- Summary: In Firewatch you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot and dry summer has everyone on edge. YourIn Firewatch you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot and dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio — and is your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the world, you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.… Expand
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PAX Prime 2014 - Firewatch Announcement Trailer
LEVEL (Czech Republic)Apr 12, 2016This unconventional game combines strong story, beautiful natural surroundings and fantastically written and played characters. What it lacks in classic adventure mechanics, it makes up in great dialogue system between the main protagonists. [Issue#262]
Feb 8, 2016It’s a gripping, compelling story set in a truly beautiful world that’s worth exploring. Just go in with your expectations clear. This is a relatively short game that’s almost entirely about the story, which consists almost entirely of two people talking over radios to one another. You play a chubby guy in his forties talking to, presumably, a woman of a similar age who you never see. There’s really nothing else like it I can think of, which makes it all the more rewarding...I loved Firewatch, mostly, letdown with the ending notwithstanding
PC PowerPlayApr 7, 2016A bold experiment in semi-interactive narrative that doesn't quite succeed. [Issue#249, p.58]
Feb 9, 2016A thrilling story accompanied by absolutely beautiful artwork. Ever since you start playing the game it will be hard to put down. TheA thrilling story accompanied by absolutely beautiful artwork. Ever since you start playing the game it will be hard to put down. The conversation you have with the other character is never boring.… Expand
Feb 23, 2016FireWatch - a game in which you should not expect action, a fast and dynamic gameplay, etc.
The game is based on communication with your bossFireWatch - a game in which you should not expect action, a fast and dynamic gameplay, etc.
The game is based on communication with your boss and the study of this INCREDIBLE WORLD!… Expand
Jan 31, 2017Video games over the past few years have become bigger in size and scale. Creating a convincing and visually appealing world is no longer aVideo games over the past few years have become bigger in size and scale. Creating a convincing and visually appealing world is no longer a hinderance as studios invest a lot of money and effort in games. Despite the advancements in technology and scope of games the core objective of it remains telling a compelling story. Firewatch is a game which does'n have a huge scope and scale but manages to tell an intimate and heartfelt story.Developer Campo Santo has crafted a game which feels fresh and is also a welcome respite from bloated video games.
Story of Firewatch
Firewatch tells the story of a fire lookout named henry at Shoshone National Forrest. Henry takes up this job to escape from his troubled marriage and life. Henry has a supervisor called Delilah with whom he interacts over a walkie talkie. Over the course of the game both of them encounter strange situations which are part of the overall mystery. The prologue of firewatch reveals Henry's past which reveals his relationship with his Alzheimer stricken wife.
Firewatch tells a intimate story with strong character progression
Firewatch manages to weave a compelling yet intimate story around it's characters. It's a effective retrospective of human behaviour and it's traits in the event of adversity. Escape is a common theme in firewatch where all the characters are running from their problems. Henry is not as much interested in his new job as much he is in running away from his troubles. Delilah drinks a lot and though not confirmed she is also running from her troubles. A Father character in firewatch (part of the mystery)is also running from something which I will not reveal. Henry's escapade as a fire lookout mirrors his intent to right the wrongs he has regret over.
Firewatch has excellent world building
The world building in firewatch engages you with the dialogue driven story to the far reaches of Shoshone national forrest. You believe in the world and can identify with these characters.Both Henry and Delilah engage into conversations and dialogues which acts as tools for character progression. Even having not met before Henry and Delilah develop intimacy through these conversations. Even with a limited scope of the world these characters exists in everything feels fleshed out and purposeful. Henry's escapades as a fire lookout are surprisingly nuanced and fun. You feel like you are in the forrest with these people navigating through the eerie silence of the forrest landscapes.
Firewatch has a unique visual style
Firewatch feels like a painting with oversaturated colour palette spread over a beautiful canvas. Green Trees and grass basks in the morning sun & light giving us mix of green and orange colours. Everything feels realistic and stylistic but filled with whole lot of optimism.
Gameplay is mundane but fun
Most of the tasks Henry takes up come from Delilah.Henry treks this terrain investigating trouble making teens and looking for missing people. Interactions with object is also simple with no complex key combinations required. The dialogue system is much like what it is in RPG games with your answers deciding the course of your interaction. Though the interactions are long they do not rely on heavy expositions. Gameplay mechanics are designed in spirit with what a fire lookout needs to do as a daily work.
