Fahrenheit: Indigo Prophecy Remastered Image
Metascore
61

Mixed or average reviews - based on 9 Critic Reviews What's this?

User Score
7.5

Generally favorable reviews- based on 256 Ratings

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  • Summary: With a multilayered narrative, innovative presentation, and a musical score by famed Hollywood composer Angelo Badalementi, Fahrenheit: Indigo Prophecy Remastered serves as the definitive version of the supernatural murder mystery and (re)introduces the title to old and new fans alike.

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Indigo Prophecy Gameplay Movie 6
Score distribution:
  1. Positive: 2 out of 9
  2. Negative: 1 out of 9
  1. It's good to see Fahrenheit's return. It's an impressive title with a unique presentation style. On the other hand, we aren't impressed with its graphics quality. The game somehow lacks the "remastered" feel.
  2. Feb 19, 2015
    75
    Fahrenheit: Indigo Prophecy is still a powerful experience even if this remastered edition adds almost nothing to the original experience.
  3. Everyeye.it
    Feb 9, 2015
    70
    The HD remaster isn't perfect, apart from a general overhaul, but the game itself still holds on it merits.
  4. Feb 6, 2015
    60
    If you’ve never played Indigo Prophecy before then you ought to give it a try, but you’d be better off digging up a PS2 copy than playing this mess.
  5. Feb 8, 2015
    55
    Fahrenheit Remastered is meant for the youngest players, who didn't play the game when it was released. They must be warned though : it's cheap but it's kind of old in the gameplay mechanics and the story will probably leave some of you behind.
  6. Feb 10, 2015
    50
    Quotation forthcoming.
  7. CD-Action
    Apr 1, 2015
    45
    Gameplay-wise Fahrenheit aged awfully and Aspyr did next to nothing to at least make it look decently. No one in our office could tell the difference between the original game and the remastered version (apart from widescreen modes). [04/2015, p.64]

See all 9 Critic Reviews

Score distribution:
  1. Positive: 23 out of 51
  2. Negative: 11 out of 51
  1. Jan 26, 2019
    10
    Игра интересна. Интересный сюжет который меня заинтересовал в начале игры. Стелс главы хороши как и обычные. Одна из лучших интерактивных игр.Игра интересна. Интересный сюжет который меня заинтересовал в начале игры. Стелс главы хороши как и обычные. Одна из лучших интерактивных игр.
  2. Jan 25, 2018
    9
    Fahrenheit: Indigo Prophecy Remastered is a good game, but also is a horrible remaster.
  3. Jan 31, 2021
    8
    It's a very good game for its time. Managing a few characters is a nice experience.
  4. May 8, 2020
    7
    Игра в начале тебя ОЧЕНЬ интересует, но под конец скатывается в говно. Это грустно, ведь игра очень интересна. А саундтрек не самый лучший, ноИгра в начале тебя ОЧЕНЬ интересует, но под конец скатывается в говно. Это грустно, ведь игра очень интересна. А саундтрек не самый лучший, но он хорош. Expand
  5. Jan 6, 2019
    7
    I've played this game many years ago. When I was a kid it looks good for me.
  6. Feb 2, 2015
    5
    I remember hearing about Fahrenheit (Indigo Prophecy) when it first came out in 2005. I also remember the following years as it gained moreI remember hearing about Fahrenheit (Indigo Prophecy) when it first came out in 2005. I also remember the following years as it gained more and more status as a praised and novel creation. 2015 saw the release of a remastered HD version of the game. This finally gave enough reason to see what it was all about.

    I installed the game and two evenings later I had finished it. Maybe I was 10 years too late, but I had a hard time understanding how the original PC version gained an 85 Metacritic score.

    The story is poor, the characters harsh stereotypes and the gameplay nonexistent. Even the most favorable critiques will have you know that it is a flawed product: dated graphics, strange control scheme, dodgy camera angels. None of this seemed to matter because it was different, it brought something new to the table.

    I won't bother going to lengths about the weird Sims-like gameplay, where you'd eat, drink and piss to keep your characters satisfied, or about the horrible dance-game controls of the action sequences. I was willing to see past all that, to see the story and to really immerse myself in the multitude of promised choices.

    First of all the story is bad. I'm sorry to say, but the writing is of someone who has never even sat through a proper movie. The game suffers from nagging inconsistencies and in the third act the story almost completely disintegrates. It starts taking huge leaps at the expense of believability.

    After an admittedly exhilarating beginning comes the disappointing realization that your actions really don't affect anything substantial. The game can really only be played through the one way. The difference your choices make are cosmetic and limited. Branching storylines is not a concept this game utilizes at all.

    What your actions ultimately affect is the final ending of the game. But there's nothing new here. Meaningful multiple endings had been benchmarked already in 1995 with Chrono Trigger. And Fahrenheit gives you only three.

    So what was new and good here? That is a hard question to answer. My best guess is that the game was the first one to truly abandon any real gameplay and just let the person holding the controller feel like they're part of the story. And that this was enough to propel it to the status is now has.

    Fahrenheit hailed the coming of casual gaming on a whole new level. Today we accept that the story can take over an entire game. Or the act of climbing, for instance, can be handled with alternating movements of the thumb sticks. The gamers role has shifted towards something more like an 'active spectator', if you will.

    To me that's not enough. I've had 100 times more immersible game-story experiences way before 2005. Half way through Fahrenheit I remember thinking to myself: “Ok, I understand what they're going after here, but I might as well just watch the rest as a walkthrough on YouTube. It would save me some the frustration of there controls.”
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  7. May 27, 2022
    0
    This review contains spoilers, click expand to view. Fahrenheit has got to be one of the worst, if not the worst, games I've had the misfortune to play. Simply put, it is truly an abhorrent abomination that ought to have remained a mere idea in David Cage's sick mind.
    Starting a new game, you are offered to undergo a tutorial where David Cage himself teaches you the controls of "Farnight". At the end, you are asked whether you find Cage's friend, a crash test dummy called Ben, sexy [sic].
    Moving to the actual game, you witness a most revolting intro cutscene that would put even Blasphemous's to shame. It only gets worse from now on.
    The game is full of redundant characters, and what's worse, it even has redundant scenes for these redundant characters. Tyler Miles, a partner of Carla's , is there just to check self-inflicted diversity quotas. You wouldn't be able to tell he is a detective because he looks and acts like every other hood nibba. You are expected to give a shyt about his white oversexed biatch who won't let him work at peace while she presumably does nothing the whole day.
    Another unnecessary character is Tommy, Carla's gay neighbour, who is there to provide an opportunity to whine about homophobia while they both laugh at Carla's bigoted joke about Roma Travellers.
    At one point in the game, Tyler and Carla swat a motel room expecting to find Lucas Kane there. Instead of Kane they only find David Cage fvcking some bytch.
    Later, Carla falls in love with Lucas and then they have sex in an abandoned metro car now owned by a bunch hobos. All this happens while Lucas is a dead, reanimated corpse with matrix superpowers, plus they do it stark naked in -50°C. Wtf, game?!!! The game doesn't even give you a choice, you have to endure the disgusting, cringe sexscene (you can't even skip it). Absolutely despicable...
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