Metascore
62

Mixed or average reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 4
  2. Negative: 0 out of 4
  1. Oct 11, 2016
    75
    Sister Location is a fantastic horror game, even if it doesn’t particularly feel like the rest of the FNAF series.
  2. Nov 1, 2016
    60
    Cleary there was a lot of love and fine polishing put in to Sister Location, but Cawthon needs to take more risks.
  3. Oct 10, 2016
    60
    Most frustratingly, Sister Location leaves its fans clutching at the same straws the last two games have. It ends asking the same questions as always - why are the machines evil (or are they just misunderstood), what is the nature of the Freddy's curse, and how exactly does this particular entry fit into the series' larger story and timeline and on and on.
  4. CD-Action
    Jan 12, 2017
    55
    I’m glad Cawthon is looking for a new direction for FNAF, but Sister Location has a poorly outlined story, its gameplay is not all that engaging and additionally it lacks tension present in previous games. [13/2016, p.68]
User Score
7.9

Generally favorable reviews- based on 104 Ratings

User score distribution:
  1. Positive: 73 out of 104
  2. Negative: 11 out of 104
  1. Oct 8, 2016
    10
    Increible juego, lo unico que no es relevante pero se acepta, que no hay muchos easter eggs, pero la jugabilidad, gráficos e historia sonIncreible juego, lo unico que no es relevante pero se acepta, que no hay muchos easter eggs, pero la jugabilidad, gráficos e historia son espectaculares, este juego no es recomendado para menores de 12 años y los que no sepan ingles, porque o sino no, no entenderán la historia y que hacer, reitero, es el mejor de los FNaF Full Review »
  2. Oct 8, 2016
    7
    The Five Nights at Freddy's franchise is a beloved franchise (in certain circles). And it is no secret that for the most part, the last fourThe Five Nights at Freddy's franchise is a beloved franchise (in certain circles). And it is no secret that for the most part, the last four games (not counting FNAFW) have stayed fairly similar in presentation.

    In Sister Location, Scott mixed it up a bit and instead introduced the new game in segments that task you as the player to complete specific events, sometimes in a allotted amount of time. Each new night presents new tasks for the player to overcome.

    There's no denying that what Scott has done here new (for his games) and a refreshing change of pace as far as the FNAF franchise is concerned. The game looks better and it's a nice change of pace being able to go between rooms in the new game.

    With that being said, each night really only feels like a string of mini games sewn together. And unfortunately these events can become repetitive and quickly frustrating depending on how many times you have to do them. It'd be different if each completed task had a check point, so if you failed, you'd just start off from where you failed, but they don't. When you come to a part in the game you are having problems with, instead of being able to try again, you instead are (usually) pushed back behind several other events.

    (Spoilers) A good example is on the third night. You'll need to cross through Funtime Foxy's domain and then perform maintenance on Funtime Freddy. If you fail either of those events, you'll have to complete both over again.

    Similarly, while the game may give you vague directions on what it expects you to do, often times, it's still very unclear on what you actually need to do, resulting in you performing the same "puzzles" over and over again until you get it right. Othertimes it is simply downright hard and frustrating to complete a task simply on how it is designed.

    I don't have a problem with mini games and puzzles, far from it. But when players are complaining on Reddit, when players have to do the same task over and over and over again, it seems like there may need to be some tweeking involved to balance out the difficulty a little.

    This was clearly one of Scott's best works. And I applaud him on his effort, he did well. But for players who are not nearly as engaged to the franchise, this can be a frustrating experience that will ultimately cause them to quit playing.

    For die hard fans of the franchise, who love Scott and his games, then it's simple, I recommend for you to play the game, it's not even a question. For people who have been casually following the game and may want to check it out, not so much, those players would be better left to watching a playthrough on YouTube where they don't have to deal with the frustration.

    As for me? I got involved in the franchise because of the story and less because of the scares, because ultimately as you are exposed to the jumpscares they will gradually lose their impact on how they effect you, to the point you are completely unmoved. For me, personally, I wouldn't recommend this game to my friends or family.
    Full Review »
  3. Oct 9, 2016
    10
    voy a poner una cosa que se me olvido en la reseña que publique, hay una cosa bastante curiosa en la noche 5, y esa es que tendremos lavoy a poner una cosa que se me olvido en la reseña que publique, hay una cosa bastante curiosa en la noche 5, y esa es que tendremos la opotunidad de jugar, en un especie de mision secreta, pero lo curioso es que hace referencia al primer juego de esta franquicia, de hecho, combino las mecanicas del primer y tercer juego, ya que el animatronico final, es como springtrap, ya que solo es un animatronico, el cual, no es muy dificil.

    si dudarlo este extraño easter egg, fue muy divertido y me recuerda cuando yo pude jugar el primer juego
    Full Review »