- Summary: Gray Matter is the first adventure game by renowned author Jane Jensen since the release of Gabriel Knight 3: the story mixes eerie goings-on with supernatural events in best Jensen-style. Neurobiologist Dr. David Styles is one of the game's central characters: since losing his wife in aGray Matter is the first adventure game by renowned author Jane Jensen since the release of Gabriel Knight 3: the story mixes eerie goings-on with supernatural events in best Jensen-style. Neurobiologist Dr. David Styles is one of the game's central characters: since losing his wife in a horrible accident some several years ago, he has become a recluse, seldom leaving Dread Hill House, his English country estate.… Expand
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Gray Matter Cinematic Trailer
Mar 13, 2011Misdirection, manipulation, and an inventory filled with objects are the tools of the stage magician, but they're also the basics of the adventure-game genre. Why it's taken so long for the two to be combined is anyone's guess, but in Gray Matter, the fit is so natural that it seems like it's the way adventure games always should have been.
Mar 17, 2011I still find it refreshing that in a time where so many games assume the "more is more" addage, there are still a lot of thoughtful games out there that take their time to build atmosphere and story, and give players a bit of pondering time, rather than relying on reflexes (or frequent use of the autosave function). Gray Matter is definitely one of these games.
Dec 11, 2012This is old-fashioned adventure gaming with a 21st century veneer. For the adventure gaming veterans, this is heaven. Gabriel KnightThis is old-fashioned adventure gaming with a 21st century veneer. For the adventure gaming veterans, this is heaven. Gabriel Knight writer/designer Jane Jensen returns to create another paranormal mystery game with challenging puzzles and an intriguing plot.… Expand
Jun 20, 2020I like this game. I understand its flaws. And I think that, objectively, this is just a game above average. But according to my personalI like this game. I understand its flaws. And I think that, objectively, this is just a game above average. But according to my personal feelings, she is very good. In addition, captivates and enchants with its music!… Expand
Sep 27, 2013Far from perfection, this is a game that was made for for fans of old school adventure games. i.e. me.
Every moment playing this gameFar from perfection, this is a game that was made for for fans of old school adventure games. i.e. me.
Every moment playing this game brought me back to the old days. Grey Matter reminds me allot of the Gabriel Knight & Broken Sword series and the experience is just as good. Fantastic visuals, wonderful writing, deep and well thought out character and talented voice acting.
Why don't I score this higher? For all it greatness, this game also is a testament that this style of game is dated and obsolete and adds a further reminder that these kinds of games are gone for good.
A definite must for all old school gamers. As dated and done to death as this formula is, it's still nice to do it one last time.… Expand
Sep 21, 2014Nice classic adventure game with modern UI elements. I particularly liked the progress indicator menu. The story is quite interesting and theNice classic adventure game with modern UI elements. I particularly liked the progress indicator menu. The story is quite interesting and the puzzles are mostly logical, but I had to see a guide several times in order to make progress. Usually, it was click a few times more on the object, use something on the object regardless of what the mouse indicates. In other games, if the object can be manipulated in some way, the cursor indicates this, however, here it stay the watch cursor unless you put the right tool into your hand. The final labyrinth was way more difficult than the previous puzzles. Technically, the game runs fine although it doesn't disable the screen saver in windowed play. The second minor annoyance was the font; generally, it was to thin and somewhat difficult to read. The third problem was the cursor itself, its color blends with most of the screen content and is small and thin as well, making it hard to see if it shows a look or some interact symbol.… Expand
Jan 1, 2012We didn't see very often in adventure games the same product quality like Gray matter. The game has bring a fresh air to this kind of games,We didn't see very often in adventure games the same product quality like Gray matter. The game has bring a fresh air to this kind of games, has a nice lyric story, nice graphics and memorable characters. Nice game for all the adventure fans.… Expand
Dec 18, 2015While Gray Matter is far from perfect, I'd still give it a 7 for I haven't enjoyed like this from a classic adventure type of game for a veryWhile Gray Matter is far from perfect, I'd still give it a 7 for I haven't enjoyed like this from a classic adventure type of game for a very long time.
