- Publisher: The Fullbright Company
- Release Date: Aug 15, 2013
- Also On: iPhone/iPad, PlayStation 4, Switch, Xbox One
- Critic score
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- By date
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Aug 30, 2013Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated.
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Aug 19, 2013Gone Home tells a story unlike any other game in recent memory, and yet it does so in a way that only a video game can. The masterfully executed environmental storytelling guarantees that each player will walk away from Gone Home with a different experience.
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Aug 16, 2013Gone Home achieves an unexpected and effective range of emotions. Although it’s a mostly sad eerie poignant story, it has flashes of anger and frustration, and the way it manages to fold music into these emotions, as well as the choice of music, is every bit as good as what Bioshock Infinite did with its music.
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Aug 15, 2013An experience that is so startlingly, unexpectedly and enjoyably different than anything else on the market right now.
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Aug 15, 2013Despite being a very short experience, the mundane acts of walking through hallways, opening doors, or reading pieces of paper become a poignant adventure dealing with personal issues that are handled brilliantly and provide a strong basis for a great game. For that, Gone Home is as much an introspective journey into human life as it is a game so very worthy of your time.
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Aug 15, 2013It’s epic, personal and revelatory to the people involved, and that’s why it’s so special. The moments in my life that I cherish the most--my first love, realizing my brother was my best friend, moving to San Francisco, getting married--would not register against saving the universe from an alien threat, but these are the epic moments in my life. Gone Home grounds itself by reveling in life’s quiet, defining moments, the ones you might write down in a diary, underneath a set of books, only to find years later.
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Aug 15, 2013Gone Home proves that a game focused on story and exploration, starring a decidedly non-traditional cast of characters can be utterly thrilling. With excellent writing and environments that made me want to explore every nook and cranny, Gone Home simply, effectively drew me in.
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Sep 1, 2013In Gone Home, there are moments of fear, moments of joy, moments of sadness, and moments of peace. In the end, there is acceptance, the kind which comes from a tale naturally concluded and a chapter neatly closed.
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Jan 5, 2014A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
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Aug 19, 2013Gone Home is the video game equivalent of those movies that nobody knows about, but the originality of which overturns the concept of cinema and pierces the big blockbuster movies like a small but sharp sword.
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Aug 15, 2013With excellent writing and remarkable attention to period detail, Gone Home turns the process of exploring a house into a captivating and deeply poignant journey of discovery.
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Aug 15, 2013Gone Home is a remarkable achievement, and piecing together its poignant story will stick with me forever.
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Aug 15, 2013Gone Home is not only an important game in its own right, but is absolutely vital to the advancement of how we approach narrative in games, as well as the subjects we tackle.
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Aug 15, 2013Gone Home is a story in which you'll get to know a handful of characters without physically meeting any one of them. A game where engagement is driven by exploration and absorption at a pace that perfectly suits the story it needs to tell. An experience that offers first and third person accounts of different stories and trusts the player with filling in the blanks. It's not that they don't make them like this anymore, but rather they've never made one like this before.
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Pelit (Finland)Oct 5, 2013Gone Home is a first class adventure, very well written and quite charming. [Oct 2013]
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Sep 5, 2013Gone Home toys with suspense, thriller and adventure. It grabs me by the throat with its tense atmosphere. It seduces me with its side stories and touches me with its intimacy.
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Oct 17, 2013Gone Home is one of the most entertaining and moving games of the year, a clear example of how videogames can be a form of art without mimicking other media.
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Oct 1, 2013It's just a wonderfully crafted, well-paced story about a family. And that's really it. There's not much else out there like it. It may not sound like much on paper, but Gone Home had such an impact on me that I'll be thinking about this game for years to come.
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Sep 12, 2013Dear Katie, when you arrive at home, you won't find me. But I've left plenty of messages for you to get to know me better, and even more. You'll find yourself amused. Your sister, Sam.
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Sep 10, 2013No battles, puzzles or magnificent vistas. And still Gone Home is nothing short of an amazing experience. It’s one of the finest games ever to use exploration and discovery as storytelling. It may be short but it is a story that will stay with you forever.
