EVERYTHING Image
Metascore
78

Generally favorable reviews - based on 4 Critic Reviews What's this?

User Score
5.5

Mixed or average reviews- based on 43 Ratings

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  • Summary: Everything is a conciousness simulator and open universe exploration game by David OReilly.

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Everything - Launch Trailer
Score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. 80
    Everything is an extraordinary journey. It’s Salvador Dali meets Neil deGrasse Tyson meets Eastern Mysticism. It’s art and spirituality brought to life in a medium that transcends the limitations of books and paints. This isn’t the game you want if you’re looking for casual entertainment with which to unwind at the end of a long day. Yet, even though Everything challenges your understanding of self and the universe, it never sacrifices the simple joy of fun.
  2. Apr 27, 2017
    80
    Funny, philosophical, and deeply, deeply weird, there’s nothing else quite like Everything on PC.
  3. May 3, 2017
    80
    Everything is not for everyone. It’s one part art-house film, one part nature documentary, one part guided meditation. While easily approached and casually consumed, it’s a game that nevertheless wants more from you, a game that asks you to quietly reflect on yourself and your place in the Cosmos. Engage and you may discover one of your favorite games of 2017. If not? Well, it’s at least unique, and uniquely ambitious.
  4. Jul 12, 2017
    70
    Everything is an impressive, extensive and all-embracing ... interactive application at the first place. The game occupies the second place. Let yourself drift on the waves of science and philosophy and try to create an unparalleled world. However, it is not entirely guaranteed that you will enjoy it.
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  1. For me, at times, Everything feels like the game Spore should have been. When I watched the early presentations of that game’s silly creature creator and its invocation of Powers of Ten, I wasn’t imagining a fiddly, shallow strategy game, but an experience that hoped to approximate the awe I sometimes feel when stargazing or can tap into by listening to Carl Sagan talk. By throwing out most of Spore’s traditional mechanics in favour of a cross between Katamari Damacy and Nested, Everything gets closer to sublimity. And though I don’t think it gets all the way there – not for me, not right now – the silliness is constant and delightful.
Score distribution:
  1. Positive: 4 out of 14
  2. Negative: 7 out of 14
  1. Jun 22, 2020
    10
    The best soundtrack and the best narrative about our universe. About us and about everything near us. Uncut gem.
  2. Oct 3, 2019
    10
    micro to macro its everying . its more like calestia advance simulator. the animation of animals lack but flying and macro micro things wellmicro to macro its everying . its more like calestia advance simulator. the animation of animals lack but flying and macro micro things well done. its abour more than game or space objets. its about beings and thoughts even. it can be amazing if this and no man sky marry. this game need to review for angry video nerd. one of best things after playing seaman game really. but in the end not a video game like no man sky did. there are some bugs when try to become everything. ı dont know game talking or being about god probably not bcosue of science game. in then preapare to shock but dont get self too much besides science knowledge is limited too. Expand
  3. Jan 5, 2018
    8
    Wow, this game really blew me away. After Mountain (David O'Reilly's first game), which I really did not enjoy at all, I was not expectingWow, this game really blew me away. After Mountain (David O'Reilly's first game), which I really did not enjoy at all, I was not expecting much from his second creation. But I was super surprised at how much more I enjoyed EVERYTHING. My score is probably a bit inflated given my low initial expectations, but playing through EVERYTHING was a really nice, pleasant experience that took me to a place that not many video games have been able to. It also clearly had a lot more work put into it than Mountain did. It's nothing super revolutionary or incredible genius, but it's an interesting concept that was executed extremely well. Expand
  4. Feb 18, 2020
    4
    It's not a game. Really strange thing. For whom that was invented?! Time for nothing. Maybe that product for relax... But not sure. It's very strange.
  5. Apr 21, 2017
    3
    I'm confused. I'm not at all against the idea of an intoxicating brew of both philosophy and science. i believe I have an open mind in regardsI'm confused. I'm not at all against the idea of an intoxicating brew of both philosophy and science. i believe I have an open mind in regards to 'interactive experiences'.

    But after a few hours of rolling around, forming and unforming a group of similar creatures, growing from a radiation wave to a galaxy amidst the glory of spectacularly blurry and unimpressive aesthetics, I found myself feeling surprisingly empty and bored - very, very quickly.

    This is a tech demo masquerading as a game. And not a very interesting/fun one.
    Expand
  6. May 4, 2019
    3
    Not sure what this "game" is about, if it can even be called one. There is no point/objective in this game. The only "aim" is perhaps toNot sure what this "game" is about, if it can even be called one. There is no point/objective in this game. The only "aim" is perhaps to collect all the stuff in the world, but the process is very boring. The only thing to do in this game is to move around or ascend/descend then search for stuff you haven't met before, rinse and repeat. I like philosophy but I don't see any connection between the game and the quotes. I uninstalled after an hour. Expand
  7. Jan 9, 2020
    0
    La daube indé du jour est un gros étron prétentieux bricolé par un cave dans ses chiottes alors qu'il poussait très fort : il fléchiessait etLa daube indé du jour est un gros étron prétentieux bricolé par un cave dans ses chiottes alors qu'il poussait très fort : il fléchiessait et ré-fléchiessait à un con-cept de sale jeu de merde, puis euréka, il se dit qu'il allait démouler du rien et l'appeler "tout" !

    Cet invité VIP des dîners du mercredi soir était très fier de son "environnement" numérique tout en 3 dimensions ! évidemment en 16 couleurs mais c'est déjà du boulot abattu, l'air de rien ! et quelle direction pas artistique et quelle audace, quelle innovation de faire déplacer une vache qui culbute sur elle-même et qui peut faire "meuh" quand on appuie sur un bouton !

    C'est un "géééniiie" cet homme-là, en témoigne la musique con-posée par toute une compagnie d'ascenseurs en panne ! les points d'exclamation me manquant pour euh... "décrire" cette expérience unique qui a révolutionné le monde du jeu vidéo et accessoirement de l'univers fabuleux des étrons indés pas frais !

    Plutôt que de faire un jeu ou un semblant de jeu ou même un ersatz, faisons... rien ! tout est dans le con-cept, c'est merdeveilleux ! c'est donc du "rien" qui s'appelle "tout", un sous-produit qui ne fait rien et ne sert à rien.
    Expand

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