Music helps in the World building
The background score of firewatch helps in setting up the mood & environment of the game. It evokes the ambiguity and uncertainty spread around the premise. When Henry is near an objective we get a pacing in the music. When he is disappointed we get a slow track of country side music.
Fire watch is a daring step towards reinventing the storytelling in video games. It does that with only handful of characters and effective world building. While firewatch is short in length it's length is long enough to convincingly narrate it's story. Studio Campo Santo in it's debut game has set expectations for both big and small games in terms of storytelling… Expand
May 10, 2018орошая игра про глубокую историю и ходьбу с неудобной картой..
Пожалуй юным игрокам она будет возможно скучновата, так что рекомендую многоорошая игра про глубокую историю и ходьбу с неудобной картой..
Пожалуй юным игрокам она будет возможно скучновата, так что рекомендую много экшна или не ждать, или пока отложить до своей зрелости. Игроку будет понятнее и проще прочувствовать героев.
Проходилась в целом игра на одном дыхании и весьма понравилась.
История взаимоотношения двух дозорных, которые в период зрелости оказались в ситуации, когда им нужно было убежать от своей судьбы и в лесу они оказались в угрожающей и не ясной ситуации.
Ответ игра в конце дает только один - иногда ответ намного проще и трагичнее, чем тот который мы могли себе представить.
Итог: хорошо, чуть бы побольше геймплея и стало отлично.… Expand
Feb 13, 2016Firewatch tried to offer a good story in an amazing game world,but it failed to do that.
It needs some interesting moment,needs more than 2Firewatch tried to offer a good story in an amazing game world,but it failed to do that.
It needs some interesting moment,needs more than 2 characters,need a deeper and more convincing story line.The game just end up like a walking simulator to me,and the mission design make it like a linear game,not an open world game.… Expand
Feb 11, 2016I'll give the developers this, the voice acting is excellent. The banter between the two characters is incredibly realistic but this fallsI'll give the developers this, the voice acting is excellent. The banter between the two characters is incredibly realistic but this falls woefully short as a game. It's three hours long (if that) and the ending is utter trash. It was also insanely overpriced for what you get. I truly do not understand these idiot official sites that tell us how excellent these games are, when they are simply lackluster walking simulators. Wait for a Steam sale, when it drops to $5 then snap it up.… Expand
Jan 2, 2019Similar to "Gone Home", which is an interactive exploration simulator, Firewatch is not an actual game but rather an interactive fetch-questSimilar to "Gone Home", which is an interactive exploration simulator, Firewatch is not an actual game but rather an interactive fetch-quest story. I was immediately perturbed by the fact that this was sold to me as a game when in fact it was nothing more than a poorly-written interactive story. Regardless of what you do with Henry, the character whose sole purpose is to convey a poorly written story with a lazy ending, you always end up with the same/identical result. I saw no evidence of any kind that Henry could have any real affect on this world at all which is evidenced by a YouTube video that effectively demonstrates this with a "Silent Henry" walkthrough. Also by the fact that Henry can't die nor can he fail any "mission" since there aren't any because this isn't a game.
This "story" was also very glitchy. I had to go online to get a patch just so Henry could open door(s) and pick up objects.
The interaction was tedious and repetitive with all the inane fetch-questing and annoying dialog with Delilah and the over-the-top angsty teen girls who basically kept screwing with Henry throughout the walkthrough to an unbelievable and petty level all because he scolded them for trashing the park.
As to the story, the guy attempting to gaslight Delilah and Henry was ridiculous and unbelievable. The premise of what he was doing up there and why he was doing it was riddled with unrealistic plot holes. Like how could he afford or get all that bulky and expensive equipment way up there and behind that fence. Then, how could he do all of it by himself without anyone ever noticing while at the same time faking permits and setting up all these elaborate government conspiracies and other bs just to gaslight two below average rubes out in the middle of nowhere. All that alone was over the top and pointless. The anticlimactic ending demonstrates pure laziness on the part of the devs. If it made you feel mad or disappointed, go with that feeling because it's the right one to have. Trust your instincts. It sucked and definitely wasn't "art".
Overall this non-game, interactive, fetch-quest of a story/walkthrough was an annoying waste of my time and money. Poorly written, poorly developed, bait-and-switch "game" was a joke. To those claiming "this is art, man" no it's not, not by any stretch. This is a badly written novella. Ask yourself, if this were a book, would you actually buy it and add it to your library?… Expand