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Sep 9, 2013It feels next-gen not because of the graphics, but because of the experience. In a few years we'll see many more games like this, and we'll have to look back at it to see where it started.
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Sep 1, 2013Gone Home will make you question everything, including how you react to certain key events within the game world. It was a lot like the feeling I get from watching a really amazing episode of The Twilight Zone, where the eerie story serves a greater purpose than just scaring the crap out of you. There's a message behind the mystery of the house on Arbor Hill that may reveal as much about you as it does about Kaitlin's missing family.
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Aug 29, 2013Gone Home is a poignant love story, masterfully crafted and delivered with a great sense of storytelling. The environment plays the role of the narrator and the objects left behind by the family are like words the player has to reveal and listen to in order to understand what’s happened.
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Aug 26, 2013Games like Gone Home only come around every once in a while. The game has an unique and original concept that is executed perfectly. So good, you’ll want to finish the game in one go. The credits might roll by in about three hours, but that doesn’t take away from the fact that this game is a special experience for everyone who’s open to something new.
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Aug 26, 2013If you enjoyed The Stanley Parable or Dear Ester, or you’re a fan of narrative-driven games, you owe it to yourself to play Gone Home. For $20 it can seem quite steep so you have to be willing to pardon the linear gameplay and short length in favor of the journey. But the few tears I shed confirm that I feel the experience is worth it.
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Aug 23, 2013The Fullbright Company's first indie effort is backed up by a touching narrative, one paced incredibly well, that effectively engages players through the bulk of the game's short three-hour runtime.
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Aug 22, 2013If you're interested in a more grounded story and don't mind calling a game without violence, well, an actual game, then you should definitely consider Gone Home. For everyone else the best I can recommend is to keep an open mind in the future and maybe catch the next one.
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Aug 17, 2013By the end of this two-to-three-hour journey, it isn't just the house that'll seem lived-in, as the characters are equally realized and relatable.
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Aug 16, 2013Gone Home does only one thing but does it superbly, telling a touching story solely through exploration that makes it well worth experiencing.
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Aug 16, 2013It nails the alienating sensation of feeling lost in a place that should be your home, and perfectly emulates the mild fear that comes with exploring a big dark house - especially when it appears that something might be wrong. If you think that great narrative is its own reward, you'll love Gone Home.
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Aug 15, 2013Similar to its more experimental bretherin, Proteus and Dear Esther, it’s a triumphantly successful demonstration that narrative doesn’t need to be funnelled down the barrel of a gun, balanced on the edge of a blade or relegated to a background cut scene for the sake of gameplay. Instead Gone Home actively embraces the unique possibilities of interactivity, laying out a breadcrumb trail of fascinating trinkets that leads to its touching crescendo without ever withholding control.
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Aug 15, 2013Play Gone Home because you want an engrossing and detailed environment to explore. Play it because you want something new and introspective from your games. Play it because you want to reconnect with a sibling or family member who has grown distant. Play it because ten years from now there will still be people playing and discussing its intricacies.
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Aug 15, 2013Gone Home is the kind of work that will impress people who write off the medium because of the prevalence of guns in commercial titles. Its potential wider significance aside, however, the Greenbriars’ story is unforgettable.
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Aug 15, 2013Perhaps Gone Home’s greatest surprise lies in the apparent ease with which The Fullbright Company has joined the game’s subject and its medium: it’s a domestic tale of girl-to-womanhood told with the tools of an action game. As a statement that games can express emotionally resonant stories, Gone Home is a triumph. But that’s not why you should play it. Engrossing, touching and rewarding, it’s well worth the experience on its own terms, too.
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Feb 10, 2015Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
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Sep 15, 2013Leans heavily on nostalgia and sentimentality, but Gone Home is an affecting game that challenges you like no other.
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Sep 6, 2013Yes, its price-tag is absurd, but the overall structure and storytelling of Gone Home is something most modern games lack. You should give it a try.
