- Publisher: Clapfoot Inc.
- Release Date: Sep 28, 2022
- Summary: Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. This is the ultimate game of collaborative strategy and tactics. Every action you take can have a powerful effect across a world in a state of war.
- Developer: Clapfoot Inc.
- Genre(s): Strategy, Real-Time, General
- # of players:
- Cheats: On GameFAQs
- More Details and Credits »
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A Detailed Look At Foxhole's Online Warfare Gameplay
Positive: 2 out of 2
Mixed: 0 out of 2
Negative: 0 out of 2
Oct 11, 2022As a casual gamer, I can jump in at any point during a war, grab some gear, and head straight to the front lines to join up with a group of players. After a couple of hours, I can switch to a Logi role, run supplies for a while, and then jump back off again. I can jump back in the next day or the following week and do it all over again. All the while, hardcore players will happily be trudging along, gaining or losing ground. They won’t even notice my absence but will have no problem filtering me into their plans whenever I’m around. Sure, the hardcore players will most likely be part of a regiment and have more access to armored vehicles and other powerful weapons, but casual players can always find a place in the overall scheme of things. Grunts still make up the bulk of any real-world army, after all.
Oct 4, 2022An immersive and bombastic military sim, Foxhole is a fantasy brought to life. Foxhole‘s player-built sandbox means there’s a role for everyone to play, while the sheer amount of players in each server makes each firefight a cinematic and thrilling spectacle.
Positive: 1 out of 3
Mixed: 0 out of 3
Negative: 2 out of 3
Nov 9, 2022Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. This isFoxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. This is the ultimate game of collaborative strategy and tactics. Every action you take can have a powerful effect across a world in a state of war.… Expand
Oct 18, 2022This is a interesting game divided into a few parts, mostly fighting and logistics. If it was just those parts I would give it a 7 since itsThis is a interesting game divided into a few parts, mostly fighting and logistics. If it was just those parts I would give it a 7 since its such a neat idea. Unfortunately it has a third world: building.
The fighting part of the game is okay. The two sides aren't very balanced against each other (green team generally needs to jump through hoops to do what blue can just do alone.) But the imbalances mostly come out in the wash thanks to logistics and uncoordinated players wasting the good stuff.
The logistics side of the game is... functional? As you might imagine its can be tedious but it can be fulfilling and even an interesting little puzzle.
But the score tanking part of the game is the building.
In all the many games I have played I have never encountered a less engaging more tedious implementation of building.
You equip the hammer you spawn with go to a spawn point with basic materials and take 20 at a time 2-3 seconds each into your inventory. You slowly walk over and place a blue print and then hold left click on that blue print transferring 1 basic material into at a rate of 1 every 0.7 seconds (depending on server load) it per hammer hit.
The cheapest building in the game is about 60 materials. It is a mindbogglingly dull task. And unfortunately for you prospective player it isn't optional. You NEED to build to defend territory in this game, the specialist equipment needed to destroy NPC defenses is nearly half the logistics burden of the game. If you won't build and they do they get to have twice as much supply as you do and as you might imagine that means you lose.
The implementation is very glitchy, completely clear and smooth areas are sometimes unbuildable or blocked by invisible backpacks from dead players. Its also you might be able to rebuild a trench connecting two buildings but more often the exact same trench is now unplaceable. Worse only the original builder is able to remove a placed building and only for a few hours. If you screw up you need to use literally hundreds of grenades to remove the incorrectly placed building and start from scratch.
In addition to this buildings need to be supplied with supplies, not like rifles or medicine or any of the kind of supplies that actual players use but abstract supplies or they will take damage until they are destroyed. (Also in an example of the lazy SFX design in the game a building decaying makes the same sound effect as a building destroyed by the enemy lol) These supplies are quite hard to come by since they conflict with more important equipment actual players use so you will have to supply them yourself in most cases.
The most recent patch added player constructed factories called facilities, and these are all the problems related to building amped up even farther. Even more tedious since you can carry only one of the material at a time more buggy and demanding even more of those abstract sups. Unless you are a leader in an existing clan you don't really get to play with these as they literally require someone online for all but 8 hours a day or they will start to decay.
Train tracks also decay in about a day. It was the main feature of the update and its barely used due to the resource requirements.
Beyond the building issues the core game has a lot of issues with polish and tutorials. The game does not even attempt to explain any of the various interfaces required to do in game. Keep in mind the 1.0 release is out and still has misleading tool tips from 2020 in most screens that have tooltips.
Now for the misc problems that could be overlooked when the game was still early access.
The game suffers from serious performance issues whenever you are near large amounts of player placed structures (which is a lot).
UI design is objectively terrible the hundreds of items in the game are represented as tiny light grey on dark grey icons in a semi transparent plane UI. Mods are required to tell the various barely differentiated vehicles and weapons apart from each other at a glance.
The graphics overall are very drab, battle fields very quickly go from green grass to blasted WWI style wastelands. The theming is on point with that. But the fact remains that you as a player will be spending the vast majority of your time looking at a intentionally unpleasant eyesore.
I think most of us expected that these issues would at least have been cleaned up a bit but the 1.0 release has come and gone and the devs have been radio silent since. Presumably they are focusing on the next game since they don't do DLC and they just did an awful launch.
tl;dr; just wait for foxhole 2 they are working on a engine that actually supports this kind of game.… Expand
Dec 29, 2022This game gets so close to scratching the itch ive always wanted in a mmo but its got problems alot of problems most of them based of theThis game gets so close to scratching the itch ive always wanted in a mmo but its got problems alot of problems most of them based of the servers allowing 200 gamers a region and half of the servers are pointless bridge battles so at that point about 1000 people can play this game at any given time and like all rts with a pop cap once you hit it you start spamming buildings and oh boy are do we ever spam buildings here believe me you are going to be seeing alot of foxholes and all of this means that most of the war cant even happen for the first couple hours until half decent tech actually rolls out and even at that point during an he mass assault you are more likely to break the servers than you are to break the bunker base. and i think that the server limits making you unable to play sometimes and that other frustrations along with can burn out players a lot combined with a very steep learning curve now that's not to say you have to know everything you can just be good at one thing especially if your in a clan but if you want to make moves that affect the war/region it requires a intimate amount of knowledge and experience that can make new players feel inadequate… Expand
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