- Summary: Europa Universalis IV explores the world history in an experience crafted by Paradox Development Studio, the masters of Grand Strategy. The experiences of true exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.
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Europa Universalis IV - Casus Belli Music Video
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LEVEL (Czech Republic)Oct 24, 2013The ultimate strategic simulator of an early modern history state with wide options for both success and failure. Do you want to unite Britain under Scotland, thwart the Spanish Reconquista or maintain the Inca empire? Suit yourself. [Issue#234]
Aug 26, 2013Paradox Development Studio has shown that it understands grand strategy like no other studio. Europa Universalis IV is the defining game in the genre, laying out the whole world in front of players and just letting them have at it. It's a polished, almost terrifyingly vast title that gets its hooks in you the moment you click on that first country, and simply refuses to let go.
Oct 14, 2013The newest installment in the “Europa Universalis” franchise is yet another evolutionary step forward. If you liked EU1 – EU3, you will want to pick this one up. If you are interested in grand strategy and you have not played it, you should pick up a copy. If only they could fix the combat system.
Sep 5, 2013How does it feel to lead a nation over a couple of centuries? As fascinating as it is frustrating. The handling is overly complicated, you can get overwhelmed by the most simple matters. But if you’re willing to invest time, you might just etch your name in history.
Aug 13, 2013Europa Universalis IV is the game you graduate to when you’re tired of Civilization. That’s ultimately also why all those numbers are there, beneath the surface: because you never graduate away from Europa Universalis IV. It drops you in the deep end before you’re ready, but if you can swim back towards the shallows during those first five hours, you’ll unlock a game so rich, it’ll be helping you tell stories for years.
Aug 13, 2013WOW! For about ten years Paradox Development have been a small team of nice guys working hard to give us good games and mostly failing. TheirWOW! For about ten years Paradox Development have been a small team of nice guys working hard to give us good games and mostly failing. Their games have been for the most part tedious, pretentious and ugly, with cluttered mechanisms, and hideous micromanagement. Most of the Paradox efforts suffered from terrible tutorials and ridiculous learning curved that discouraged any vaguely casual gamers. But beyond inaccessibility, the games were finally not that good, because even when you figured out the mechanisms they were still too MECHANICAL: not even really worth learning in the end because they were all variations of a sausage machine. However something miraculous happened with Crusaders Kings 2, and echoes of the good things we saw in earlier games (Hearts of Iron 2) reappeared: Better looking graphics. Simpler, yet DEEPER gameplay. The machine kept churning away but Paradox learned to save us from the worst of it, and the gameplay began to blossom. Europa Universalis IV seems to demonstrate that Paradox has really turned the corner. The game is beautiful. Gameplay is fluid. The depth and complication is welcome, but it has been softened with a more thoughtful and gaming friendly structure! GREAT WORK PARADOX! Good things take time, and your grand ambitions are finally bearing fruit. I'm very excited about where this will lead with the Hearts of Iron series, because all the design wisdom that we can see in CK2 and EU4 is leading in the absolute correct direction. If you love strategy gaming please go and buy this game and support this developer! This is a FAR, FAR superior game to Civilizations 1-5 as well as anything put out by Creative Assembly. It's been a long wait but worth it. Can't wait to see what we get when the final few pieces of the game design puzzle fall into place. If they get the budget to build something with a more solid multiplayer experience we will see the PERFECT game.… Expand
Sep 19, 2013Incredible! Just impressed by the new EU IV! I had enjoyed the preceding title a lot, and this one just becomes better. They simplifiedIncredible! Just impressed by the new EU IV! I had enjoyed the preceding title a lot, and this one just becomes better. They simplified aspects that needed simplification, and made some things and mechanics even more interesting like trade, the ideas and technology system etc. without making all that too over complicated, confusing or buggy.