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Aug 15, 2013Gone Home's crisscrossing threads, like any good short story, are sure to have your mind racing as you try to unravel what's going on. This heavy sense of mystery is mixed with a dose of nostalgia that might have you head-banging.
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Aug 15, 2013Gone Home’s biggest strength is how it tackles more complex and realistic subject matter than most developers would dare touch. The raw and honest writing is refreshing, providing something so different than the standard narrative. It may not last more than a few hours, but I never put the controller down because I was so captivated.
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Nov 10, 2013Gone home is a beautiful story told with talent. The total immersion and storytelling brings a sense of renewal in the world of video games. Unfortunately, lifespan is too short: 2 hours are enough to see the end.
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Nov 4, 2013As wonderful as Gone Home is, it mostly demonstrates that there's still a long way to go.
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LEVEL (Czech Republic)Oct 24, 2013In the context of macho gaming, this ghost mansion is hiding something much scarier: a simple, elegantly told story that suffers only from its steep price. [Issue#234]
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Sep 16, 2013Gone Home is a fascinating, surprising and indispensable experience.
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Sep 11, 2013Ultimately the game feels like a risk, an antithesis of much of what gaming currently aspires to be, but it also uses the medium to its advantage, to tell a personal story in a new and innovative way. Hopefully it leads to more developers stepping out in a similar fashion, and together pushing the medium forward in equally interesting and unexpected ways.
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Sep 1, 2013However, what you get out of Gone Home is a top-class piece of interactive storytelling. Considerable care has been put into all aspects of The Fullbright Company's debut title, and the end product is a roaring success that may hit home closer than you would expect.
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Aug 26, 2013Gone Home is a great and necessary experiment in interactive narrative. But while the presentation of its story is fantastic, the story itself has its flaws and its emotional punches won't connect with everyone. A recommended experience, but only when its price gets cheaper.
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Aug 26, 2013The delivery may need a little work, but Gone Home’s story is one that’s well worth being a part of. It’s dense, rich, striking and moving; few games this year will leave quite such a mark, and despite a few missteps, it could well prove a watershed moment for interactive storytelling.
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Aug 15, 2013Gone Home offers its revelations in quietness and purity, and that's why you'll leave it with a spring in your step. Turning the world into a storyteller is nothing new in video games, but I think I've gotten to know it much better here, in its pajamas and inside, without all the noise.
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Dec 2, 2013A story that will move some and alienate others.
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Oct 31, 2013Gone Home is an ideological sister to Dear Esther, only not as beautiful or mysterious.
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Sep 25, 2013This clever finger exercise in storytelling satisfies our joy of searching through the lives of others. But its narrative is not strong enough to let us overlook the simple graphics or limited depth of gameplay. But it is an enjoyable experience – especially for gaming-crowd over 30.
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Oct 9, 2013Gone Home is an interesting experiment, that didn't move me as much, as the developers probably wanted it to. The way of telling the story and the quality of the script seem a bit simplistic and tend to look at the gamer from a high position. Still, I think Gone Home is a step in a right direction and I really like these kinds of experiences. If only the developers had put more work into polishing the game - perhaps next time?
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Sep 2, 2013Don’t be misguided by the haunted house vibe: Gone Home uses traditional adventure elements to tell the tale of a young teenager. It’s an interesting and innovative combination, that is held back by conservative gameplay and storytelling.
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CD-ActionOct 16, 2013Gone Home touches a lot of emotional subjects so it might stir up someone’s feelings, but it failed to move me. [CD-Action 11/2013, p.67]
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PC PowerPlaySep 25, 2013While Gone Home must be applauded for the excellence with which its story is delivered, the central thread itself feels unsatisfying and underwhelming, a wannabe-revolutionary call to arms acknowledgeable with little more than a shrug. [Oct 2013, p.88]
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Aug 15, 2013As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.
Awards & Rankings
User score distribution:
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Positive: 927 out of 2216
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Mixed: 420 out of 2216
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Negative: 869 out of 2216
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Aug 16, 2013
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Aug 17, 2013
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Aug 16, 2013