- Summary: In Firewatch you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot and dry summer has everyone on edge. YourIn Firewatch you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot and dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio — and is your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the world, you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.… Expand
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PAX Prime 2014 - Firewatch Announcement Trailer
LEVEL (Czech Republic)Apr 12, 2016This unconventional game combines strong story, beautiful natural surroundings and fantastically written and played characters. What it lacks in classic adventure mechanics, it makes up in great dialogue system between the main protagonists. [Issue#262]
Feb 8, 2016It’s a gripping, compelling story set in a truly beautiful world that’s worth exploring. Just go in with your expectations clear. This is a relatively short game that’s almost entirely about the story, which consists almost entirely of two people talking over radios to one another. You play a chubby guy in his forties talking to, presumably, a woman of a similar age who you never see. There’s really nothing else like it I can think of, which makes it all the more rewarding...I loved Firewatch, mostly, letdown with the ending notwithstanding
PC PowerPlayApr 7, 2016A bold experiment in semi-interactive narrative that doesn't quite succeed. [Issue#249, p.58]
Feb 9, 2016A thrilling story accompanied by absolutely beautiful artwork. Ever since you start playing the game it will be hard to put down. TheA thrilling story accompanied by absolutely beautiful artwork. Ever since you start playing the game it will be hard to put down. The conversation you have with the other character is never boring.… Expand
Feb 23, 2016FireWatch - a game in which you should not expect action, a fast and dynamic gameplay, etc.
The game is based on communication with your bossFireWatch - a game in which you should not expect action, a fast and dynamic gameplay, etc.
The game is based on communication with your boss and the study of this INCREDIBLE WORLD!… Expand
Feb 20, 2018Firewatch is a truly memorable experience.
During the few hours I played it, I felt almost as if I really was wandering through theFirewatch is a truly memorable experience.
During the few hours I played it, I felt almost as if I really was wandering through the wilderness of Wyoming, stopping for a moment to enjoy the sunlight trickling through the trees or watch a sunset dye the sky a brilliant shade of crimson.
What it lacks in traditional gameplay, Firewatch more than makes up for in its beautiful environments, superb voice acting, and great storytelling.
I enjoyed exploring Firewatch's world, with all of its beautiful scenery, and found navigation with its compass and map to be mostly straightforward—although I did get lost occasionally, leading to a few moments of frustration.
Henry's conversations with Delilah were a major highlight for me. The well-written dialogue made for uniquely human moments and the clever humor had me cracking a smile on more than one occasion.
A lot of other reviewers have cited issues with the game's brevity and less-than-satisfying ending. I wasn't bothered by the game's short length as I felt that it had plenty offer despite it, but the ending did feel a little rushed. The game's opening scenes do a good job of gradually building a sense of unease, but once things begin to come to a head, the game quickly reveals its secret and wraps things up.
Without giving away any spoilers, the ending does feel a little anti-climactic after all of the suspense the game builds leading up to it, but in my opinion, Firewatch is still well worth playing despite that.
Firewatch is an excellent example of what a game can be. I'd recommend it to anyone who enjoys a good story.… Expand
Jul 3, 2017Okay so this a adventure game that is just beautiful ... every scene in this game is concept art with vibrant use of colors ... the story isOkay so this a adventure game that is just beautiful ... every scene in this game is concept art with vibrant use of colors ... the story is initially intriguing and unfolds rather quickly for me ... it has a loose ending .. which to be honest I don't know what to make of ... for some it is awesome .. for some its not… Expand
Feb 13, 2016I was very excited for this game. I like to frame how much I enjoyed a game based on how excited I would be to buy a sequel of the title. InI was very excited for this game. I like to frame how much I enjoyed a game based on how excited I would be to buy a sequel of the title. In this case, I would most likely pass it up. The game had great potential but it didn't really live up to the hype they generated with their excellent (albeit sensationalized) trailers.
