A solid contender for one of the most unbalanced, boring core gameplay loops in modern gaming. A tiny ensemble of monsters is endlessly recycled into hundreds of the same mission, all of which are "kill the thing". To list the broader problems:
-The monster difficulty is unbalanced for each damage type. This seems to be at least partially motivated by old gameplay design at loggerheadsA solid contender for one of the most unbalanced, boring core gameplay loops in modern gaming. A tiny ensemble of monsters is endlessly recycled into hundreds of the same mission, all of which are "kill the thing". To list the broader problems:
-The monster difficulty is unbalanced for each damage type. This seems to be at least partially motivated by old gameplay design at loggerheads with new gameplay design. The first God Eater game motivated players to switch damage types on melee weapons by making certain monsters nearly immune to the other types. Except this entry introduces "Blood Powers" which are weapon type specific. Even if you switch weapons you'll have to slog through the mission with a level 1 weak blood power that makes you wonder if anything's really improved.
-The hit detection is dodgy at best. If you hit multiple parts of a monster's body with a swing (which you almost always do) the game will automatically select the region which the monster will take the least damage from. Compounding this, many monsters have precisely one yulnerable body part to one kind of damage (Sekhmet, Sariel) which is quite small.
-A single mission seems to be intended to take around 20 min. The game also likes to give you very little reward for the missions you go on so that achieving anything meaningful can be a full day experience. There is no option to turn down the difficulty for those of us who don't enjoy grinding. If you intend to go through this game I would highly suggest looking into something like Cheat Engine to save yourself some pain.
-The party member AI is not adjustable and fails to do the most basic things correctly. For example, even if your party members can heal you and you're one hit from death they'll usually just ignore you until you've got literally a sliver of health left. They'll frequently get distracted by unimportant, infinitely spawning trash mobs while you're left to fight the mission goal on your own.
-The one saving grace of this game (this time around) is the story, which has improved from the first game. Problem being, the game seems determined to shove your face in its failure by dragging the setting back to the setting of the first game instead of the vastly more interesting mobile fortress you inhabit for the first portion. Why God Eater 2 is so determined to remember the atrocious God Eater 1 is beyond me, but you'll see a lot of the inferior entry's characters and level design.
-The developers have given no thought to quality of life. You must withdraw each recovery item you wish to use from the computer manually. It will not automatically replenish after missions. You have to spend a minute wandering around the battlefield picking up junk after the mission completes. Why not just roll the junk into the mission rewards? Why extend the time players spend very much so noticing all the recycled environments?
-The character episodes require silly amounts of extra missions to see. They aren't usually very interesting. There is one funny scene where you punch a dude. If you go watch it on youtube you will have extracted every ounce of joy this game has without the effort. Congrats.… Expand