Galactic Civilizations IV Image
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67

Mixed or average reviews - based on 13 Critic Reviews What's this?

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2.4

Generally unfavorable reviews- based on 7 Ratings

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  • Summary: Warfare. Planetary Conquest. Cultural Domination. Political Alliances. Technological Supremacy. How will you achieve victory? Galactic Civilizations IV is a space-based 4X strategy game set in the 24th century. Humans have discovered faster-than-light travel, and aliens compete with humanityWarfare. Planetary Conquest. Cultural Domination. Political Alliances. Technological Supremacy. How will you achieve victory? Galactic Civilizations IV is a space-based 4X strategy game set in the 24th century. Humans have discovered faster-than-light travel, and aliens compete with humanity for dominion of the galaxy. You begin the game with only your home planet and must research new technologies, explore the known galaxy, and colonize new worlds while keeping your people at home happy. At the same time, you will engage in trade, diplomacy, intrigue and war with other alien civilizations. Expand
Score distribution:
  1. Positive: 5 out of 13
  2. Negative: 0 out of 13
  1. Apr 28, 2022
    88
    There’s been a lot of innovation in strategy games in the last few years, and Galactic Civilizations IV is not a revolution. It’s a sequel, bigger, neater, and smoother. All the things a sequel hopes to be. With so many new, fizzy strategy games, it’s nice to see a long-running series retain its core and its spirit. Galactic Civilizations IV is safe and deeply playable.
  2. Apr 29, 2022
    85
    Galactic Civilizations IV has a solid foundation, in terms of mechanics and presentation, but needs to add polish. I like the wide-ranging customization offered at the start of a campaign and how the early game moves. But the experience needs more excitement for the middle game and extra variety in terms of events and challenges. The title is too sculpted to suit the tastes of those who has picked up the previous two titles in the series. It rewards solid planning and careful execution; it asks players to learn the connections between mechanics and to exploit them. But to truly flourish, Galactic Civilizations IV needs to try to add a little revolution to its evolution-driven approach to turn-based strategy.
  3. Apr 26, 2022
    80
    This new space 4X game is nothing novel, but Stardock’s latest release builds on classic strategy mechanics while giving them a contemporary, intergalactic twist.
  4. Apr 29, 2022
    68
    Galactic Civilizations 4 is a vast and dependable grand space strategy. But there's little here that radical, and expect to meet it halfway.
  5. May 25, 2022
    67
    Galactic Civilizations 4 is a competent 4X turn-based strategy game, but it doesn't offer any reasons to choose it over its competition.
  6. 67
    Unfortunately, I can’t say I have had huge amounts of fun with Galactic Civilizations IV. Although all the basics are there for an enjoyable experience, and Stardocks added a good amount of specific systems to make the experience unique, crucial aspects like war management and IA behavior ended up ruining my time with the game.
  7. Apr 26, 2022
    50
    Despite a few ideas for improving the 4X genre, Galactic Civilizations IV misses the mark on almost all of them to succeed only at feeling bland, derivative and soulless.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 0 out of 5
  2. Negative: 3 out of 5
  1. Apr 29, 2022
    6
    In the current stage, the game is unfinished. Minor race operation does not work. Invasion is flat, bad calculation of forces and even moreIn the current stage, the game is unfinished. Minor race operation does not work. Invasion is flat, bad calculation of forces and even more simple than we had in previous GalCiv games. Trade with other players is unbalanced. Ship upgrade approach is missing, except some experience related bonus. Need to redesign your ships and make new ones. Not totally bad, we have interesting new concept for starbase modules, nice graphics and planets, citizens and governors, ideology, etc. It is clear, software team is following Agile development approach and Stardock sales wanted to make money. So publish the unfinished game. It was really pity. Expand
  2. May 10, 2022
    5
    I hate to say it, but as someone who's played every installation of Galactic Civilizations in the last two decades, this one is outright theI hate to say it, but as someone who's played every installation of Galactic Civilizations in the last two decades, this one is outright the least fun experience I've had with. In general, it feels like a very conservative iteration of its predecessor which I am sad about because it always, even in the weaker part 3, it felt there was a major direction and an overarching design goal. The first two games did thrive on quirky humor and comical approach to morality. As someone who even did have a stint on the metaverse (the original global scoring system) I'm aware that this game allowed for traditional as well as exploitative gameplay altogether. Evolving from that into a serious game can be a challenge, and I feel that the developers seemed to have got too scared of that after they tried it with part 3.

    There are a few aspects that really draw criticism from me, and which feel like a let-down, especially when you know that 4X games are still popular. There are competitors on the market who really have shown that evolution is still possible. The previously defining aspects for this game’s series seem to have all but gone now. There is no United Planets anymore, morality has been replaced by a ying-yang’esque set of ideologies that form the basis for factions. Since no game ever lasts long enough to make use of this aspect, it feels like a waste of potential.

