- Summary: Circa 790 AD. A small band of Norse warriors lands on the shores of England. History may have forgotten their names, but their actions live on. As the chieftain of your clan, let ambition guide your choices in the party-based RPG Expeditions: Viking. How will history remember you?
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Expeditions: Viking - Gamescom Trailer
Apr 27, 2017Expeditions: Viking spins an absolutely wonderful tale of exploration and conquest. The setting, the story, the ambiance –my imagination ran wild in ways you’d expect to experience reading a good fantasy novel. Betrayal angered me, new friendships elated me, and changing the balance of power in Britain made me feel equal parts devious and mischievous. Reconstructing my home, making it safe, strong and prosperous made me feel proud of my achievements. Every battle, every camp site and map scrubbed clean of its hidden treasures felt like it played a part in the grand scheme of things. There aren’t a lot of games that can pull something like this off even adequately. Expeditions: Vikings does it masterfully.
Apr 27, 2017Layered with enough depth and intricacy for genre veterans, but loaded with fantastic tutorials and information for newcomers, this game welcomes all types of players. A formula that has been bettered, through and through, Expeditions: Viking is an absolute joy.
Apr 29, 2017I enjoyed my time with Expeditions: Viking, even though noticeable technical problems can hold it back. Its engaging story kept me constantly intrigued, and made me want to survive for the sake of my village. Long load times and a few glitched out quests really held back the experience from ascending the level to other great strategy titles, but I would definitely recommend to strategy fans because of its deep and engaging gameplay.
Aug 11, 2017Expeditions: Viking could have been wonderful. I love its strategic combat layered atop a real world setting that hints at the fantastical without ever crossing the line. It has intriguing moral choices that aren’t afraid to shy away from making the player pick between equally terrible outcomes, and it flirts with making the player both warrior and politician. I could have overlooked the timer and the lack of information, but what I couldn’t overlook is that in its current state, the game is outright unplayable.
Apr 29, 2017It's a 10, definitely. and yes there are bugs, but the devs are clearly working hard hard to get them squashed, and are doing a great job ofIt's a 10, definitely. and yes there are bugs, but the devs are clearly working hard hard to get them squashed, and are doing a great job of helping people. So buggy game but still a 10? Yes, because I couldn't just leave the game for 5 days and wait until the bugs were taken care of. Once I started the game I HAD to play -just a little bit more, and a little bit more ....
As you would expect in a game from these devs, it is solid game design, it is excellent writing, it is truely glorious music. The characters have .. character (!) and the story is engaging with choice and consequense. This is a great game, and will be fantastic in a week when it's been patched a bit more.… Expand
Feb 23, 2019We have a lack of good RPGs in historical setting. This game is totally amazing. The story is thrilling, I had tears in my eyes a few times,We have a lack of good RPGs in historical setting. This game is totally amazing. The story is thrilling, I had tears in my eyes a few times, atmosphere of dying pogan world is overpowering. And the music by Knut Avenstroup Haugen (composer of the Age of Conan, Conan Exiles and Lords of the Fallen) is tottally stuning, the best you can imagine!… Expand
May 17, 2017Great historical fiction. Went into this game with literally no expectations, I haven't played expeditions: conquistador but I am a fan of theGreat historical fiction. Went into this game with literally no expectations, I haven't played expeditions: conquistador but I am a fan of the CRPG genre. Pleasantly surprised. If you're sick of botched high fantasy worlds like what has been offered by Obsidian's latest games: Pillars of Eternity and Tyranny, than this will be a breath of fresh air for you. Clearly research was done because the game is immersive and historically accurate. The combat is turn based and fun. The max difficulty is just right, not too tedious, on the easier side but still good.… Expand
Aug 8, 2019This is quite a traditional RPG that went under the radar and got a lot less attention than it deserved. Logic Artists clearly took a lot ofThis is quite a traditional RPG that went under the radar and got a lot less attention than it deserved. Logic Artists clearly took a lot of influence from Fallout 1 and 2 -- time limits, map-view travel and everything.
