- Summary: In Firewatch you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot and dry summer has everyone on edge. YourIn Firewatch you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot and dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio — and is your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the world, you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.… Expand
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PAX Prime 2014 - Firewatch Announcement Trailer
LEVEL (Czech Republic)Apr 12, 2016This unconventional game combines strong story, beautiful natural surroundings and fantastically written and played characters. What it lacks in classic adventure mechanics, it makes up in great dialogue system between the main protagonists. [Issue#262]
Feb 8, 2016It’s a gripping, compelling story set in a truly beautiful world that’s worth exploring. Just go in with your expectations clear. This is a relatively short game that’s almost entirely about the story, which consists almost entirely of two people talking over radios to one another. You play a chubby guy in his forties talking to, presumably, a woman of a similar age who you never see. There’s really nothing else like it I can think of, which makes it all the more rewarding...I loved Firewatch, mostly, letdown with the ending notwithstanding
PC PowerPlayApr 7, 2016A bold experiment in semi-interactive narrative that doesn't quite succeed. [Issue#249, p.58]
Feb 9, 2016A thrilling story accompanied by absolutely beautiful artwork. Ever since you start playing the game it will be hard to put down. TheA thrilling story accompanied by absolutely beautiful artwork. Ever since you start playing the game it will be hard to put down. The conversation you have with the other character is never boring.… Expand
Apr 22, 2016I am seeing very negative reviews against this game. This game is meant to be explored, people are complaining about how short it is but, theyI am seeing very negative reviews against this game. This game is meant to be explored, people are complaining about how short it is but, they did not explore. I would love to see another game from them as this was a very fun game for me. Sure there was some disappointments from them here and there but, altogether it was a nice change of pace from all of the rpgs and fps's out today.… Expand
Mar 31, 2016As many others have said before me, Firewatch is a pretty and intriguing game featuring a very interesting scenario. I guess I'd can call itAs many others have said before me, Firewatch is a pretty and intriguing game featuring a very interesting scenario. I guess I'd can call it another walking simulator if I disliked the game, but quite the opposite is the case here. I felt the narrative driven by just two people seemingly alone just using their radios was pretty well written, and the story exciting and thick up to a certain point... you begin to questioning your own sanity, the others, if there is something bigger going on... but in the end the trailer shows a much more dramatic and sensationalist version of this game (which I'd have liked to play instead)
+ Good narrative and tension buildup
+ Good looking
+ Interesting scenario
- Very much 'on rails'
- No real decisions to make
- Probably a bit of a disappointing finish, but I liked it that way… Expand
Feb 9, 2016This review contains spoilers, click expand to view. The game is great, but is seriously let down by an anticlimactic ending that feels far too... ordinary. It builds up this big mystery and conspiracy only for it all to suddenly deflate and lead nowhere exciting.
Just like Henry's relationship with Delilah. It just goes nowhere.
The game pretends to be something it's not for the entirety of its length until the "mystery" is solved, which is going to annoy a lot of people.
That being said, I still think it deserves a high score because although the destination sucked, the journey there was gorgeous and a lot of fun.… Expand
Feb 12, 2016Nothing happens: The game.
The dialogue is the only thing that redeems it, but you will not have any reason to play it again. Not worthNothing happens: The game.
The dialogue is the only thing that redeems it, but you will not have any reason to play it again.
Not worth the price.… Expand
Jan 2, 2019Similar to "Gone Home", which is an interactive exploration simulator, Firewatch is not an actual game but rather an interactive fetch-questSimilar to "Gone Home", which is an interactive exploration simulator, Firewatch is not an actual game but rather an interactive fetch-quest story. I was immediately perturbed by the fact that this was sold to me as a game when in fact it was nothing more than a poorly-written interactive story. Regardless of what you do with Henry, the character whose sole purpose is to convey a poorly written story with a lazy ending, you always end up with the same/identical result. I saw no evidence of any kind that Henry could have any real affect on this world at all which is evidenced by a YouTube video that effectively demonstrates this with a "Silent Henry" walkthrough. Also by the fact that Henry can't die nor can he fail any "mission" since there aren't any because this isn't a game.
This "story" was also very glitchy. I had to go online to get a patch just so Henry could open door(s) and pick up objects.
The interaction was tedious and repetitive with all the inane fetch-questing and annoying dialog with Delilah and the over-the-top angsty teen girls who basically kept screwing with Henry throughout the walkthrough to an unbelievable and petty level all because he scolded them for trashing the park.
As to the story, the guy attempting to gaslight Delilah and Henry was ridiculous and unbelievable. The premise of what he was doing up there and why he was doing it was riddled with unrealistic plot holes. Like how could he afford or get all that bulky and expensive equipment way up there and behind that fence. Then, how could he do all of it by himself without anyone ever noticing while at the same time faking permits and setting up all these elaborate government conspiracies and other bs just to gaslight two below average rubes out in the middle of nowhere. All that alone was over the top and pointless. The anticlimactic ending demonstrates pure laziness on the part of the devs. If it made you feel mad or disappointed, go with that feeling because it's the right one to have. Trust your instincts. It sucked and definitely wasn't "art".
Overall this non-game, interactive, fetch-quest of a story/walkthrough was an annoying waste of my time and money. Poorly written, poorly developed, bait-and-switch "game" was a joke. To those claiming "this is art, man" no it's not, not by any stretch. This is a badly written novella. Ask yourself, if this were a book, would you actually buy it and add it to your library?… Expand