Metascore
62

Mixed or average reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 17
  2. Negative: 0 out of 17
  1. Nov 12, 2020
    75
    It's derivative, only has three zones, and doesn't have much to offer besides its combat, but Godfall will be enjoyable to anyone who just wants a well-tuned, good-looking action RPG to slash their way through.
  2. Nov 27, 2020
    70
    Godfall is not only fun to play, it has also a beautiful looking graphic. On top of that the combat system works amazing and is long term satisfying. Even after 15 hours of gameplay it’s still great to jump into a fight. Also technically Godfall is more than a solid game. Despite the lots of reflections and particle effects it runs very smoothly with over 100fps. The main problem of the action rpg is definitely the weak story and the generic level design. At the end also good features wear out, if the variety is missing completely.
  3. Nov 18, 2020
    70
    Godfall currently feels very familiar: it unashamedly borrows the loot system that made Destiny and Borderlands great, attempting to mix it with hardcore Souls-like melee combat. In the first few hours, this makes the game feel a little dull. But the core mechanics feel well built and could act as a stable base for the game’s more interesting character building and co-op dynamics, of which I’ve currently only scratched the surface. [Review in Progress]
  4. Nov 11, 2020
    70
    Unfortunately, what might have looked like a fine jewel in the glint from your flashlight is really just a shiny piece of glass that leaves a lot to be desired. If you want a fairly mindless RPG experience that offers some different weapons and gear to mess around with, then Godfall will give you at least a few hours of fun.
  5. Nov 19, 2020
    67
    Quotation forthcoming.
  6. Nov 18, 2020
    65
    Godfall is a typical game that make you scream when you watching its trailers, but make you sleepy when you actually playing. Its gorgeous art design and outstanding graphics are indeed commendable. But in other parts, it's very boring.
  7. Nov 18, 2020
    65
    A pleasant, samey slasher that may bore your digits while making your GPU sweat.
  8. Nov 17, 2020
    65
    Godfall is not the first “Next Gen” slap, but turns out to be fun to go, the first few hours at least, before suffering from a repetitiveness which significantly deteriorates the gaming experience.
  9. Nov 30, 2020
    62
    While some of Godfall's systems are polished and well-designed (e.g. combat) the title fails to bring everything together. The result, although visually spectacular, is quite underwhelming, imposed by the demanding grinding which feels like a chore rather than motivation. A missed chance.
  10. Nov 20, 2020
    60
    Regardless of how satisfying the combat may be, it’s only somewhat of a redeeming component to prevent the game from being a total letdown. Godfall has looting and it has slashing, to be sure, but you end up wading through so much to enjoy those parts. Perhaps loot fiends will get hooked on the endgame loop enough to stick around for a while, but what waits at the end is hardly worth the time it takes to get there.
  11. Nov 16, 2020
    60
    The combat feels good, but that doesn't stop it from being an aggressively mediocre game that lifted most of its gameplay ideas from better titles. Play those instead.
  12. Nov 14, 2020
    60
    Godfall is a visual success, and it has good fights, as well as countless options to create a knight of your own to meet the high level challenges. Unfortunately, it also did way too much in some areas, overloading the controls and equipment options, while completely forgetting to offer differences between armor classes. The content is lacking, with a limited universe and activities that are excessively repetitive. In the end, we always find ourselves doing the same thing over and over again.
  13. Nov 13, 2020
    60
    Godfall can be an enjoyable and lovely gear-based action game while it lasts, but the repetition of its missions wears thin before the end of its campaign, and even thinner in the endgame afterward. Its combat is packed full of decisions to make and a healthy mix of familiar and genuinely novel mechanics, but its Valorplate suits aren’t as mechanically diverse as they initially seem on their gorgeous exteriors. With neither an interesting story nor a deep pool of varied content, all the choice Godfall offers doesn’t amount to much more than a bit of brief and shallow fun.
  14. Nov 12, 2020
    60
    Godfall is an ambitious action RPG with gorgeous graphics and great combat mechanics that jump off the screen. Unfortunately, its repetitive locations and missions, lack of strong narrative, and uncompelling characters may fail to impress players and those factors prevent Godfall from living up to its potential.
  15. Nov 30, 2020
    50
    At least for now, unless you’re really itching to play a brand new looter game, you can probably give this one a pass.
  16. Nov 16, 2020
    50
    Even if you can play with others, Godfall's meaty combat eventually begins to wear thin after the umpteenth version of the same fight. This is a shallow game bolstered by decent combat that struggles to bear the weight of an entire game. Uninteresting loot mixed with a monotonous and grindy structure is not a good combination, and for as satisfying and fun as it can often be to hack your way through one battle after another, there's not enough here to sustain that enjoyment for more than a few hours.
  17. Nov 14, 2020
    50
    Godfall's tried and trusted combat feels pleasant from moment-to-moment, but doesn't do enough to distract from an otherwise hollow experience.
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  1. Nov 17, 2020
    I can see all the things Godfall wants to do, and at times, these desires complement each other. But they clash much more often, leading to a cluttered mess that strains under the pressure to turn all its disparate ambitions into something greater.
User Score
3.8