The Danes really did an ace job with the historical setting, quests, music, visuals and pacing, which always felt even and high quality. They also added a non-lethal toggle to combat, which was probably one of the best ideas in the game, due to how they often acknowledged that you didn't kill certain characters in dialogue and quest outcomes even if you had the option to do so.
Overall I think the game is really well rounded, not lacking in very many aspects other than a under-cooked travel/camping system and a somewhat scuffed leveling and skill point system. It's a deeply engrossing game with a few quirks that don't detract from its charms.… Expand
Jan 24, 2020Fairly enjoyable turn-based RPG set in the historical Viking era around 800 AD that will make you feel like you're in the Vikings TV series,Fairly enjoyable turn-based RPG set in the historical Viking era around 800 AD that will make you feel like you're in the Vikings TV series, except this game begins in Denmark, not Norway. Basically you play as either the son or daughter of a recently deceased thegn (or chieftain), and you have to build up your wealth and power by either raiding or trading with the British Isles in order to protect your lands from the machinations of rival thegns.
You begin in Denmark and have a set period of time to get a crew (or hird) together, arrange a ship to travel aboard and build up some experience and resources, before you have to then leave for the British Isles, where you can decide whether to forge alliances, establish trade routes or else just pillage the place, before a second timer expires and you then return home to wrap up the story. You generally travel with all your companions (some of which are, by necessity, custom characters) but only up to 5 of them can be used in combat situations, which are handled using a turn based system that feels a bit like a poor man's Divinity Original Sin 2. There is a clever camping system where you assign duties like guarding, hunting, scouting, resting to all your companions over 4 shifts when you need to rest while travelling overland. All your story companions have their own backgrounds and personalities, and behaving in certain ways may decrease their morale, which affects their physical and mental resistances in combat. Romances are also possible.
- Feels like you're playing the Vikings TV series!
- Camping system is quite involving and different from the usual "just rest for 8 hours" in other games.
- Game music is pretty good.
- Developers seem to have omitted some "quality of life" features that normally exist in this type of game; if you're travelling through an area where combat can take place, there is no compass and no display of the current date or time; this info is only shown on the main overland travel screen. Unless you have quest markers turned on, finding some people or objects on the map can be almost impossible. You can't rest or heal any injuries in towns or villages, only at set "camping sites" on the overland map, which is a bit strange.
- Combat often seems set up to give you the middle finger, even on medium difficulty. Most fights begin with a so-called "surprise round", where you can only move your characters a short distance to position them before the fight starts, often with no cover being available for most of them. The enemies then get all get to attack before you do, and the AI tends to target your most squishy characters first. Characters without shields or decent armour can go down in one or two hits, and you can regularly find yourself with at least one of your team down by the time you get to take your first turn. Closing down enemy archers quickly is a good idea, but enemies seem to have invisible traps all over the place which can knock you down or take off half your health, unless you have a character who can spot the traps by moving really close to them. Enemies also seem to succeed at their physical or mental resistance checks (eg. to resist a stun attack) more often than your characters do. Some strange combat mechanics mean that melee attacks always hit, but ranged attacks have a chance of missing.
- Stingy loot system. You can't generally get weapons and armour off enemies you kill, generally just a random crafting item or a scripted item off a more powerful enemy. Merchants and blacksmiths do not generally buy or sell weapons, armour or usable items like torches or potions, just resources like wood, salvage, or hides. If you want a suit of armour from a blacksmith, you have to pay him (in valuables and salvage or hides) to craft it for you, and this is ridiculously expensive. You will usually destroy your spare weapons to create salvage, as even repairing a slightly damaged sword or shield costs 1 unit of salvage for each point repaired, and you only generally get 1 or 2 points of salvage for destroying a spare sword or knife.
The *TLDR* section:
- In summary, a fairly enjoyable turn based historical RPG for fans of games like Divinity Original Sin 2, that's perhaps let down a bit by a lack of polish and an often difficult, tedious, and frustrating combat system.… Expand
Oct 6, 2017At first i thought this game is fun, but soon it turned out to be the worst game i ever played in ten years.
The best phrase to describe itAt first i thought this game is fun, but soon it turned out to be the worst game i ever played in ten years.
The best phrase to describe it would be "Total frustration".… Expand