooth launch, an enjoyable beta period and to counter the 0 reviews it was unfairly getting due to the the whole offline debatable.

    It's now over 2 months since the launch of the game and I've come back to update my review and I've decided to give it a 6.

    When David Braben was interviewed up to the launch of the game, he kept using the analogy of a house being built and that they were in the final stages of all the furniture being put in - as much as a month before release. This made many feel that from Gamma to launch there would be a lot of new stuff - however in the end what was released was little more than what we had seen at the end of Beta.

    What was added was shallow and quite frankly buggy. What has been confirmed is that the background simulation that Frontier told us was going to be amazing, and why offline needed to be removed, is actually nothing more than some simple (and broken) functionality - the real game has to be injected on an event-by-event basis by the development team.

    Basically Frontier are the wizard behind the curtain, and they keep telling us to try ignore it - but you can't ignore the fact they just pull leavers and knobs to make the whole thing work.

    The GalNet news items are shoddily written with little real enjoyable narrative, stories that go nowhere and very little quality or spell checking - as if someone let the dyslexic intern loose on the production CMS and isn't checking what they put out.

    Exploration is nothing like what it was touted to be - we were told it would be exciting, that there would be lots to find in the galaxy. Many of us imagined it would be like Skyrim in Space - where we would stumble on adventures. Sadly it's nothing more than Jump, Scan system with 1 button, find only the interesting worlds, point your ship at them for 30 seconds. Rinse and repeat and then sell the data.

    While the addition of "First discovered" tag on systems is a nice touch, it's not enough to hide the fact the game is very shallow.

    The latest addition of community goals seems like a rather slap-dash add on to the game to create some content but less than 5000 players took part and achieved no where near all the goals. The ones who did complained of any lack of real gameplay (granted not all players). What it did create was some conflict which saw people enjoying PvP but mostly it pushed risk-adverse players into private or solo mode.

    On the whole solo mode thing, my personal opinion is that it is what will completely ruin the game. People say they don't want another Eve-type game. Well not only will they not get that, but they also won't get a multiplayer game with any players in it.

    Overall when I was back in Beta 1, the game felt epic even though it was limited to a handful of systems. When they opened up the bubble it felt even grander. When they opened up the galaxy everything felt like it collapsed in on itself and the true game was revealed to be very little content.

    Frontier have committed themselves to new content patches and I will continue to watch this game change and grow over time but I don't feel confident that the captain at the helm of this ship sees the icebergs ahead.
    Full Review »