Generally unfavorable reviews- based on 151 Ratings

User score distribution:
  1. Positive: 36 out of 151
  1. Nov 13, 2020
    1
    This game is so bad, i dont know. For real, developers, do something, What I pay for?
  2. Nov 17, 2020
    3
    Ok where to start:

    NOT WORTH THE MONEY!!!! pros: 1: good combat, inspired by god of war and souls like games 2: good graphics, but no
    Ok where to start:

    NOT WORTH THE MONEY!!!!

    pros:
    1: good combat, inspired by god of war and souls like games
    2: good graphics, but no wonder it is next gen

    cons:
    1: story is total garbage. A 10 year old kid could have made an more engaging story. no depth what so ever!!!!
    2: loot is avarage, because you only have weapons, very build limiting
    3:valor plates are very similar: cold, fire, air, poison. no intelect there
    4:bad level design and mission design. no jumping and vertical components. Even a simple shooter lets you jump god damn:
    5:no match making from the start, seriously you need a permanent internet connection "because it is an coop game" but you dont have anyone to play unless you are serounded by nerds in your life.
    6: list goes on and on.....

    summary: dont buy, wait for sale!!!!!!!!
    Full Review »
  3. Nov 15, 2020
    3
    Really, really shallow game. If you aren't into maxing out the amount of damage you can do, then there is pretty much nothing here for you.Really, really shallow game. If you aren't into maxing out the amount of damage you can do, then there is pretty much nothing here for you. The graphics, while they look nice in trailers and screenshots, are actually quite garish in game. The art direction is one note, with overwhelming bloom everywhere you look, pretty much one environment type, and goofy looking enemies.

    There is really no story to speak of, just a pretext to have you fight stuff. No characters to care about, no depth at all in the writing.

    The control system feels clunky to me. In all the trailers they show you switching between weapons mid-attack, dancing around the map, etc. Well the weapon switching is a gimmick. There are a couple skills you can level up that allow you to do this, but it feels pointless, and any type of free flow or creativity in your fighting style is not encouraged. It's more like a fighting game, and not like Dark Souls: Learn the moves, or button mash. Either way you'll be fine.

    The camera is a chore to deal with, as even when you're locked on to an enemy the camera doesn't focus on them, so you have to control the camera with one stick while controlling the combat as well. Why not focus the camera on an enemy?

    I'm going to jump back in and play it a bit more, because I really like ARPGs, (though I mostly prefer top-down ones, like Path of Exile), but I'm guessing I'll walk away in about an hour like I did the first time I played it (no, I haven't finished the game). I got this game for free when I upgraded graphics card, and even still I'm pretty disappointed with it. Amd also gave me a World of Warcraft expansion. WTF? I don't even have the base game, and how is WoW supposed to show off a powerful new graphics card??!! Anyway that's beside the point.

    At this point Gearbox is zero for two in 2020. Hopefully they can get their act together. Not everything has to be a looter-shooter/looter-fighter. That's basically what this is. The ONLY thing to discover in this game is items and skills. Hire some writers, Gearbox. Video games are a mature platform now, so do try to catch up.

    Now they've released a 25 GIGABYTE patch (about the same size as the initial download) which fixes very few things according to the patch notes and seems to make it run way worse on my PC. Good job.
    Full Review »