I recommend this game; I feel that it's a well made rogue-LITE.
How does it play?
It plays like a twin stick shooter, you have somethingI recommend this game; I feel that it's a well made rogue-LITE.
How does it play?
It plays like a twin stick shooter, you have something of a top-down view of the game world and control a little character with wasd by default and use the mouse to aim and shoot (when playing with a 360 pad it used the analog sticks just fine). You can use two magic spells (determined by which parent Loa you selected before starting your session) that work on a cooldown system; there is no mana management. There are randomized loot drops and randomized levels born from themed tile sets. The gameplay is real-time; the world will not pause when the player(s) stop moving. Online co-op supports up to 4 players. When creating an online session, you can choose whether loot is instanced for each player or not.
While death is assured, your little character will keep experience points that allow them to increase their stats upon leveling up. Gold is also kept, and is mainly used to upgrade your voodoo pins (think of them as traits you can select before each quest; these can include increased health, damage, starting off with an extra inventory space, chance to slow on hit, etc.). Gold can also be used to buy things should you come across a shop while playing. You will become innately stronger as you continue playing, which means that progression is essentially repeating the quest until it becomes easy enough to complete. Don't mistake this for boring grind though, I feel that the randomization in stage layout and treasure drops works quite well in varying up each playthrough.
Once a quest has been completed, you will unlock the next quest as well as an elevated difficulty version of the recently completed quest. There are multiple difficulties to beat; these arent just stat increases for the enemies, but also a variation in the types of enemies that spawn and unique modifiers such as enemies dropping bombs on death or having golden bullets that kill in one hit. I think there is plenty of replayability.
I quite liked the visuals and aesthetics for the different levels; it's a somewhat warpy looking cartoony style (imagine a slightly gloomier Tak & the Power of Juju vibe). The enemies look decent enough, but I feel they aren't as inspired as they could have been. Most of your time is spent fighting either zombies, skeletons, giant spiders, or evil shamans. Yes, they are fitting, this is a game themed around voodoo after all, but more imaginative enemies would have been fun to encounter. The mobs you'll be spending the most time with either run straight at you, or spit out projectiles in your general direction. There is some enemy variation though, some hop around and send out a spiral of harmful bolts each time they land, and one is a train of common mobs that conga-line their way off walls like an old school dvd splash screen, but overall they're just 'okay'. Boss encounter are pretty much upsized trash mob encounters; they'll spit out projectiles for some bullet-hell type gameplay, bounce around the stage, or just move at you to hurt you.
There is a wave survival gamemode of the endless or 30-round variety, and a pvp mode with deathmatch, team deathmatch, koth or ctf. There is also a watered-down local co-op mode. The 3 joining players will play as ghosts of the main character without the magic spells or inventories; they cannot equip their own loot. Lastly, there are daily quests with online leaderboards.
I think picking up Full Mojo Rampage is very much 'worth it.' There's plenty of solid content with the devs stating their totally into adding more.
I dig this game, and if the info & opinions I've shared don't put you off, I think you would too.… Expand