This game is just perfect, it deserves a 10!… Expand
Aug 17, 2013Paradox managed to get into the fourth installment of a game/series and make it better than the previous one. That is rare. DistinctParadox managed to get into the fourth installment of a game/series and make it better than the previous one. That is rare. Distinct graphic/visual upgrades without being too taxing on the computer, and overall well-rounded changes to the games "common sense" and fluidity. It's just more fun and feels right.… Expand
Mar 10, 2017Paradox out did themselves on this one, as the game ages, it just gets better and better. I started off as a two province minor Holland, andParadox out did themselves on this one, as the game ages, it just gets better and better. I started off as a two province minor Holland, and through a war of independence, diplomacy, trade and colonisation I became the dominant world power by a large margin. This game rewards good play with incredible trade offs whilst still making a fantastic experience if things aren't going quite your way, living on the edge is just as fun.… Expand
Aug 13, 2013EU4 is easily the best game in the series, taking all the best advancements of its previous iterations and expansions and melding themEU4 is easily the best game in the series, taking all the best advancements of its previous iterations and expansions and melding them seamlessly with new features.
The tired (and highly flawed) trading system has been replaced with one that makes a lot more sense and keeps the game from getting out of hand (particularly during the end-game).
Income has been replaced with a single, monthly, number greatly increasing ease of understanding and economic planning. Some features, such as inflation have been dumbed down, which may or may not be of concern, but overall economics just feels better.
Technology sliders and certain diplomatic/administrative actions have been replaced by a three pronged point system, which again, streamlines ease of use, but more importantly, makes actions, like (the ever-popular) large-scale revolts, construction, and war exhaustion manageable and easier to visualize as real world paradigms.
This limited points system spills over into diplomacy, religion, and trade, with diplomats, missionaries, and merchants now a standing number non-replenishable over the months but available to send and call back from missions at will, which particularly with diplomats open more options.
Wars are shorter and more defined, and reinforce speed has been significantly decreased, meaning standing armies are more important. Losing a battle makes your units fall back several territories and prevents the ridiculous "cat-and-mouse" chases of yesteryear.
Overall, for those who are old hands of EU, this is a great new addition to the series, expanding on the best EU has to offer. For those who are new to series, this is the perfect entry to get your feet wet, with tool tips and explanations abound. Although complicated enough to be called a "grand strategy" game, EU4 is the perfect blend of complexity and design, but without the complication inherent in some other titles.… Expand
Jan 29, 2014This is my second review on this game and I just wanna update a few points I didn't mention before.
First of all, to open the real door ofThis is my second review on this game and I just wanna update a few points I didn't mention before.
First of all, to open the real door of this game, you need to active "Iron Man" mode in the option, which allow you to obtain achievements and also limit your saving file to only one. And during the game, it will auto save each month or when certain events happens. These setting will greatly alleviate pain of random dice issue in the war since in the most of case you will not put your army into a dangerous situation(or even in the balanced one) due to the fact you may win a battle but lose the war and there is only one record you can reload.
Secondly, I guess most of players who just played within 40h may the part of exploring and colonizing. As you see, the whole game map only get charted a small part, and a big world is waiting for you to discovery. Unfortunately, there is no words mentioned this fact in EU4 tutorial... Go youtube, and find a way to allow allow you to do so.
Last, I said technology upgrade is not that effective in my previous post, and that is totally wrong. Actually, their effects could became very obvious, especially when your tech tie is over other by 2 or more( at least, it is very true for military tech line). And normally, you can't over tech other countries too much as there is a limitation/roof for each tech line could reach in the certain age unless you are willing to expend substantially extra points and time for that.
By understanding all these design rules, I think it is worth a score of 8. However, this deep depth will restraint a lot of people to find the fun from the game. After all, most of the reviewer of this game who give 9/10 score are very likely to fail to understand these rules& complicity but do the comparison superficially.
Anyway, the Paradox game seems to be designed for player to learn not play in their first 50h :)… Expand
Dec 26, 2013Unique historical strategy. Difficult to enter. but if you understand it, you love it. Nice graphics, user-friendly interface and addictiveUnique historical strategy. Difficult to enter. but if you understand it, you love it. Nice graphics, user-friendly interface and addictive gameplay.
The game has many of little things that generally create a unique gaming experience.… Expand