- Publisher: Daedalic Entertainment
- Release Date: Oct 17, 2019
- Also On: iPhone/iPad, PlayStation 4, Switch, Xbox One
- Summary: Felix works at The Ministry of Death and is in love with Betty The Maiden from The Ministry of Life. He believes that going to the human world as a field reaper will enable him to one day meet her. Hence he’s taken the job of making sure people die — and taught himself to dance to impressFelix works at The Ministry of Death and is in love with Betty The Maiden from The Ministry of Life. He believes that going to the human world as a field reaper will enable him to one day meet her. Hence he’s taken the job of making sure people die — and taught himself to dance to impress the love of his life.… Expand
- Developer: Kong Orange
- Genre(s): Adventure, General
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Positive: 3 out of 8
Mixed: 5 out of 8
Negative: 0 out of 8
Oct 16, 2019Felix the Reaper is a surprisingly creative and entertaining 3D puzzle game that has an uncanny way of twisting dark humor and romance. If challenging puzzles with a nice background story are your thing, you can find Felix the Reaper on Steam on October 17th.
Oct 14, 2019While it has its occasional little issues here and there, Felix the Reaper stands out as one of the year’s best puzzlers. Felix himself may easily lure you in with his charming appearance and cute design, along with a colorful world that he inhabits full of morbid humor and terrific music, but once you’re in, you’ll find a highly challenging game with superb, rewarding gameplay that will have you tearing out your hair one minute and cheering in delight the next, like any good puzzle game that puts up a fight. If death should indeed be considered a joyous occasion, then Felix appropriately brings along one delightful party via his game.
Oct 14, 2019Felix starts dancing and, suddenly, you want to stand up and dance too. Felix the Reaper has style, and some challenging puzzles, but unfortunately the two sides never collide. Nevertheless, a solid performance by our dancing reaper (and his developers too).
Oct 14, 2019The result is a well-made puzzle game that, thanks to the two levels of difficulty, is suitable for both experts and newcomers.
Oct 28, 2019Felix the Reaper is a challenging puzzle game that is supposed to be a romantic comedy about life and death, but for some reason leaves the romance and some of the comedy aspects out of almost the entire game.
Oct 14, 2019Felix the Reaper at times leans into its quirky and unique art style. However, the biggest disconnect comes with the effort to unify this with gameplay. Puzzles often feel like a grind, leaving little mastery when all things are said and done.
CD-ActionJan 10, 2020It’s a quite nice puzzle game with a quirky character and visual design but also which doesn’t actually stand out in any meaningful way. [01/2020, p.74]
Positive: 0 out of 4
Mixed: 3 out of 4
Negative: 1 out of 4
Nov 18, 2019Una propuesta muy original la cual nos plantea una serie de puzles en los que tener una clara visión espacial y memoria fotográfica ayudan yUna propuesta muy original la cual nos plantea una serie de puzles en los que tener una clara visión espacial y memoria fotográfica ayudan y mucho.
El juego tiene un apartado artístico sobresaliente y compagina humor negro con un protagonista peculiar.
Si bien la curva de dificultad es adecuada, su tramo final se hace especialmente duro.
La historia, si bien cumple, permite cogerlo de vez en cuando para ir resolviendo puzles sin tenerte especialmente pegado a la pantalla.
Propuesta interesante para los que lejos de querer una gran historia, buscan un juego de puzles original y rebosante de carisma.
*Puntuación con respecto al panorama independiente.… Expand
Nov 17, 2019Música y gráficos coloridos que acompañan correctamente a un estilo de juego original, jugado con la luz del sol y sus sombras según cambiamosMúsica y gráficos coloridos que acompañan correctamente a un estilo de juego original, jugado con la luz del sol y sus sombras según cambiamos de orientación. La historia es diferente, refrescante, con cierto toque de humor negro, pero su escasa duración le hace perder puntos...
Juégalo si está de oferta o si lo ponen en servicios tipo Game Pass.… Expand
Jun 18, 2020Felix the Reaper is a top-down grid-based puzzle game about being a trainee reaper, setting up cruel and unusual deaths for people.
TheFelix the Reaper is a top-down grid-based puzzle game about being a trainee reaper, setting up cruel and unusual deaths for people.
The core gameplay is pretty simple. As a reaper, you can only move in the shadows. There are four primary ways to manipulate shadows:
1) You can shift the direction of the shadows by 90 degrees.
2) You can pick up and move boxes, barrels, and similar items to cast shadows.
3) You can throw levers to move objects around in the environment.
4) You can stand on buttons (or place objects on buttons) to move objects around in the environment.
These very simple mechanics combine with level layouts to create complex puzzles, many of which require lateral thinking in order to acquire the objects you need and move them through the level to reach your objectives.
All of the levels are ultimately solved either by throwing a hard-to-reach switch or by moving some object to a destination to cause some sort of mayhem, like moving a goat in front of a dog so it bites its tail.
There are 5 sets of 4-5 levels, each with its own little theme, as you set up some horrible death for some character; half of them are set in medieval times and half in the 1980s, but there’s no meaningful mechanical differentiation between the eras, it is purely cosmetic. The levels are not generally too difficult to complete (though some are tricky), and there is an in-game hint system if you are stuck.
If you want an additional layer of challenge, you can try and complete optional objectives – completing the levels in a minimal number of moves, or minimal shifts of the sun, or within a certain time limit, or only moving a limited distance, or taking minimimal actions. These vary from level to level, but while they took some practice, none were overly onerous – though some of the action limits do require you to exploit the levels efficiently to avoid unnecessary movements.
There are also “hardcore reaper trainee” levels, which are remixes of the main levels, but often with heavily altered arrangements, resulting in a significantly more difficult solution – at least in theory. In practice, while they’re ostensibly harder than the mainline levels, if you are trying to get the skulls on the mainline levels, they’re not really much different in terms of the time they’ll take to beat.
Overall, the game will probably take you about 5 hours to beat if you are just trying to get through all the levels ASAP, and probably about 10-15 hours if you are trying to 100% it.
But I guess I haven’t really answered the central question: is the game good?
I think it’s fairly decent. It’s not the best puzzle game I’ve ever played, but a bit of clever lateral thinking is required to solve many of the puzzles, especially efficiently. The overall quirky nature of the game is also fun, with a dancing reaper swaying to the music. On the downside, the strictly linear nature of the game means that if you are struck on a puzzle, you have to keep beating against it until you beat it – though all the mainline levels can be solved with the help of the hint system.
If you’re a fan of puzzle games, this is a reasonable enough example, but if you are looking for something more action-oriented, this is not the game for you.… Expand
Dec 21, 2019Beautiful to look at and listen to; frustrating to play.
I really want to like this game - it has a very unique & appealing art direction,Beautiful to look at and listen to; frustrating to play.
I really want to like this game - it has a very unique & appealing art direction, quirky macabre sense of humor, the inimitable Sir Patrick Stewart's superb voice talents, and the fun sound track.
However, as a puzzle games, it falls short on many different ways. For instance, it's hard to tell how long of a shadow an object will cast. And does it vary over different levels? I think it does, but couldn't be sure. This is even more problematic because the environment will cast shadows too, but then it's even MORE uncertain how long the shadows will be at a glance. Also, items that can be picked up are too hard to tell apart from static objects, and it's uncertain which objects can be stacked on top of others and where. The flags are problematic as well, as it's hard to tell where its shadows will land, especially when they change positions. There are numerous problems like these that makes it hard to play.… Expand