What impresses us the most is the sheer size of it -- each epoch feels fleshed out and playable, and every era has its own nuances, so it's almost like getting 14 games in one.
An enjoyable RTS game in the Age of Empire mold that will last even the most experienced of gamers quite some time with the various gameplay and map-making options available within it.
The multiplayer has one great option -- players can choose any nation from any period of human history, which means you can try out German plains from WW II and employ them against fierce Russian futuristic tanks.
A huge game to say the least--it's much more time-consuming and involved than the typical real-time strategy game, and its staggering variety of units is as impressive as it is intimidating.
The most ambitious and complicated real-time strategy game ever made. This will make it a joy to devout fans of the genre, but an overwhelming mess to everyone else.
Un juegazo,mientras que vas avanzando de campaña la dificultad del juego va aumentando,normalmente el juego es difícil de por si,cuenta con gráficos decentes para ser del 2001 y las campañas son buenísimas sobre todo la campaña de Rusia **** lo personal defino a este juego como una obra maestra.
I love this game and after 18 years is the best RTS in my opinion.
Congratulation to developers!
I would like to see Empire Earth 1 remake: upgrade graphics and priest!
The balance and complexity of the game is perfect!
I love this game not only because it's a legendary strategy game that offers amazing freedom for even the creative and exploring minds but it's also an amazingly progressive game. Moving on from age to age is a wonder to see happen and the constant feuds between capitals is amazing. I played it for hours without sleep or getting tired. Genius really.
A classic from an era when RTS games were prevalent, but hasn't aged nearly as gracefully as some other titles of the time period.
For the most obvious, the game looks atrocious. Yes, it's one of the first (if not the first) RTS games to be fully 3D rendered (because Total Annihilation only had 3d units), but it hasn't aged well - animations are stiff, units move around like they're on ice, particle effects are crude and textures range from flat to horrifying (the faces on units are the best example).
However, graphics shouldn't be the determinant factor, but the gameplay ain't much better either.
The main gimmick of the game is that the ages cover a huge time period - from pre-agricultural stone age to futuristic sci-fi, you can carve our your chosen civilization across the whole of history - provided that you survive. While appealing as an idea (and certainly not a foreign concept in strategy games - Civilization games are likely the best example), in practice it's not...great. A good third of the ages are straight filler, barely providing anything, so much so that they could be removed with nothing of value being lost. Further, for most of the game, the dynamic of combat is fundamentally the same, with the same triangles consisting of the same units (more on that later). The latter ages offer more variety, since things like helicopters and submarines enter the picture.
The combat of the game is very basic for an RTS game. Every unit belongs in a triangle, as in, counters one unit while being completely butchered by another unit. It's as RTS 101 as it gets. This leads to skirmishes being uninteresting since it mostly comes out to what is brought to the table. If you didn't have prior knowledge of your opponent's forces and happen to make opposite units, the encounter is done there and there. Units rarely have applications aside from being the counter to a specific unit.
EE games are looooooong. Resources are essentially infinite, buildings are extremely tanky, and you can set up a giant economy to constantly pump units for the grinder. This leads to 1 to 2 hour matches, where gains for one player or another are small to nonexistent. Such stalemates become tiring quickly (even things like nukes barely aid you in breaking the adamantium shell that is your opponent's base).
Overall, if one is interested in old RTS design and wants to see one of the grand daddies of the genre, it's good for a couple of hours, with several campaigns (of varying quality, mind you) to occupy time for a week or several, but other than curiosity, it's not a very good game
Painful and slow gameplay make it incomprehensible that this game actually came after Age of Empires I. To me it feels like a primitive predecessor of that classic game in every way.
SummaryFrom the lead designer of Age of Empires® comes Empire EarthTM a real-time strategy game that lets you control the destiny of a fledgling civilization through 500,000 years of human history. Choose any point in time and establish a civilization to transcend the ages and dominate the earth. [Sierra]