Gray Matter presents us classic point and click like at old times, and it manages to bring back the long-gone magic of these old gems, unfortunately it's mostly done as if we're actually still at those old times, and that gives place to some sad problems and disappointments.
The game was mostly if not completely crowd-funded by a kickstarter, as far as I know, which got lots of attention as the lead writer of the project is no other than Jane Jensen, the same lady of the famous Gabriel Knight series. While I'm not sure how much money the devs actually obtained by the kickstarter, and not sure whether the lady Jensen actually kept in mind that with the great support of the community come great expectations.
Gray Matter felt quite cheap, at the end of the day. That's not necessarily a bad thing, but it felt like a low-budget game. The overall experience was good as I said, but you just couldn't ignore the clunkiness of the entire business.
Gameplay, first and foremost, is your regular point n' click as I said. It doesn't try to impress or revolutionize anything. Too bad the interface was uncomfortable and felt rather awkward. But I got that with love and acceptance, and blessed the 'magic tricks' system which I found pretty cool although heavily linear and pre-scripted.
The puzzles were pretty good and are the strong point of the game, in my opinion. Not too easy, not too difficult, and most importantly, does not necessarily require pixel-hunting if you use the hotspots function. That's good, I hate pixel-hunting. Cool puzzles? Yay. The difficulty was just right, I managed to finish the entire game on my own, without feeling that it mocks my intelligence and also without getting stuck on the same section of the game for hours.
Story was good, albeit it didn't completely delivered its promises. Besides the rather weak introduction, the story felt intriguing and absorbing, and I enjoyed it a lot. Playing through the story was pure fun for me. Except the very end of the game, the last two chapters to be precise, which were good gameplay-wise, but not storywise.
The game has 8 chapters total, it took me about 1-2 hours to finish each, and yet the story feels short. Why's that, you may ask? Because 10+ hours is more than enough for a decent point and click.
The answer is, that the first 6 chapters felt a lot like a warm-up for what's coming next. And then the rest just finished the story in a way that felt somewhat bland and abrupt.
Yes, you do get the answers to the "big" questions of the plot, but you're left with many little plot holes scattered around, feeling a little cheated.
The ending of the game felt rather stuffed just to fit in 8 chapters, and the story felt like it goes a few levels down.
That's a shame, and being the writer of Gabriel Knight is not completely a reason to get away with that.
Rest of the game is filled with mediocrity, with the cast of characters being intriguing enough, but not too complex, and poorly dubbed. The writing and script being very so-so, the graphics being alright but nothing too marvelous (although they do portray real locations of england nicely!), and the soundtrack being alright but getting sort of recycled throughout the entire game.
So, yeah, it's still fun, you just may want to lower your hopes a little tiny bit. The mediocrity I could forgive but the ending of the story was what really made me disappointed of Gray Matter, and I won't judge the entire game based one that, because: 1)The story was told pretty well up until the last two chapters, and 2)The puzzles in the game's ending were very fun and almost covered up for the plot, so...
Eventually, I feel we're left with an alright game.
I'm don't regret playing it, or buying it. Wouldn't recommend it for full price, though.… Expand
Mar 16, 2017Jeu d'aventure à l'ancienne... quoique le genre est ancien en soi et le voir adapté sur console est assez rare. Une adaptation plutôtJeu d'aventure à l'ancienne... quoique le genre est ancien en soi et le voir adapté sur console est assez rare. Une adaptation plutôt perfectible dans l'ensemble d'ailleurs même s'il reste graphiquement réussi.
La musique neuneu qui tourne en boucle prend bien la tête et les voix (en anglais) ne sont clairement pas convaincantes. L'ambiance estudiantine et ses "tours de magie" (sic) tout aussi neuneus ne donne pas trop envie non plus. Quand on vient à être bloqué dans l'histoire la faute à un bug ou une défaillance du système de jeu (ce qui revient au même) on se dit qu'on a perdu son temps et que le genre est décidément voué à disparaître, définitivement sclérosé par ses mécaniques d'un autre temps.… Expand