    Combat for instance has always been an oversight of the series and never been a staple since you could still win in different ways. However, while you could excuse the lack of complexity and scope by lack of technology, experience, and manpower, this doesn’t work two decades later anymore. It feels archaic, clumsy and much like a token feature with a very non-intuitive nature, and I know that Stardock is capable of developing combat systems. Worse yet, the ship editor, a staple of this genre, feels like an afterthought too. Like never before I felt the need to not bother at all.

    Research and economy feel a lot more stripped down this time around. I'm not a fan of the tile bonus system on planets, since it feels like you could ignore it altogether or use it and be less efficient overall. It's like a minimalistic attempt to emulate the tile bonuses from Civilization 5 and 6.

    Another core aspect were starbases, it is also exemplary for how a developer struggles with finding a working iteration. In part 2 you spammed constructors until starbases were fully upgrades, in part 3 they added modules and in part overcomplicated it for balance purposes, this time around you only place a starbase once and then start spam-building modules at your shipyards. This is probably the best approach so far; however, the upgrades are still a mess, since you still must figure out in-depth what each starbase is missing.

    In general, the game could do better with information. A lot of information is simply not available. Do you want to see the tile layout of a planet? It’s not available until colonization. You want to see what modules are missing on a starbase? You must get into the screen. Do you want to see what protects an anomaly? Save, test and reload! Obscurity is not a good feature anymore in 2022!

    The sector system is a new feature whose existence could only be explained by technicality. It doesn’t really add fun to the game, its control is easily cheesed, and the AI will still spam your sector even if it has plenty of space in its own home sector. In the late game, some sectors will be swarmed with pirates, space monsters and precursors, making settling it feel like cleaning up a flea-ridden attic. They are an annoyance without a major threat.

    The last two issues I have concern balance and technical issues. You can win the game through accumulation of prestige. However, prestige is the sum of several powers, and these powers are not calculated in a normalized fashion. For instance, there is a species that gets a duplicate, albeit weaker ship after building one. Ignoring that the combat system favors swarms anyway, it is also handsomely rewarded by score. Lastly, like its predecessor, the game still struggles with parallelism, which result in stuck turns or UI elements blocking turn progression by being placed in front of critical dialogs or other elements.

    In conclusion, there are a host of issues that probably get resolved over time, but the initial player base is already smaller after the disappointment of its predecessor. It being available on Epic store only is an even worse decision. It adds another limiting layer of exclusivity, causing a major lack of interest in a franchise that could really need some innovation. If the initial base after a release is too small, then no amount of DLC can revive it. This is more so true for Galactic Civilizations, which once stood at the forefront and now has been marginalized to a game that barely registers on the radar of 4X enthusiasts.
    Expand
  3. Apr 27, 2022
    1
    "Despite a few ideas for improving the 4X genre, Galactic Civilizations IV misses the mark on almost all of them to succeed only at feeling"Despite a few ideas for improving the 4X genre, Galactic Civilizations IV misses the mark on almost all of them to succeed only at feeling bland, derivative and soulless." IGN already said it, plus crashes, broken graphics, and a tedious UI. They ignored player feedback and released anyway.

    play Stellaris or Distant Worlds instead.
    Expand
  4. May 2, 2022
    1
    Pros:
    Highly customizable races/game setup. Large maps, with unique sector mechanics. Large tech tree. Good graphics/sound
    Cons:
    Pros:
    Highly customizable races/game setup. Large maps, with unique sector mechanics. Large tech tree. Good graphics/sound

    Cons:
    Shallow gameplay, poorly balanced, feels incomplete. UI is very good in places, but where it's bad, it's really bad. Annoying cutsie race selections. Epic Games exclusive.
    Expand
  5. Apr 28, 2022
    0
    Beta tester here. This product is incomplete at launch. Developers failed to respond or acknowledge hundreds of: bugs; significant exploitableBeta tester here. This product is incomplete at launch. Developers failed to respond or acknowledge hundreds of: bugs; significant exploitable issues with AI; tooltips which were incorrect, misleading, vague, or missing altogether; gameplay mechanics which were either malfunctioning based on stated/expected parameters or not apparently functioning at all; lack of instruction/tutorial/etc.; incomplete multiplayer features; incomplete/broken custom civilization features; performance and memory leak issues; the list goes on. Multiple beta testers advised against release but the developers only responded to any criticism with repeated mantras of "the game is great" and have taken efforts to silence contrary opinions, including banning respectful but dissenting beta testers from their official Discord server and forums. Censorship like that can only be interpreted as an effort to mislead potential buyers into purchases. It's very disappointing that the developers have decided to go that route. If you love this series, wait on this entry for now. Gamers endure enough premature/incomplete game launches, don't reward this one by giving them your hard-earned money yet. Expand