The premise of the gameplay is fine. I don't think it needed any more features, but the ones that were there could have been developed a bit more. I had read an interview about how they put effort into making an outhouse so that your guy could use the bathroom...but its just a model. This is a good example on how the developer doesn't seem to quite understand what is lacking from their game. All the "things" you can do rely on the players imagination.
You need to imagine that you are wandering in a vast forest (when its really on rails)
You need to imagine you are fishing (when you are really just walking to the next scripted event)
You need to imagine how Henry feels about his situation (because you aren't given any insight into this)
I don't think the decision to funnel players to destinations by limiting where then can walk (due to downs trees that any normal person could hop over) was a good one.
I don't think the game needed a conspiracy theory arc.
I do think the game needed more from the antagonist, as hinted in the trailer
I do think that their could have been more stress from the missing girls in the game (as hinted in the trailer)
I do think there was opportunity for some cool options, like losing you map and compass and needing to either camp out or find your way back on memory alone.
Overall I'd say that the world is very pretty, the dialogue can be charming, but the story ends up being terrible despite starting strong. It starts to fall apart when the conspiracies start. It sort of reminds me how Indigo Prophecy fell apart near the end with A.I and the like.
Decent game, not stellar. I'm a bit sad regarding its unrealized potential.… Expand
Feb 11, 2016I'll give the developers this, the voice acting is excellent. The banter between the two characters is incredibly realistic but this fallsI'll give the developers this, the voice acting is excellent. The banter between the two characters is incredibly realistic but this falls woefully short as a game. It's three hours long (if that) and the ending is utter trash. It was also insanely overpriced for what you get. I truly do not understand these idiot official sites that tell us how excellent these games are, when they are simply lackluster walking simulators. Wait for a Steam sale, when it drops to $5 then snap it up.… Expand
Jan 2, 2019Similar to "Gone Home", which is an interactive exploration simulator, Firewatch is not an actual game but rather an interactive fetch-questSimilar to "Gone Home", which is an interactive exploration simulator, Firewatch is not an actual game but rather an interactive fetch-quest story. I was immediately perturbed by the fact that this was sold to me as a game when in fact it was nothing more than a poorly-written interactive story. Regardless of what you do with Henry, the character whose sole purpose is to convey a poorly written story with a lazy ending, you always end up with the same/identical result. I saw no evidence of any kind that Henry could have any real affect on this world at all which is evidenced by a YouTube video that effectively demonstrates this with a "Silent Henry" walkthrough. Also by the fact that Henry can't die nor can he fail any "mission" since there aren't any because this isn't a game.
This "story" was also very glitchy. I had to go online to get a patch just so Henry could open door(s) and pick up objects.
The interaction was tedious and repetitive with all the inane fetch-questing and annoying dialog with Delilah and the over-the-top angsty teen girls who basically kept screwing with Henry throughout the walkthrough to an unbelievable and petty level all because he scolded them for trashing the park.
As to the story, the guy attempting to gaslight Delilah and Henry was ridiculous and unbelievable. The premise of what he was doing up there and why he was doing it was riddled with unrealistic plot holes. Like how could he afford or get all that bulky and expensive equipment way up there and behind that fence. Then, how could he do all of it by himself without anyone ever noticing while at the same time faking permits and setting up all these elaborate government conspiracies and other bs just to gaslight two below average rubes out in the middle of nowhere. All that alone was over the top and pointless. The anticlimactic ending demonstrates pure laziness on the part of the devs. If it made you feel mad or disappointed, go with that feeling because it's the right one to have. Trust your instincts. It sucked and definitely wasn't "art".
Overall this non-game, interactive, fetch-quest of a story/walkthrough was an annoying waste of my time and money. Poorly written, poorly developed, bait-and-switch "game" was a joke. To those claiming "this is art, man" no it's not, not by any stretch. This is a badly written novella. Ask yourself, if this were a book, would you actually buy it and add it to your library?… Expand